Copyrights

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Which is which?

Poll ended at 17 May 2005 04:29

First row by Michael, second by George
11
26%
First row by George, secon by Michael
15
35%
I don't know
17
40%
 
Total votes: 43

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Post by George »

AndersI wrote:
George wrote:Do you see the poll result? More than 50% of the people can not see the difference :!: :!:
Well, Copyright law isn't decided by a poll at these forums, so I think you look a little foolish right now...
It depends on the thing, we want to prove. I do not want to prove, that copyright violation is good or bad. I want to prove, that it is technically impossible to prove it.
AndrewA wrote:And as me and krtaylor have said, the poll doesn't show that.
It shows what was intended. Interesting, what would be the result, if there were three rows as Zimmlock drew ;)
AndersI wrote:
krtaylor wrote:Yet there is no plagiarism, as George has made it abundantly clear that he drew his version of the pipe completely from scratch.
He couldn't draw it from scratch!
He has seen it (MB:s original), he has taken the dimensions from it. Even if he tried not to draw the same thing, his 'inner picture' of the tube, in this small scale, would be very much influenced by the original.
To get a 'real' test, send the same photo of a train car to persons A and B, and see for yourself how much likeness there is.
It is not required. Every skilled artist has his technique of drawing. When he has the object to draw and the dimension template, he draws it with his technique with rather predicable result.
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Post by ChrisCF »

michael blunck wrote:No, "copyright" doesn´t depend on the amount of money you make with the copyrighted material, even if you don´t take money at all. It´s a common myth that copyright cannot be claimed if you don´t charge but it will be written on this forum again and again, undoubtedly.
No money has to be involved to claim copyright over your own work. However, the situation does have to involve money somewhere if you want to use the courts to enforce it, because, when it comes down to it, the court is going to decide whether the defendant owes you money and how much - mothing more, and nothing less. If you have lost nothing more than the cost of coming to court, the judge will rule against you for filing frivolous suit and wasting the court's time (this has actaully been tested). If anything, the fact that there's no money involved should be all the more reason for you to be the better man and offer a polite word, instead of lowering yourself to the filthy level of making threats and demands of people. Remember your policy of "ask and you shall receive"? Well, you can't expect people to ask you politely first if you won't offer the same courtesy in return. If you ask them nicely to stop doing things with your work, they'll be more inclined to do it. Demands and threats typically don't get you anywhere.
Yes, (international) copyright law does allow for the copyright holder to allow whatever he wants because "per se" nothing is allowed for the public and there are only very little exceptions from this e.g. the U.K. "fair dealing", which allows for the purpose of criticism or review or decompilation of computer programs "to gain information vital to creating an independent program to interact with the decompiled program". But nothing else.
True, people can only do things which they have been granted the right to do. If you don't grant them the right to modify your sprites, then if nothing else grants them that right, they don't have the right. The problem is that, in your constant attacks against this site, you are treating your licence as if it's the only thing which gives people any rights over your work. Remember, licences cannot deny or restrict rights. They can grant and withhold rights. You can't assert that someone does not ever have the right to do something. You can assert that you won't be the one to grant them that right. Important difference. People are granted rights by many things, and you can't prevent people from being granted those rights (this is covered in the UK in, amongst other things, the Unfair Contracts Act, which states that no agreement can force someone to give up their legal rights, nor can it force someone to commit a criminal offence).

