My first attempt [New Company Headquarters]
Moderator: Graphics Moderators
My first attempt [New Company Headquarters]
I was using the latest TTDPatch alpha with Zimmlock's Total Town Replacement
Set and the regular company headquarters simply didn't look adequate. I put
my HQ in the largest town on the map and eventually had to hunt
around for it since the other buildings were all much taller.
I made the original higher and wider, put in a parking garage (that perfectly
connects to roads if you attach them to the hq in the right place), and added
some decorations to the roof. I also recolored certain parts of the HQ
(such as the roof and sides) to be more consistent with the other TTD buildings.
get it here:
http://flame.tiefighter.org/~dinges/graphid.php?id=116
Set and the regular company headquarters simply didn't look adequate. I put
my HQ in the largest town on the map and eventually had to hunt
around for it since the other buildings were all much taller.
I made the original higher and wider, put in a parking garage (that perfectly
connects to roads if you attach them to the hq in the right place), and added
some decorations to the roof. I also recolored certain parts of the HQ
(such as the roof and sides) to be more consistent with the other TTD buildings.
get it here:
http://flame.tiefighter.org/~dinges/graphid.php?id=116
- Attachments
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- highhq.png (14.63 KiB) Viewed 11515 times
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- Tycoon
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- Location: Singapore
Well done! That whole road-not-connecting-to-the-headquaters thing had been a pet-peeve of mine for a long time. Meant to take care of it myself, but no need now. Good stuff, there.
Hey, if you have the creative bug, there's A LOT of things that need drawn for any number of projects in the works. Lots to done, so few artists.
Cheers!
Hey, if you have the creative bug, there's A LOT of things that need drawn for any number of projects in the works. Lots to done, so few artists.
Cheers!
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"




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- Raichase
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Looks good - kudos on a job well done!
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Thanks
I'll look up some pictures to get a guide for the gate at the road entrance. I would like to use one gate that works for both "drive on left side" and "drive on right side" options.

Btw, could someone point me to a tutorial on how to do dos conversions?

I was debating where to put that. I already put in the security guard shack at the entrance to the parking garage...should I also attach small gates to that?Singaporekid wrote:How about adding a gate or something to the front of the road?
Just for security purposes, they always do that for large buildings
And it still looks great, btw
I'll look up some pictures to get a guide for the gate at the road entrance. I would like to use one gate that works for both "drive on left side" and "drive on right side" options.
Post the links here and i'll get to work .SHADOW-XIII wrote:any chance to see version for Andrex traffic road set / US road set ?

Btw, could someone point me to a tutorial on how to do dos conversions?
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- Tycoon
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looks very good !! impressive, hey maybe (if you want to that is
) you can do the other stages of the HQ too!!
great work!


great work!
Last edited by DeletedUser21 on 02 May 2005 20:21, edited 1 time in total.
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- Tycoon
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Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer.
)

Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"




But my CEO wanted God to stop by now and then.Oz wrote:Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer.)

J/K, i'll increase the height by 1 pixel and go from there.

- Attachments
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- Added gates and increased air conditioner height. Will start on trees soon.
- SCR8.png (19.9 KiB) Viewed 11259 times
I thought it was a com plug so God could send suggestions to the CEO and tell him to stop thinking he was GodOz wrote:Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer.)

This my HQ du jour! It's great!

Question for the coders/patch team ... Can the HQ show stages of construction?

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http://users2.tt-forums.net/ttdur/ttdur.htm <- Andrex Road Set here
what are you looking at? it's a signature!
Thats incredibly cool. You should talk to PikkaBird, he is doing a similar thing (Modifying old, in game sprites to make a new set). I'm sure that you could do some cool work togetherPeter1x9 wrote:But my CEO wanted God to stop by now and then.Oz wrote:Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer.)
![]()
J/K, i'll increase the height by 1 pixel and go from there.

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
I've released a new version, use the same link above. The readme file is also updated. 
Btw, does anyone have any more suggestions? Should this be the final version?

Once I'm completely done making changes, i'll make a version for each road set.SHADOW-XIII wrote:http://users2.tt-forums.net/ttdur/ttdur.htm <- Andrex Road Set here
Btw, does anyone have any more suggestions? Should this be the final version?
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- Version 1.20
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