OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.
Moderator: OpenTTD Developers
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 07 May 2005 15:38
Lol, I didn't know aircraft could explode. Why do the never explode as a disaster then?
Hendikins
Engineer
Posts: 10 Joined: 03 May 2005 11:08
Location: All stations to Zig Zag via the North Shore Line
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by Hendikins » 07 May 2005 16:06
Tee hee! I love it
First stop Wondabyne, then all stations to Zig Zag via the North Shore Line...
MeusH
Tycoon
Posts: 4349 Joined: 25 Oct 2004 15:39
Location: Mississauga
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by MeusH » 07 May 2005 19:05
Aircrafts explode when goto airport order is invalid (just destroy the airport).
After a while, aircraft will explode
BTW I've made a patch so planes will no longer swim on water surface, they will just sink (integrated nightly)
Born Acorn
Tycoon
Posts: 7596 Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:
Post
by Born Acorn » 07 May 2005 19:36
Its a feature
another way is to send planes to a heliport
MeusH
Tycoon
Posts: 4349 Joined: 25 Oct 2004 15:39
Location: Mississauga
Post
by MeusH » 08 May 2005 09:00
No, BornAcorn, that won't work. They will fly over heliport\oilrig forever
Born Acorn
Tycoon
Posts: 7596 Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:
Post
by Born Acorn » 08 May 2005 09:34
hmm strange, it used to, I remember testing it in the West Country 902011 scenario, by Aberwrystwyth
DeletedUser21
Tycoon
Posts: 11501 Joined: 20 Sep 2004 22:45
Post
by DeletedUser21 » 08 May 2005 09:50
I made another one!
Look at this picture and play the little red diesel song!!
Great fun!
Dextro
Chief Executive
Posts: 701 Joined: 12 Jan 2005 21:56
Location: Lisboa, Portugal
Contact:
Post
by Dextro » 08 May 2005 10:39
Mr. X wrote: I made another one!
Look at this picture and play the little red diesel song!!
Great fun!
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL KILL THEM ALL!
Nanaki13
Traffic Manager
Posts: 151 Joined: 08 Jan 2005 16:08
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by Nanaki13 » 08 May 2005 11:18
Gimme the savegame for that!
Telekoman
Chairman
Posts: 844 Joined: 05 Mar 2004 19:01
Location: Madrid (spain)
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by Telekoman » 08 May 2005 12:09
Nanaki13 wrote: Gimme the savegame for that!
Lol, those pics are great.
Due to cutbacks, the light at the end of the tunnel has been turned off.
DeletedUser21
Tycoon
Posts: 11501 Joined: 20 Sep 2004 22:45
Post
by DeletedUser21 » 08 May 2005 16:32
Nanaki13 wrote: Gimme the savegame for that!
You can make that yourself it's quite easy, but it takes time to build 2 busses out of every road depot connected to 1 piece of railroadcrossing segment.
I will think of more sadistic fun.
DeletedUser21
Tycoon
Posts: 11501 Joined: 20 Sep 2004 22:45
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by DeletedUser21 » 08 May 2005 16:49
Now this poped in: I call it: 'The slalom of death'
Imagine that all the busses are moving (driving in cirkels on 1 road) 1 train and check how many times it need to start over before the busses are depleted.
Nanaki13
Traffic Manager
Posts: 151 Joined: 08 Jan 2005 16:08
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by Nanaki13 » 08 May 2005 19:04
You Sir, are deeply disturbed.
ZombieForever
Engineer
Posts: 22 Joined: 06 Dec 2003 15:55
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by ZombieForever » 09 May 2005 02:09
lol eventually some1 gonna take it extreme n blow up as many vehicles as they can in 1 crash i.e a 100 train pile up
About the planes, i was playing the other day and a cpu airport was in my way so i destroyed it a while l8r a message came up saying it had run out of fuel and blew up
Hendikins
Engineer
Posts: 10 Joined: 03 May 2005 11:08
Location: All stations to Zig Zag via the North Shore Line
Post
by Hendikins » 09 May 2005 05:06
ZombieForever wrote: lol eventually some1 gonna take it extreme n blow up as many vehicles as they can in 1 crash i.e a 100 train pile up
Grab that 830 train savegame somebody posted the other day, and start removing signals
First stop Wondabyne, then all stations to Zig Zag via the North Shore Line...
Telekoman
Chairman
Posts: 844 Joined: 05 Mar 2004 19:01
Location: Madrid (spain)
Post
by Telekoman » 09 May 2005 10:42
Lol Mr. X go to the doctor. I think you have taken an overdose of TTD.
Due to cutbacks, the light at the end of the tunnel has been turned off.
The Person
Traffic Manager
Posts: 249 Joined: 01 Mar 2005 13:41
Location: Where Norwegians are made
Post
by The Person » 09 May 2005 11:29
Nanaki13 wrote: You Sir, are deeply disturbed.
What's best, the ideas or this comment?
ZombieForever
Engineer
Posts: 22 Joined: 06 Dec 2003 15:55
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by ZombieForever » 09 May 2005 15:50
build a 4 way junction no fance stuff just cross all the lines, then build at each end of rail then build as many trains as u can n let em all go, use the clone vehicle button. Wonder if trains will blow up in the depot. hmmmmmmmmmmmm brb
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