Consumer law in the US and the UK, and probably elsewhere in Western Europe grants legal users of software certain rights (you don't even have to pay for it to have these rights). These may well be rights which your licence withholds from people, but you can't deny them what is coming to them in law. These include the right to use it for any purpose, back it up, decompile it, recompile it, run it, and modify any of its component parts, without requiring anyone's permission. You cannot tell people they can't do something they have the legal right to do. Unfortunately, the rights the law provides may not necessarily be the right thing to do, but since you seem more worried about whether what you are doing is legally right rather than morally right, you are not legally entitled to a polite response, so I feel I might be expending too much effort in giving you one.
And yes, "With 256 colours and an area of 512 square pixels I bet there is A LOT of difference possible". I´ve shown this here [*] in a fruitless attempt to convince the talkers.
I can't see how anything in your maths is in any way relevant to sprites here. If anything, it's a disassembly of the "infinite monkeys" theory on a specific example. Clearly this doesn't apply here, because we're not monkeys generating random pixel patterns in an attempt to look like something. The "infinite monkeys" don't have direction or a goal. The entire works of Shakespeare is, as the saying suggests, a by-product. People here are not randomly generating pixel patterns, they're actively seeking to represent a given object. The only way you could reject independent work (BTW, the burden of proof falls to you to prove that someone else has copied your work, and not on them to prove they haven't) citing your "prior art" would be if you had some form of patent over the sprite art. You do not account for the fact that almost all of the possible combinations would be unacceptable, and that different people's styles don't come into it when things need to fit into the TT style (George's Long Vehicles are an example of something which is innovative and interesting, but doesn't fit the TT style, whereas if you didn't know any better, you might think that the vehicles in the DB set came with the original game). Getting closer to the TT look reduces the number of combinations drastically, to the point where in actual fact there are only a handful of ways to represent something faithfully in TT style, of which yours may already be the most obvious and predictable. If you take that away from other people, you are needlessly creating work for them.
You were asking for some of the canadian locos from the old ArcticSet but I didn´t find them good enough to be included into the US Set.
In all fairness, whether they are "good enough" for someone else's set is their decision, and not yours.
All in all, I don´t think that "copyright" is a bad thing a priori. Even your own US institutions say that the ultimate purpose of copyrights "is to encourage the production of creative works".
Yet again, you're missing the bigger picture. At one point, a major obstacle to publishing your work was that you typically couldn't afford to do it, someone else would offer to do it if they could take large profits, and if you didn't agree, they did it anyway. So of course nobody wants to publish anything if they know they'll just get ripped off and used by someone as a tool for profit. Copyright was designed to remove obstacles like this. You seem to be abusing it to create obstacles for other people.

Ultimately, TTDPAtch graphics are a finite resource. There are only so many things out there to recreate, and many trains, planes, buses, etc. look very much alike on this small scale. If everyone insisted on applying restrictive conditions to their sprites, we would quickly end up with a tragedy of the commons where nobody can draw anything without someone complaining. The fact that not everyone is doing it is not a valid excuse to do it yourself.

There is a big thing here about the differences between the legal position and the moral one. Michael, the thing you need to remember is that there are people here who idolise you. If they could get within half a mile, they'd worship the very ground you walk on. Despite this, you still find it necessary to not only see fit to have their work destroyed, but to do such things behind their backs. What kind of way is that to treat people that obviously think your work is so good that nothing else will do? If anything, you should be grateful that someone thought your work was good enough for them. To do anything less is nothing short of sheer arrogance.

People make mistakes. Sometimes it's beyond their control, and sometimes it's because they've been ignorant of some small fact. Are you somehow saying that people are not allowed to make mistakes when it comes to your work? Do these people not at least deserve the basic respect and dignity of you addressing them directly with your problems? Do they not deserve to be addressed politely? Is it entirely beyond you to forgive people, or do you consider that to be below youself?

