Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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ZombieForever
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Post by ZombieForever »

hey all, some very nice screenshots there

i look at every1's pics n think damn that looks good, this is my 1st time on openttd not sure if i prefer it to ttd yet might grown on me, anyway wht u reckon anygood?? got any suggestions to help me build better??
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ZombieForever Transport, 26th Aug 1953.png
ZombieForever Transport, 26th Aug 1953.png (198.31 KiB) Viewed 1055 times
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Mackensen
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Post by Mackensen »

I started this game in 1930, using DBsetXL and new ships. My main idea was to test the PBS hack (which is working great, by the way) and build the passenger network early, so that the cities would grow up around my tracks, instead of me having to knock down buildings and such.

Here's an example of my network, from 1939.

EDIT: Saved game post also, per request.
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Farhill Transport, 18th Jul 1939.png
(313.14 KiB) Downloaded 245 times
Farhill Transport, 18th Jul 1939.sav
(126.53 KiB) Downloaded 164 times
Last edited by Mackensen on 05 May 2005 16:17, edited 1 time in total.
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jvassie
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Post by jvassie »

Nice pics Mackensen & Zombieforever!

Could you post your savegame Maackensen? Cheers

James
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Dextro
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Post by Dextro »

ZombieForever wrote:hey all, some very nice screenshots there

i look at every1's pics n think damn that looks good, this is my 1st time on openttd not sure if i prefer it to ttd yet might grown on me, anyway wht u reckon anygood?? got any suggestions to help me build better??
OMG thoses crosses without pbs are most likelly killing your network even though I don't see many trains on it :roll:
Mackensen wrote:I started this game in 1930, using DBsetXL and new ships. My main idea was to test the PBS hack (which is working great, by the way) and build the passenger network early, so that the cities would grow up around my tracks, instead of me having to knock down buildings and such.

Here's an example of my network, from 1939.
DBsetXL WORKS?!?!?!?!?!?!? :shock:
Uncle Dex Says: Follow the KISS Principle!
ZombieForever
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Post by ZombieForever »

i have about 20 trains go through there so far. pbs???? maybe im bein a lil slow but dont know wht pbs is : P
ZombieForever
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Post by ZombieForever »

is pbs summat new on openttd?? up until today i been playing ttdpatch, ive got 90 odd trains running on similar sort of networks to that 1 using nothing but basic signals
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LKRaider
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Post by LKRaider »

Dextro wrote:DBsetXL WORKS?!?!?!?!?!?!? :shock:
Works here :D
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Dextro
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Post by Dextro »

LKRaider wrote:
Dextro wrote:DBsetXL WORKS?!?!?!?!?!?!? :shock:
Works here :D
HURRAY!!!!!!! :D
Uncle Dex Says: Follow the KISS Principle!
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jvassie
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Post by jvassie »

Some more pics from my current game, ive fixed the pcx extension problem! :wink: :

Picture 1: The growing town of Rotterheim, an ET-30 which connects Rotterheim with Amsterdam can be seen in the station

Picture 2: The tiny village of Leeuwszijl is connected on the mainline with only local trains scheduled to stop there.

Picture 3: Amsterdam has grown, and grown, and has now got a population of 3,500 people roughly. The station is empty for once, whilst several buses can be seen going round town.

James
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NS, 10th Jun 1967.png
NS, 10th Jun 1967.png (100.61 KiB) Viewed 2122 times
NS, 21st May 1967.png
NS, 21st May 1967.png (50.01 KiB) Viewed 2120 times
NS, 28th Feb 1967.png
NS, 28th Feb 1967.png (73.6 KiB) Viewed 2120 times
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Mackensen
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Post by Mackensen »

Dextro wrote:
DBsetXL WORKS?!?!?!?!?!?!? :shock:
Sort of. Steam engines don't build properly for me, so I start at 1930 so that decent electric engines are available. The speed-limited wagons are simulated properley, except that the ICE Trainsets don't correctly build their own cars, so you can't have a passenger train faster than 100mph at the moment.

Still, enough works for it to be enjoyable.
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scrooge
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Teracity

Post by scrooge »

Me and my friend have been busy creating a VERY large city. We achived this by creating a grid of roads, placing road on every third square. The AI ain't stupid enough to build roads side by side, so it had to be filled with buildings only.
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Teracity
Teracity
Teracity.png (133.55 KiB) Viewed 1044 times
MeusH
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Post by MeusH »

Try achieve it in-game by deliverying goods, passengers and mail :wink:
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jvassie
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Post by jvassie »

Biggest ive managed to achieve in-game is about 50000-60000, i did this using the year cheat to go back in time and redo years again.

James
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Timsher
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Post by Timsher »

Brand new OTTD user here, will never go back to the original. Fantastic job all around!


A little factory station :)
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Timsher Transport, 27th Dec 2001.png
Timsher Transport, 27th Dec 2001.png (117.44 KiB) Viewed 1967 times
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Dextro
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Post by Dextro »

Timsher wrote:Brand new OTTD user here, will never go back to the original. Fantastic job all around!


A little factory station :)
hum... great station :D

Just one sugestion though: you should use more pre-signlas on those bridges, stopping all the trains before the bridges cloogs the network too soon IMHO and I think that with NPF on (starting to become essential, great job devs ;) ) it would improve the netowrk...

...but I'm no expert and I could be wrong :)
Uncle Dex Says: Follow the KISS Principle!
ZombieForever
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Post by ZombieForever »

Ok got a ncie pretty station :D but i need a lil help with the middle 4 tracks which i use for goods, ive got 2 normal signals at the bottom end on each track and then i have 2 combo signals at the top end of the tunnel. From what ive read the combo signal on the left should turn red because both lanes after it are full but its still green.Altho i havent had any trains run down a full line yet
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X ZnD X, 26th Jun 1961.png
X ZnD X, 26th Jun 1961.png (190.03 KiB) Viewed 958 times
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Rylix
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Post by Rylix »

My Scenario Great Southern Land
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peter1138
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Post by peter1138 »

Renaming a bmp to jpg doesn't make it a jpg ...
peter1138
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Post by peter1138 »

ZombieForever, you need to use presignals to make that work. Also you only need single signals at the station exits.
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Rylix
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Post by Rylix »

peter1138 wrote:Renaming a bmp to jpg doesn't make it a jpg ...
I agree with that, but its no longer technically a BMP and you can upload JPG's so now i can upload it.
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