HELP: Passenger feeder service

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locofan12345
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HELP: Passenger feeder service

Post by locofan12345 »

is it possible to use the unload function as feeder service like in ttdpatch? I want to collect passengers in the cities and take them to the station but it doesn't work. Thanks for helping. cu
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Steve White
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Post by Steve White »

Got a screen?

Does this destination station accept passengers? If so, it Won't work. Isolate it from the cities and try it then.
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Severous
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Feeder Stations

Post by Severous »

Locofan

You dont need to use transport to collect passengers for your station.

Instead build a bus stop 2 squares away from your station in the direction of the city buildings. This increases the station catchment area and the additional passengers (or anything else for that matter) will now appear at the station.
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Steve White
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Post by Steve White »

That is a useful method, but sometimes it is more fun and better loking(imo) to drop off at an airport or 'super' passenger station, especially using slower EMUs to deliver to High Speed Trains. I've had stations like this with more passengers than I could service without upgrading to Ro-Ros(also a pain in a city or underground).
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locofan12345
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Post by locofan12345 »

thanks for your answers, so i have to build the station out of town. cu
thompson_fan
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Post by thompson_fan »

try the unload all passengers option at a station and hope that they stay around to catch the next mode of transport u set up there.
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Passengers out of no where

Post by Severous »

In one of the scenarios I had passengers and mail appear from no where. Should have only been collecting livestock.

So I experimented a bit. Loads of platforms dotted around. You can see that passengers appeared at several.

Now this would be a good place to set up feeder buses into the train station. That doesnt demand passengers so they would be unloaded there awaiting a train...or many trains
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why loads of mail & passenger.PNG
why loads of mail & passenger.PNG (192.63 KiB) Viewed 1088 times
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thompson_fan
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Post by thompson_fan »

with your post severous. maybe thse passengers and mail where from the farm. I mean the numbers are exessive but a farm would normally have some form of passengers toand from it and mail also.
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metalangel
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Post by metalangel »

It's only likely to work with an out-of town airport being served by something else (bus, train, ship) but the problem is, what happens to the pax who are dropped off at the airport? Okay, you set the planes to unload when they land, but then - does the game ensure that the ones who've just gotten off a plane don't get picked up by the next one to arrive? And the same for the ground transport that arrives?

The only way, without passengers routing via the internal computations of the game, is to have one airport for incoming people, and one for outgoing. Horrendously expensive, and you'd also have to have the plane taking off empty from the inbound airport to travel 50 yards over to land at the outbound airport and load up.

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Steve White
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Post by Steve White »

I'm having fun with this concept in a new game. It can work for any transport type, and I have it working effectively with passenger rail. I set up two main stations at each 'stop' and feed them with a mix of Metro EMUs, Elevated Trams, and road transport. I give both stations the same name, but tag Inbound and outbound on the end. Once I fill my system up it will contain about 30 vehicles at each stop, each making a decent profit. The main passenger/mail trains are each netting about 700,000 to 1 Million each way...

It takes a bit more planning than a normal in-city Ro-Ro, but it's just as effective. More fun (imo), too!

I'll post some screens soon.

Edit: I didn't use the magic passengers trick thing simply because it would interfere (and possibly overload..) my inbound stations. Until I test that trick further myself to see what it can/cannot do, I wont be using it in any of my other ideas. It's cheap, too.
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Steve White
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Post by Steve White »

Here are some screens of my unfinished terminus station on a personalized version of the awesome Arcadian Development scenario.
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Some numbers
Some numbers
Screenshot7.PNG (170.84 KiB) Viewed 1053 times
Underground view
Underground view
Screenshot2.PNG (223.9 KiB) Viewed 1057 times
Above ground view
Above ground view
Screenshot1.PNG (238.52 KiB) Viewed 1083 times
I may be the lesser Steve, but I am not smitten.
I'll change this sig in time....
NEC Trainset in Development
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