And today's prize for Quote Of The Day goes to George:
It is a moral question. I vote with two hands for respect to each other. But not everyone think so
I agree here. You can't ask for respect from other people and not be willing to give it back. It's a two-way process.
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Post by krtaylor »

michael blunck wrote:Well Ken, all I can say is you grossly underestimate the powers of complexity and as a result you didn´t understand the given example at all.
Oh, they're complex, no doubt, but given that the complexity is enormously limited by the fact that you are comparing two depictions of the same thing, the permutations are nothing like as complex as you make them out to be. I think we're talking past each other, though, so I'll just let the audience each make their own decision.
michael blunck wrote:O/c, now you could ask (again) why I do need a copyright at all? I need it due to my way of working which is totally different from your joint effort.
I admit that I don't really understand why you wish to restrict your work in this way. I mean, we have the US set out, which is roughly similar in size to the DB set, and we don't have huge problems with people stealing pieces out of it and not giving credit. When we do run into someone using it, either they're making something useful and new which we'd like to add to the set anyway to make it better, or we just ask to be properly credited, which they do. It seems like you're just wanting to have control over how people use your art. I understand that you have the right to do that, I just don't understand why you feel that way.
michael blunck wrote:Vice versa, your joint development couldn´t be handled by sort of copyright I need.
It certainly can't be handled by the sort of copyright you use, that's for sure. The way we've handled it seems to have worked fairly well for our purposes, in that it hasn't really even been an issue.
michael blunck wrote:[1] The need for an "interface" between vehicle sets becomes obvious again.
I agree with you 100%, although of course it is anybody's guess how hard that would be or when (if) it might be done.
AndersI wrote:To get a 'real' test, send the same photo of a train car to persons A and B, and see for yourself how much likeness there is.
That would be an interesting test, for sure, and I invite you to do so. Doubtless George's work was "inspired" by that of MB. Does that constitute a copyright violation in and of itself? Under most laws, it certainly does not; not sure about Germany, I admit. Have you seen Andy Warhol's paintings? They all contain copyrighted images (of Campbell's Soup cans, of comic strips, etc.) but yet they are not copyright violations, because they were only "inspired" by the original works.
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Post by DaleStan »

ChrisCF wrote:Michael, the thing you need to remember is that there are people here who idolise you. If they could get within half a mile, they'd worship the very ground you walk on.
Hear, Hear!

Michael, you are brilliant.

Granted, Zimlock can produce some pretty nice buildings, and DanMacK, Purno, Singaporekid, &c. are all quite good at drawing engines.
krtaylor can pick up just about any set, and push it until it's finished to his satisfaction.
George runs the LV set, and does a lot of the art and most, if not all, of the coding.
Of course, we can't forget Oracle; one of the best NFO coders around.
(Apologies to anyone I should have mentioned, but didn't.)

But you do all of this. You draw engines, wagons, and buildings, and then you code them. I know of no other person who can create a complete replacement set as a one-man project.

But the way you act ... keep your brilliance way the <BLEEP> away from me. I *never* want to get within a thousand miles of your person.
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Post by Hyronymus »

I see no justified reason why to attack Michael's personality when we are discussing copyrights, DaleStan. I think it's time to end this discussion because it's being drawn in the direction of personal dislikes, biased opinions and phoney conclusion drawing.

From the poll George made you can only safely conclude that a certain amount of people need to visit an optician and another amount of people either over- or underestimate either George or Michael.

I've said before, and so did others, that if you have trouble obeying a copyright notice (which in essence is a way to ask other people to be honest) you shouldn't use copyrighted material. If, however, you have a problem with the kind of copyright notice it's really all your own problem. Stop aiming your own frustration of not being able to accept the personal reasons for the copyright issuer, just swallow it. Since I was old enough to wonder I wondered why people are ought to show their entire personal motivation for the most ridiculous things. It's a favour if they're willing to share it but I highly doubt if it's a right to hear someone's personal motivation, regardless of the issue.

Ken, you wrote that 'The way we've handled it [the copyright notice] seems to have worked fairly well for our purposes, in that it hasn't really even been an issue.' You don't write a copyright notice because you want or don't want it to be an issue. You write a copyright notice to protect your work (I'm very curious if it worked fairly well for other reasons than it being an issue btw but this curiousity will only keep this topic alive so you may neglect it). You and the USset team choose to release your stuff in a different way than Michael did. Good for you (there really isn't anything more to say).
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Post by eis_os »

If this discussion lost the objectively character I will close this topic. Stick to facts.

