I thought this might be useful, because it is a mainsetting for starting a new game like difficulty and maptype.
If it is a good thing I will post the .diff, but if you guys dont like it, we forget it

osai
Moderator: OpenTTD Developers
doesn't matter. The GUI that will be included in the game will not have this problem. And it seems that I clicked "submit" while you were writing rendering your text out of date even before it was writtenArsenal wrote:Sorry, something's not quite right there - maybe the visual "link" between small and temperate is too close, and that there is a gap between the map sizes?
In principle it's fine, the execution is not quite right IMO.
Something I allways though OpenTTD was missing, great thinking devsBjarni wrote:yeah everybody including the developers. It is very useful. That's why we decided to make a whole new map generation window where you can pick map size, start year and other stuff like that. It will make more sense to have all of those settings joined in one place
I thought about that too -> to change it is only 2 clicks away.Arsenal wrote:Sorry, something's not quite right there - maybe the visual "link" between small and temperate is too close, and that there is a gap between the map sizes?
In principle it's fine, the execution is not quite right IMO.
I've posted my thoughts on this before (apologies if you've seen it). Ultimately, there are a lot of options. As map 'difficulty' settings (as well as some patch settings) are on a game-by-game basis, it is sort of logical to group them all together in a window that appears after clicking 'new game'. eg. You may want to play some games with lots of intelligent competitors, or you might want to play all alone. I think map genereation as well as other options you would be likely to change on a game-to-game basis really belong on such a screen.Darkvater wrote:There needs to be a new window with all map-generating items/factors present in one place.
Not only landscape type, but also mapsize, number of industries/towns, water, terrain, snow-height, etc.
Running OTTD, it would appear all of the difficulty settings are actually more-or-less game-specific.The problem is that these things are scattered all over the place, in the intro-window, in the difficulty settings, in _patches. Now these could easily be put together, but then what to do with the difficulty window which has had half its stuff ripped out?
I ve read the topic and you are right. Some options in the patch window are gamebased, also the difficulty settings are gamebased, ergo we need a "Start a New Game" Window, it makes the handling of starting a new game very easy. But at the moment you have to move through maybe 3 or 4 windows after you have the right settings to start a new game.Dundee wrote:I've posted my thoughts on this before (apologies if you've seen it). Ultimately, there are a lot of options. As map 'difficulty' settings (as well as some patch settings) are on a game-by-game basis, it is sort of logical to group them all together in a window that appears after clicking 'new game'. eg. You may want to play some games with lots of intelligent competitors, or you might want to play all alone. I think map genereation as well as other options you would be likely to change on a game-to-game basis really belong on such a screen.
Will this have things like:Bjarni wrote:yeah everybody including the developers. It is very useful. That's why we decided to make a whole new map generation window where you can pick map size, start year and other stuff like that. It will make more sense to have all of those settings joined in one place
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