krtaylor wrote:Then a number of locos started wearing out (legitimately). I started trying to replace them and got a very odd effect. ?
I noticed this same effect under previous alphas, but ONLY when I told the train to ignore the signal whilst it was still going into the depot - it came back out again, and did exactly what you said above.
No, I never had anything to do with the signals, they were on tracks where there aren't any.
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Any idea why I can't remove a piece of track from under a Higher bridge (eis_os one).
I even stoped all traffic going over the bridge, but it still won't do it.
After that I even waited to clear all the traffic going under the bridge too, but that also won't allow me to remove it.
I'm using TTDPatch alpha 41.
The only option is to destroy the bridge remove the track and rebuild the bridge again.
btw building any other bridge will result in the same error.
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Rob wrote:Any idea why I can't remove a piece of track from under a Higher bridge (eis_os one).
I even stoped all traffic going over the bridge, but it still won't do it.
After that I even waited to clear all the traffic going under the bridge too, but that also won't allow me to remove it.
I'm using TTDPatch alpha 41.
The only option is to destroy the bridge remove the track and rebuild the bridge again.
btw building any other bridge will result in the same error.
Hmm.. i'm afraid i'm responsable for that... i miswrote the code i;ve changed... making this fail... i'm very very sorry for this... but fortunately it's easy to fix...
Does this mean you have it fixed for alpha 42, or do you mean I always need to demolish the bridge first, before removing any piece of track (and road) beneath a bridge ?
I wouldn't mind doing this, but it would just be easier if you could fix it though.
ps don't feel to sorry about it, that's why these alphas are called alphas you know.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels) Still the best OS around
Rob wrote:Does this mean you have it fixed for alpha 42, or do you mean I always need to demolish the bridge first, before removing any piece of track (and road) beneath a bridge ?
this means it will be fixed for alpha 42.. i just made a stupid typo
I've got another problem with the flexible bridge abutments. I'm not sure if this is intentional or accidental. I can build different segments of track on the bridge abutment just fine, BUT I cannot put a signal there. Was I supposed to be able to? It would be nice, if possible.
Development Projects Site: http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
krtaylor wrote:I've got another problem with the flexible bridge abutments. I'm not sure if this is intentional or accidental. I can build different segments of track on the bridge abutment just fine, BUT I cannot put a signal there. Was I supposed to be able to? It would be nice, if possible.
Rob wrote:Does this mean you have it fixed for alpha 42, or do you mean I always need to demolish the bridge first, before removing any piece of track (and road) beneath a bridge ?
this means it will be fixed for alpha 42.. i just made a stupid typo
Oops, found another bug.
Sorry.
There is a piece of water under the higherbridge now, which I rebuild.
And that water wasn't there before.
Must have something to do with your "draw coast under bridges over water" feature
ps it's level 0 land
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Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels) Still the best OS around
krtaylor wrote:I've got another problem with the flexible bridge abutments. I'm not sure if this is intentional or accidental. I can build different segments of track on the bridge abutment just fine, BUT I cannot put a signal there. Was I supposed to be able to? It would be nice, if possible.
you weren't supposed to be able to do that.
That's a very cheeky avatar pic though, Mek. Is it a hint of things to come? ;)
krtaylor wrote:Maybe we have another budding Patch developer in our midst?
Budding? Heck, the guys going great guns - I reckon he is already "one of the team" now .
Good work from all the patch devs for this alpha, I haven't had any problems yet, and all the new feautres are great!
(Just thought we could use some non-bug feedback )
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