I won't give full comment about this subject. We had a discussion already about it in the Tubular Bridge Topic...

For me it's woeful that people can't respect copyright & licences. And that some people try to force people to have the same opinion.

I think the poll is useless, grab an real photo of an engine and then let two indiviual create the sprite. Then we can make a decision.

I think we don't need to discuss about houses or bridge sprites, you can clearly show copyright breaks on them. I think it's really perky how people think they can grab a house, change some pixel and say they have created them...
To show a copyright break on an engine picture isn't easy, so back to my statement, the poll is useless, we don't need to compare a derived sprite...

PS: And copyright isn't something you can be useable when you can say who made a sprite... (So the poll question is absurd aswell), you can ask for a difference, or if the pics are created by the own. (And that can't be true because they are derived, Zimmlocks already looks different for me)
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Post by DanMacK »

DaleStan wrote: But you do all of this. You draw engines, wagons, and buildings, and then you code them. I know of no other person who can create a complete replacement set as a one-man project.

But the way you act ... keep your brilliance way the <BLEEP> away from me. I *never* want to get within a thousand miles of your person.
DaleStan, WTF are you on? An individual has every right to dictate how their items can be used. Most people respect that Copyright. Some don't.

For instance, I draw train gifs. There's one fellow artist who is, to say the least, anal about copyrights, and in my opinion, it's hurting the general Giffing community. Most of us freely allow our gifs to be used and modified as long as we are credited as the original artist. If Michael wants us to enjoy his graphics sets and not pick them apart, who am I to argue? People are free to modify my sprites, that's why I post them. I like seeing what other people can do with my drawings.

That said, if I stated that I didn't want anyone to use them, and withdrew my support for the GPL on the USSet, that's my perogative. If I wanted to code them and release them on my own site, that's my perogative. If I want to release them or keep them, that's my right.

There are licenses that come with most software nowadays. We may not agree with it, but they are there. If want to put a license agreement for you to use the fruits of my labours, that's my right as well, and that means it's Michael's (and any other artist as well).

This is a discussion which has gone way off from copyright issues to how several people feel about a fellow graphic artist's reasons for how he does things. As Michael said, he does it his way, and I for one have no problem with that at all. If other people have problems with Michael's licenses or copyright's, then the solution is simple...

DON'T DOWNLOAD THE GRAPHICS!!!
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Post by michael blunck »

Well, let me stress some technical aspects only of "the copyright issue" again, simply because there are people (e.g. Ken) which still don´t understand what I was talking about.

Although everybody may have his personal view about legal issues, that´s generally not the case with scientific issues.

First of all: The example I´ve calculated the probability to get it generated "from scratch" is only an example. There would be different probabilities, depending on the size of the picture, or the number of colours used, but in no case would the probability be high enough to allow an "independant" generation from scratch for sprite sizes typical for TTD. Not even in the case of additional constraints like requirements for specific objects ("a pipe can only be drawn as a pipe").

In the text I´ve given also the example of arranging the word "transport tycoon" from its substituent letters. The target here consists only of 16 letters (= pixels for a picture) but even so there´ll be a chance of only 1 : 2.09*10^13 for any specific combination for a 16-letter target and a lower chance of 1 : 145297152000 for the "transport tycoon" letter ordering task.

You´ll see: Although the probe object is very small here (16 letters/pixels), and although we have an additional constraint, the probability to not being able to fulfil the letter-ordering task by random, is very much higher than the required probability for a DNA test, which e.g. in the US could result to a death penalty (BTW).

In the given example with a picture consisting of 1142 pixels (which corresponds roughly to 34*34 px) we´re talking about probabilities of 1 : 10^1126. That´s a terrible, a monstrous big number and in turn a probability so close to zero that it´s unthinkable small.

