Dead train
Moderator: OpenTTD Developers
Dead train
It's map with dead train (Train 7). It's no move any way.
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- Zielono, 23rd Jan 1983-bug.sav
- (111.35 KiB) Downloaded 94 times
Can I say "lol" now?
I never use the pause option myself but sometimes I click on it accidentally... that's weird... the train won't come out of the depot
I never use the pause option myself but sometimes I click on it accidentally... that's weird... the train won't come out of the depot

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
hahaha, this sometimes happened to me when i loaded a game (now they've fixed this) but the game would be in pause mode and i wouldn't get why nothing was moving..
what gives it away is the water etc is moving either
but hahaa, this is the best post ever!!
what gives it away is the water etc is moving either

but hahaa, this is the best post ever!!
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
...sionide.net...
Well, sadly this was not a best_post_ever; since the train indeed did not move if 'realistic acceleration' was turned on.
Bug turned out to be a pathfinding bug which also resulted in signals not being updated if a piece of rail was destroyed. tomek thank you VERY MUCH for finding this fatal bug!
Bug turned out to be a pathfinding bug which also resulted in signals not being updated if a piece of rail was destroyed. tomek thank you VERY MUCH for finding this fatal bug!
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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Darkvater wrote:Well, sadly this was not a best_post_ever; since the train indeed did not move if 'realistic acceleration' was turned on.
Bug turned out to be a pathfinding bug which also resulted in signals not being updated if a piece of rail was destroyed. tomek thank you VERY MUCH for finding this fatal bug!

Is there finally a solution?
Never fear, I is here...
as well as the stopped train.[18:14:39] TrueLight: CIA fake message: revision 1400
[18:14:39] TrueLight: -Fix: signal stays red if a track is removed (Darkvater / Tron / TrueLight)
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
Sorry i didnt mean to insult anyone and if you took it that way i am truly sorry.teeone wrote:Thanks for insulting my intelligence guys...s*** i had the game unpaused (DUH) and i was even playing his saved game...the train would NOT move.
Its just that sometimes the solution to a problem is so obvious that noone sees it.
This is perhaps the time to create some service engines that could come and tow the broken engines into the next depot. (This could be a new feature, e.g. with using a random factor for engine damages. This is like real the life while travelling with DB
)
Until I found out that Ionly have to disable realistic acceleration, I removed this egines by causing a train crash.
Not fair for the engine drivers

Until I found out that Ionly have to disable realistic acceleration, I removed this egines by causing a train crash.
Not fair for the engine drivers

I had that prob once with the original tycoon deluxe.
i had that prob too once and it was because i had an older depot and train and newer track type. took me a while too and i couldnt stop the train to trash it an dbuild a new depot.
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