Pictures of your OTTD games
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- Engineer
- Posts: 22
- Joined: 06 Dec 2003 15:55
hey all, some very nice screenshots there
i look at every1's pics n think damn that looks good, this is my 1st time on openttd not sure if i prefer it to ttd yet might grown on me, anyway wht u reckon anygood?? got any suggestions to help me build better??
i look at every1's pics n think damn that looks good, this is my 1st time on openttd not sure if i prefer it to ttd yet might grown on me, anyway wht u reckon anygood?? got any suggestions to help me build better??
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- ZombieForever Transport, 26th Aug 1953.png (198.31 KiB) Viewed 1057 times
I started this game in 1930, using DBsetXL and new ships. My main idea was to test the PBS hack (which is working great, by the way) and build the passenger network early, so that the cities would grow up around my tracks, instead of me having to knock down buildings and such.
Here's an example of my network, from 1939.
EDIT: Saved game post also, per request.
Here's an example of my network, from 1939.
EDIT: Saved game post also, per request.
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- Farhill Transport, 18th Jul 1939.png
- (313.14 KiB) Downloaded 245 times
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- Farhill Transport, 18th Jul 1939.sav
- (126.53 KiB) Downloaded 164 times
Last edited by Mackensen on 05 May 2005 16:17, edited 1 time in total.
Nice pics Mackensen & Zombieforever!
Could you post your savegame Maackensen? Cheers
James
Could you post your savegame Maackensen? Cheers
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
OMG thoses crosses without pbs are most likelly killing your network even though I don't see many trains on itZombieForever wrote:hey all, some very nice screenshots there
i look at every1's pics n think damn that looks good, this is my 1st time on openttd not sure if i prefer it to ttd yet might grown on me, anyway wht u reckon anygood?? got any suggestions to help me build better??

DBsetXL WORKS?!?!?!?!?!?!?Mackensen wrote:I started this game in 1930, using DBsetXL and new ships. My main idea was to test the PBS hack (which is working great, by the way) and build the passenger network early, so that the cities would grow up around my tracks, instead of me having to knock down buildings and such.
Here's an example of my network, from 1939.

Uncle Dex Says: Follow the KISS Principle!
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- Engineer
- Posts: 22
- Joined: 06 Dec 2003 15:55
-
- Engineer
- Posts: 22
- Joined: 06 Dec 2003 15:55
HURRAY!!!!!!!LKRaider wrote:Works hereDextro wrote:DBsetXL WORKS?!?!?!?!?!?!?

Uncle Dex Says: Follow the KISS Principle!
Some more pics from my current game, ive fixed the pcx extension problem!
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Picture 1: The growing town of Rotterheim, an ET-30 which connects Rotterheim with Amsterdam can be seen in the station
Picture 2: The tiny village of Leeuwszijl is connected on the mainline with only local trains scheduled to stop there.
Picture 3: Amsterdam has grown, and grown, and has now got a population of 3,500 people roughly. The station is empty for once, whilst several buses can be seen going round town.
James

Picture 1: The growing town of Rotterheim, an ET-30 which connects Rotterheim with Amsterdam can be seen in the station
Picture 2: The tiny village of Leeuwszijl is connected on the mainline with only local trains scheduled to stop there.
Picture 3: Amsterdam has grown, and grown, and has now got a population of 3,500 people roughly. The station is empty for once, whilst several buses can be seen going round town.
James
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- NS, 10th Jun 1967.png (100.61 KiB) Viewed 2124 times
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- NS, 21st May 1967.png (50.01 KiB) Viewed 2122 times
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- NS, 28th Feb 1967.png (73.6 KiB) Viewed 2122 times
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Sort of. Steam engines don't build properly for me, so I start at 1930 so that decent electric engines are available. The speed-limited wagons are simulated properley, except that the ICE Trainsets don't correctly build their own cars, so you can't have a passenger train faster than 100mph at the moment.Dextro wrote:
DBsetXL WORKS?!?!?!?!?!?!?
Still, enough works for it to be enjoyable.
Teracity
Me and my friend have been busy creating a VERY large city. We achived this by creating a grid of roads, placing road on every third square. The AI ain't stupid enough to build roads side by side, so it had to be filled with buildings only.
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- Teracity
- Teracity.png (133.55 KiB) Viewed 1046 times
Biggest ive managed to achieve in-game is about 50000-60000, i did this using the year cheat to go back in time and redo years again.
James
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
hum... great stationTimsher wrote:Brand new OTTD user here, will never go back to the original. Fantastic job all around!
A little factory station

Just one sugestion though: you should use more pre-signlas on those bridges, stopping all the trains before the bridges cloogs the network too soon IMHO and I think that with NPF on (starting to become essential, great job devs

...but I'm no expert and I could be wrong

Uncle Dex Says: Follow the KISS Principle!
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- Engineer
- Posts: 22
- Joined: 06 Dec 2003 15:55
Ok got a ncie pretty station
but i need a lil help with the middle 4 tracks which i use for goods, ive got 2 normal signals at the bottom end on each track and then i have 2 combo signals at the top end of the tunnel. From what ive read the combo signal on the left should turn red because both lanes after it are full but its still green.Altho i havent had any trains run down a full line yet

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- X ZnD X, 26th Jun 1961.png (190.03 KiB) Viewed 960 times
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