
Imma starting to do the Victorian looks, ass soon as I figger out the .dat name of a electric, steam etc

m0b1u5-0n3, thanx for answering my questions
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Blender, but it is as confusing as all hell. Working through their tutorials, and i still don't know what i'm doing. Probly because i gave it about 2 hours, and then went back to lomod00mh4mm3r wrote:I would love to prove you wrong as well, lol
3d max ey, well thats one of my old questions ans, not I just need tutorial on making stuff (perferred trains)
Its 135 pictures for just a locomotive that does nothing but turn
So if I do 10 pictures a day, it will take 13-14 days for just one train, lol.
God, I hope some-one will soon give me a link to a 3d freeware program( not trial), and also; if they could make a little tutorial for it, in making a simple train. (I will give you credit if you do, but i wont post the simple train, that for you to do)
cheers
Yes, you sometimes have to fix up one or two wayward pixels, but hand-drawing every single sprite? I don't think so.m0b1u5-0n3 wrote:it's the way the original Locomotion artists did it, and it's the way i'll do it too... incase you haven't noticed, almost any conversion or 3DSM creation looks crap until each sprite is "titivated" one by one in something like PSP.
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