What? No Fields?

Got a problem with TTDPatch? Get help here.

Moderator: TTDPatch Moderators

Post Reply
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

What? No Fields?

Post by wallyweb »

Scenario editor a45 and a45 fix - Temperate, Arctic and Tropic - built farm - no fields :!:

I lost the scenario and so I have no screenshot but I built a food processing plant in the Tropic Climate and that made fields. Sorry, but now I can't repeat the food plant bit in any climate.

a44 not affected

If I start and save the scenario in a44 and then load it into a45, the fields built in a44 remain in a45.

I'm going to try an a45 new game and see if the program makes fields. brb.

Ok ... I'm back ... Appears to be a randomizer issue ... With new game in all 3 climats I saw farms with no fields, I saw fields with no farms, I saw farms near fields but not amongst the fields and I saw fields around a fruit plantation but these may have been generated with a remote farm.

Definitely, in the lost scenario, building the food plant generated the fields.
Attachments
Farm - No Fields
Farm - No Fields
nofields.png (3.76 KiB) Viewed 1356 times
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

I can confirm this bug aswell. I beleive it is related to the New industries patch.

Not much more to ellaborate on though, Wally has described it in pretty much exact detail.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

Aegir wrote:I beleive it is related to the New industries patch.
That's it Aegir! :bow: I set Newindustries=off and VOILA! The farmers have their feilds in all climats! :)
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

Yeah, I had iron ore mines with nice fields all around them. Did look quite odd.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

Aegir wrote:Yeah, I had iron ore mines with nice fields all around them. Did look quite odd.
In my case it was a food plant which almost made sense, like big business was trying to cut out the poor farmer. Sometimes this game gets a little too realistic :lol:
User avatar
Csaboka
Tycoon
Tycoon
Posts: 1202
Joined: 25 Nov 2002 16:30
Location: Tiszavasvári, Hungary
Contact:

Post by Csaboka »

I guess it's my fault again :oops: Will try to fix it soon.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

Csaboka wrote:I guess it's my fault again :oops: Will try to fix it soon.
Not to worry ... we've got a workaround until you get a chance to fix it. Keep the good stuff coming. :D We realy like your work. Hehe ... maybe alongside bribes for the town officials, we could have subsidies for the farmers. :lol:
Post Reply

Return to “Problems with TTDPatch”

Who is online

Users browsing this forum: No registered users and 14 guests