The second point is that my test example only does a statistical test based on a combinatorial method. I.e. pixels (and consequently groups of pixels) which have been dislocated wouldn´t be taken into account. Instead, they´d be handled as "foreign pixels" and thus would count in support of the plagiarist.

O/c in real life this would be the "normal" case. People are copying parts of an image, shift it, mirror it or even re-colour it by use of sophisticated graphics programs. All these operations wouldn´t be taken into account by that simple combinatorial test given.

O/c, there exist much better tests to reveal those modifications, i.e. by "cross correlation" methods which give a measure of the degree of match (or mismatch) between two functions (pictures in this case) over a specified region or by even more special pattern matching algorithms in the local domain.

All of those methods for image analysis will give exact numbers for the match, wheras Ken´s objections are so "cloudy" that they´re loosing all meaning ("very limited", "very small", "same").


And now, just two additional remarks to your posting to set things right:
krtaylor wrote:In MB's example of the house, WAS it plagiariazed? I don't know. Maybe it was, or maybe it wasn't. But it cannot be proven statistically that way, either legally or logically.
"But it cannot be proven statistically that way": You´re tremendously false here. Indeed, the text made the proof! Two different pictures were given, one picture that a plagiarist claimed to be "his" house and another picture that showed a house drawn by me before.

Statistical analysis revealed that the probability to get that same house "from scratch" (independantly) would be as low as 1 : 5.9*10^1126.

Remember, history of the Universe is estimated to be "only" 3.5 to 6 *10^18 seconds, so maybe you´ll get the impression how big (or small) those numbers are. Your conclusion is just uber-ridiculous. Sorry.

And the second point: You mentioned Warhols´ paintings. Every painting is an "analog" object, in contrast to a "digital" object. In a digital object we have "pixels" arranged to an orthogonal grid. And those pixels are themselves "digital" objects: every pixel´s colour can be expressed as a fixed number. In conclusion, we can make a "simple" mathematical analysis when searching for a match.

For analog objects (like a painting) this isn´t possible, instead such an object had to be "digitized" first and after that process it isn´t the same object anymore. So, what Warhol is depicting are "ideas" and this would only collide with "trade mark rights" if not his "art" would be conceded a higher rank than the commercial interests of e.g. Campbells.

It´s just another unsuited approach to debase "copyright", sorry.

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Post by George »

michael blunck wrote:Well, let me stress some technical aspects only of "the copyright issue" again, simply because there are people (e.g. Ken) which still don´t understand what I was talking about.
Michael, I've checked the diff with diff function in Photoshop, and it shows less than 10% are exact. But more than 90% of pixels are not far enougth to see it (Photoshop shows it as hue of black). What is I want to show is that the hue diff is fast impossible to see.
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Post by Born Acorn »

eis_os wrote: For me it's woeful that people can't respect copyright & licences. And that some people try to force people to have the same opinion.
I most wholeheartedly agree here. If people put copyrights and licsenses of their art then they can, and you should respect that no matter how much it can annoy you.
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Post by Zimmlock »

This ll be my last contribution to this topic, i allready lost the line, i fact everybody says the same; We are all grown up people and we respcet each other by nature. But respect can be devided in to different parts, one part is that you have to earn it. As an artist i know how much time and effort it takes to come a cretain result. And to become a respected artist it beholds that you don't copy work from others and claime it to be yours. Of corse it cant be avoided similarity ll appear in some work, if all artist would be asked to draw a car from scratsh you ll endup with more or less the same images because a car has just 1 discription. Same with a house or other things from the real world with unchangeable parameters.

We should considder our selves part of a big TTD family with the same objectives, the enhanchment of the original game and lets everybody be an example and inspiration for others.
Its a small effort to give credits and this says enough.

IMO is i ever would found a grf with some of my drawings copyed in to it and the readme file would say: Honsetly stolen from zimmlock. I would not get engry, because it shows respect.

