Race to 100.0%
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Race to 100.0%
Here is my scenario.
You have 10 years to reach a 100% rating. It is in the easy level. Interest is set at 25%.
There are 3 competitors setup that can only use aircraft. I have not allowed the player to use trucks or buses. The start year is 1910 and all other vehicles have been allowed.
It is a non moded version.
You have 10 years to reach a 100% rating. It is in the easy level. Interest is set at 25%.
There are 3 competitors setup that can only use aircraft. I have not allowed the player to use trucks or buses. The start year is 1910 and all other vehicles have been allowed.
It is a non moded version.
- Attachments
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- Race to 100.zip
- (95.71 KiB) Downloaded 627 times
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- mapshot.jpg
- (109.73 KiB) Downloaded 578 times
Last edited by jrios428 on 25 Feb 2005 02:21, edited 1 time in total.
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
This was an easy one
,
Took me 7 years and 8 months and 73 trains
Money wasn't the problem, quick building was.
I made the mistake to upgrade the loko,s for a stronger one,but had better build more new lines.
Then it could be done in 5 years.
Had fun,

Took me 7 years and 8 months and 73 trains
Money wasn't the problem, quick building was.
I made the mistake to upgrade the loko,s for a stronger one,but had better build more new lines.
Then it could be done in 5 years.
Had fun,
- Attachments
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- 7yearsand8months.png (469.76 KiB) Viewed 7449 times
This is crap. 30 trains carrying goods ranging from coal to oil. Iron ore to Michael Jackson's court papers. 8 years later, £600,000 richer and my % still hasn't reached 50%. I gave up. There's no way I could have done this.
Why does my % go down evn though I'm pulling in profit left, right and centre?
Meh
Why does my % go down evn though I'm pulling in profit left, right and centre?
Meh

I see. In any case you should check out the scenario. Most companies and their respective 'needs' are located literally miles away.
One of the downsides to playing this scenario at first, is the fact you spend so much on construction, although when you start making a profit it doesn't matter too much.
I still don't think I could have made an extra 50% with 20 more trains.
Has anyone else given this scenario a test?
One of the downsides to playing this scenario at first, is the fact you spend so much on construction, although when you start making a profit it doesn't matter too much.
I still don't think I could have made an extra 50% with 20 more trains.
Has anyone else given this scenario a test?
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
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- Traffic Manager
- Posts: 223
- Joined: 19 May 2005 19:26
- Location: Cheltenham
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
Make long lines for coal, iron and oil.Cheltenham Wolf wrote:for some reson i cant get 2 100% oon any map
plz tell me how
Shorter ones for passengers. If transport takes to long you aren't payed for them.
Sell trains that make no profit.
Go on with building new trains.
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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Hi Thanks for the scenario Jrios428
As its an early date the money terms are small. So the bigger part of the rating% needs to come from the cargoxdistance factor. So went for big trains crossing the map and ignored the more obvious closer routes.

Initial route was 300 ton coal train hauled by Specials from A to B. Elevated platforms to allow weak train to get up to speed. Then short hop from B to C as an empty to pick up Coal from Jackson. Then long run to the power station at D. Then shot hop unloaded back to A. Kept adding trains to that.
Then Iron. Made steel to the most distant factory. Then Grain. By now breakdowns were playing havoc with the initial route. Cash no object now so changed new builds from ro-ro to multiple single lines to haul more coal and lumber.
No mods or picking up empties nor building whilst paused locked on.
Lasting impression..click click click click click click....pause...click click click click click...pause...click click click click
As its an early date the money terms are small. So the bigger part of the rating% needs to come from the cargoxdistance factor. So went for big trains crossing the map and ignored the more obvious closer routes.
Initial route was 300 ton coal train hauled by Specials from A to B. Elevated platforms to allow weak train to get up to speed. Then short hop from B to C as an empty to pick up Coal from Jackson. Then long run to the power station at D. Then shot hop unloaded back to A. Kept adding trains to that.
Then Iron. Made steel to the most distant factory. Then Grain. By now breakdowns were playing havoc with the initial route. Cash no object now so changed new builds from ro-ro to multiple single lines to haul more coal and lumber.
No mods or picking up empties nor building whilst paused locked on.
Lasting impression..click click click click click click....pause...click click click click click...pause...click click click click

Regards
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