[Halted]AUSset

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More of what?

Steamers
19
42%
diesels
11
24%
electric
15
33%
 
Total votes: 45

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d00mh4mm3r
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Post by d00mh4mm3r »

lol, nothing like over booking lower class and under booking first class :lol:

Imma starting to do the Victorian looks, ass soon as I figger out the .dat name of a electric, steam etc
:lol:

m0b1u5-0n3, thanx for answering my questions
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d00mh4mm3r
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Post by d00mh4mm3r »

Here is a preview of an L-CLass (Victorian style)
(I still need to fix up little bit here and there on just this 1 piece, but hay, its neat :lol: )
1650 kW
120 km/h
99 t

(CAnt seem to get the orange the way I want it to be, looks more like yellow :cry: )
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ajy170
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Post by ajy170 »

Are you guys really going to draw 123 odd views in paint? I take me hat off to you, and wish you the best of luck, if you pull it off, this will be the best looking set ever, plus THEY ARE AUSTRALIAN :D

when can we expect to see a finished work? 2 odd months?
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tenacioustheforesaken
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Post by tenacioustheforesaken »

personally, i think the MSTS look more realistic than paint drawings. your drawings do not have the depth that the 3D models have, and judging by your work and actual LoMo stuff, i doubt they draw them.

and doomhammer, i think you need to look at some pix of the L class, cos that is simply a B class with panto's that are extremely to large for it.

the MSTS converstions (SP?) may not be the best thing to ever grace the game, but they are far better than hand draw models, you may have the sides, but when you join them up, they look like they'll come out looking like a brick,

if this is not the class, i'd love for you to prove me wrong, i'd love to see them as a, final product.

but this is all my opinion,

oh and look at scrats work, they werent copied from MSTS and they were modeled in MAX3D i think thats wot they said, im not sure. but they are fantastic.
the cupcakes made me do it
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d00mh4mm3r
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Post by d00mh4mm3r »

I would love to prove you wrong as well, lol

3d max ey, well thats one of my old questions ans, not I just need tutorial on making stuff (perferred trains :lol: )

Its 135 pictures for just a locomotive that does nothing but turn :lol:
So if I do 10 pictures a day, it will take 13-14 days for just one train, lol.

God, I hope some-one will soon give me a link to a 3d freeware program( not trial), and also; if they could make a little tutorial for it, in making a simple train. (I will give you credit if you do :lol: , but i wont post the simple train, that for you to do)

cheers
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Villem
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Post by Villem »

I tip my hat off for you m0b1u5-0n3 if you really intend to draw/reshade 135 views for each vehicle you want.
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ajy170
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Post by ajy170 »

d00mh4mm3r wrote:I would love to prove you wrong as well, lol

3d max ey, well thats one of my old questions ans, not I just need tutorial on making stuff (perferred trains :lol: )

Its 135 pictures for just a locomotive that does nothing but turn :lol:
So if I do 10 pictures a day, it will take 13-14 days for just one train, lol.

God, I hope some-one will soon give me a link to a 3d freeware program( not trial), and also; if they could make a little tutorial for it, in making a simple train. (I will give you credit if you do :lol: , but i wont post the simple train, that for you to do)

cheers
Blender, but it is as confusing as all hell. Working through their tutorials, and i still don't know what i'm doing. Probly because i gave it about 2 hours, and then went back to lomo :wink:
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m0b1u5-0n3
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Post by m0b1u5-0n3 »

thanks for the support guys, i'm going to try 3DSM on Monday night, but from what i can see, drawing ti one by one is the best all-round way, IMO.

I think that I could release a loco every 2 weeks, i know this seems like a long time, but if i had more time on my hands it would be a matter of a few days, lol... on average i can re-draw a png file in about 7-10 minutes, and from scratch 20-30 minutes... so unless 3DSM proves to be a god send, things may take a while, but i'm sure everyone can handle the wait, after all, good things take their sweet a*** time, lol :wink:
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d00mh4mm3r
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Post by d00mh4mm3r »

hehe, this took me 10min, the side views are easiest, as all you do is flip them :lol:

It may look like a B-CLass, but its an L-Class, as B-Class have A LOT more vents on them.

(I made a die with blender, but so far, thats about it lol, took ages but :cry:
I hoping all i have to do is draw four pics for blender, put the pics on the edges, then rotate it a print-screen it, hehe)

m0b1u5-0n3, you mind if I team up with you?, I got a list of all the Diesel, electric, private diesel, and tram data for the Victorian side of things.
I can get list of other states as well.
What is the link for 3dsm download?, ill give it a go as well
:lol:
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Done so far
Done so far
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m0b1u5-0n3
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Post by m0b1u5-0n3 »

The 3DSM download is here >>>> http://www.softpedia.com/progDownload/D ... 15976.html - use the second mirror.

