
Idee to new patch-trees at lumbermills
Moderator: TTDPatch Moderators
Idee to new patch-trees at lumbermills
It takes a long time to plant new trees at the lumbermill. We would like you to make a function that enables you to mark tiles and plant trees in all of them at the same time. 

- Raichase
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What he means is to be able to plant lots of trees for the lumbermill in the desert climate. If that thing runs out of nearby trees it stops production, and one of the best paying reasourses in the game is lost to us. and if we plant one tree at a time, it takes lots of time. Also doing random trees in the scenario editor doesn't work as well because it doesn't focus on an area, and the desert ends up full of cacti because of all the random trees we had to make!
Does that clear things up?
Does that clear things up?
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- Raichase
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You have to "fund" a lumber mill (by hand or by using the scenario deitor). It cuts down nearby trees and produces wood - the more trees the more wood. Prob is when it runs out of trees you need to plant more. This is offset by the extreme payment levels you get from wood if its done fast enough ( i took it by SHIP and got 100,000+ each year. Image how much u get from a fast train...
Hope thatr helped
Hope thatr helped

Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
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- Raichase
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I'm not entirley sure. I think it might be, but i am not a ttdpatch person (i have worked on patches for other games, but not this one
) I wonder if we can get the patchman or spiff to help with this 


Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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- spaceman-spiff
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- Raichase
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Spiff reads EVERYTHING HERE (much like me) thats why you can usually understand what he says, because he has read the prev posts (some ppl don't)
Then again, i read everything and i sometimes misinterpret...
Oh well
Then again, i read everything and i sometimes misinterpret...
Oh well

Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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- spaceman-spiff
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- Raichase
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Indeed. Theres no point being part of a forum if you don't read all the posts in the tread you are replying to.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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on the contrary
Well, i don't know about you guys, but i would like to see something that woul make real easy to get rid of the trees.
I just like a ame at the beggining, with a few trees and so, but later on, after 2000, there are so many trees, i can barelly see anything else....
So, what about an easy way to take them down?
I just like a ame at the beggining, with a few trees and so, but later on, after 2000, there are so many trees, i can barelly see anything else....
So, what about an easy way to take them down?
Live long and Prosper
- Raichase
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LMAO! So as well as generating that usefull oxygen, they also keep the game stable! WOW! 

Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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- spaceman-spiff
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And without the soil, the game will fall down... Aha!
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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