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Post by krtaylor »

Like I said before, we are talking past each other about the math. All I can say is, your math is accurate, but misapplied. I think most everyone knows what I mean by this time, and that's good enough.
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Post by SHADOW-XIII »

I have nothing against using other works in someone's work ... but only after agreement, especially that there is clearly said in legal info about that

I understand George that makes something similar in TTD palette is easy to do but making something indentical (like MB page describes) is easier for some people than making on his own
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Post by AndersI »

krtaylor wrote:Have you seen Andy Warhol's paintings? They all contain copyrighted images (of Campbell's Soup cans, of comic strips, etc.) but yet they are not copyright violations, because they were only "inspired" by the original works.
Were you around when the paintings were done? Don't you remember the echo it made, both copyright-wise and art-wise?

And he didn't even make soup cans, comics etc., he made art.

When someone copies a TTD object to use as another TTD object it's quite a different case.
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Post by krtaylor »

If TTD graphics aren't art, then what are they?
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Post by Hyronymus »

When Andy Warhol made his art (good wordchoice, AndersI ;)) he made an original, something that wasn't out there until he made it. When graphic artists design existing trains to use in train simulators/games it's already different from what Andy did. Wrong example to illustrate a doubtful point.
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Post by GoneWacko »

I don't give a damn about the copyright stuff that's going on, I just wanted to say that I think Michael Blunck is generalizing way too much. (I have an opinion, but I already know Michael won't be listening to it because we're all bad people to him and he's the authority when it comes to whining about copyrights so he must have a couple of counters ready for deployment (and with that, it becomes clear what my opinion is :roll: ))

You constantly say "I'm sure it will happen on these forums again" with a tone I dislike. It strikes me as "This forum sucks, you guys are always causing trouble". Also, you make it sound as though the entire forum is filled with people that violate copyrights. As if the people on the TTDPatch mailing list, something you DO like, are all 100% fair and innocent.
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Post by Flavius »

Enthusiastically i suggest Michael Blunck is the great benefactor to the Patch. For me, he was the one who showed what could be done with new graphics. We all owe it to him for countless hours of fun and happiness in playing our beloved game.

When i first read Michael's copyright, i got the destinct impression that he did not want to be exploited by commercial interests. Fair enough.

However the copyright only provides one test. I am bestowed a licence for non commercial use only. It's too wide.

The licence needs to have provisions regarding reproducing or changing images and/or code without express permission. That the images and code always remain the property of.......

In law, the words "what is reasonable" are so important.

It appears Michael is taking exception to people reproducing or chaging his images. He needs to spell out what people cannot do and remain within the licence.
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Post by Flavius »

Enthusiastically i suggest Michael Blunck is the great benefactor to the Patch. For me, he was the one who showed what could be done with new graphics. We all owe it to him for countless hours of fun and happiness in playing our beloved game.

When i first read Michael's copyright, i got the destinct impression that he did not want to be exploited by commercial interests. Fair enough.

However the copyright only provides one test. I am bestowed a licence for non commercial use only. It's too wide.

The licence needs to have an express provision regarding reproducing or changing images and/or code without express permission. That the images and code always remain the property of.......

In law, the words "what is reasonable" are so important. How far may the User go, in using the images?

It appears Michael is taking exception to people reproducing or changing his images. Therefore he needs to spell out what people cannot do and remain within the licence.
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Post by krtaylor »

Hyronymus wrote:When Andy Warhol made his art (good wordchoice, AndersI ;)) he made an original, something that wasn't out there until he made it. When graphic artists design existing trains to use in train simulators/games it's already different from what Andy did. Wrong example to illustrate a doubtful point.
:lol: :lol: :lol:

You mean, he invented the Campbell's soup label? Hardly. He made artwork of somthing that previously existed physically - e.g. he painted a picture of a soup can. TTD artists make artwork of something that previously existed physically - e.g. they draw a picture of a train.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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