What do you mean by "team-up" we're all here as a team, nobody is competing with each other, but i'll help where i can, if you can download MTS>Lomo and any MTS aussie trains for conversion, that'd be the most helpful thing you could do :wink:

btw, you may want to ask scrat b4 you repaint his stuff, or at least credit him 8)
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d00mh4mm3r
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Post by d00mh4mm3r »

Yes, as in help out, + I dont have website to put the set on, lol
and this way we wont have to do each trian, as some-one else might of done it already, and so we waisted good time on something pointless :lol:

Here is my first help needed, getting the V/Line sig onto this, could you also re-post it if you can figger it out?

(yes he will be givin credit, ill just do a mass credit line, as doing it per train is just a waist of time)
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m0b1u5-0n3
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Post by m0b1u5-0n3 »

don't bother about repainting that loco of scrats, you'll only be waisting your time, allthough the colours may be right, the shape is completly wrong, and AMTRAK already has a site, after all he did start this thread, i'm simply trying to keep it running. please try to find MTS downloads, even if you can only find sites... and then post the links either here or in the thread i started dedicated to converting MTS>Lomo... :wink: thanks
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d00mh4mm3r
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Post by d00mh4mm3r »

http://www.railpage.com.au/modules.php? ... load&cid=5

Thats so far the only site I could find right now, oh, and im just using scrats outside edges as a basic reference, for height and width only.
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Amtrak
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Post by Amtrak »

-> http://steam4me.railpage.org.au/trainsim/

A good msts site for aus trains.

-> I added a page to the wiki.
(has a more updated tracking list)

http://www.freewebs.com/neworkshops/ausset4lomo.htm

uploading more pngs shortly. Who wants an xpt?
Alex C.
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tenacioustheforesaken
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Post by tenacioustheforesaken »

you better ask those people to use their models first, A LOT of them get very nasty when people even repaint them and show pix of it (even tho they arnt going to release it)
the cupcakes made me do it
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d00mh4mm3r
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Post by d00mh4mm3r »

lol, well if you do have a closer look, non of scrats trains are there anymore, ive re-shaped and painted it all, all scrat did was to nicly have the size all done... cheers dude

I need help in coding(What line is the amount of cargo?)

<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x97" subclass="0x118280" name="CARGOSH1"><chunk compression="1">
<variable name="class" size="1">3</variable>
<variable name="type" size="1">5</variable>
<unknown name="field_4" size="1">1</unknown>
<variable name="nummods" size="1">0</variable>
<variable name="costind" size="1">8</variable>
<variable name="costfact" size="2">89</variable>
<variable name="reliability" size="1">0</variable>
<variable name="runcostind" size="1">4</variable>
<variable name="runcostfact" size="2">4</variable>
<variable name="colourtype" size="1">10</variable>
<variable name="numcompat" size="1">0</variable>
<structure name="field_24[0]" size="6">
<variable name="length" size="1">0</variable>
<unknown name="field_2" size="1">255</unknown>
<unknown name="field_3" size="1">255</unknown>
<variable name="spriteind" size="1">0</variable>
<unknown name="field_5" size="1">185</unknown>
</structure>
<structure name="field_24[1]" size="6">
<variable name="length" size="1">0</variable>
<variable name="spriteind" size="1">0</variable>
</structure>
<structure name="field_24[2]" size="6">
<variable name="length" size="1">0</variable>
<variable name="spriteind" size="1">0</variable>
</structure>
<structure name="field_24[3]" size="6">
<variable name="length" size="1">0</variable>
<variable name="spriteind" size="1">0</variable>
</structure>

(this is just for a quick ship, ive got a teleporter on it, and im hoping for it to hold 600 tonns)
(same with oil and chemicals)
Im making them come out in like the year 2010 as well :D
There was only 63 pictures, and i just made the top deck have a crane and a black hole in it :lol:
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Villem
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Post by Villem »

obiviusly you cannot bother to search bother searching for word "capacity", but instead want everything spoonfed to you.
if you cannot see the thing your looking on your screen, scroll down then!

<cargo num="0" capacity="200"> is the line you want to modify, quess wich value you want to modify?
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d00mh4mm3r
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Post by d00mh4mm3r »

well at least I havent givin up, and its 12am here, so my eyes are a tad blurry (And no not from watching my screen, just sleepy)

OH, and now im tring to make stuff, and thank's to m0b1u5-0n3 who is giving me help.

And yes thank you for answering it, no need to be crummy about it, give a noob a break, have a kit kat.
Last edited by d00mh4mm3r on 14 May 2005 14:17, edited 1 time in total.
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PikkaBird
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Post by PikkaBird »

m0b1u5-0n3 wrote:it's the way the original Locomotion artists did it, and it's the way i'll do it too... incase you haven't noticed, almost any conversion or 3DSM creation looks crap until each sprite is "titivated" one by one in something like PSP.
Yes, you sometimes have to fix up one or two wayward pixels, but hand-drawing every single sprite? I don't think so.

I rendered my Locomotion graphics but (like "the original Locomotion artists") I had the advantage that I was working with my own models... so when they "looked crap", I could adjust the model, the textures or the lighting, rather than doing major editing of every single one of hundreds of .pngs. :)
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d00mh4mm3r
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Post by d00mh4mm3r »

lol, its not hundreds of .png files, its only about 130 .png files, lol
What program do you use, PikkaBird?
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