[Released] 1920s & 1980s Railbuses (Update: 07/03/2005)

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Villem
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Post by Villem »

set dualhead to 0
set cancouple to 1

now you should be able to have 2 or More Shefflex Railbuses, in one train.
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Post by Wessex_Electric_Nut »

Akalamanaia wrote:set dualhead to 0
set cancouple to 1
delete <useobject desc="compatible" class="23">shefflex</useobject>

now you should be able to have 2 or More Shefflex Railbuses, in one train.
This doesnt quite solve everything!
Firstly, I would like a sort of Cl20 set up. So you could have 2 railbuses, as 2 seperate objects with a tailload between and the graphic at one end would be reversed at the other. Next problem is that I would like it to be tow anything or everything. How do that? Lastly, how do I make the vehicles appear on the track properly?
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Post by Villem »

I think the player can reverse the other Loco, i don't think you can make reversing mandatory..though i don't know much.

if you remove the compatible field, it can haul anything.
if you set even 1 single compatible field, it can only couple with itself.

and a hint:usually xofs and yofs values are half of images size, i.e if image if 80x80 it can be near 35-45 you should set for both.
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Post by Wessex_Electric_Nut »

Akalamanaia wrote:I think the player can reverse the other Loco, i don't think you can make reversing mandatory..though i don't know much.

if you remove the compatible field, it can haul anything.
if you set even 1 single compatible field, it can only couple with itself.

and a hint:usually xofs and yofs values are half of images size, i.e if image if 80x80 it can be near 35-45 you should set for both.
Next problem, the images are near correct. I don't want to touch the code. But anyway, here is my railbus in the game (awww!), the seperated graphic and part of the code!

Code: Select all

	<sprite id="0" xofs="-17" yofs="-16">
		<bit name="hasdata">1</bit>
		<bit name="chunked">1</bit>
		<bit name="copy">0</bit>
		<pngfile>C:\\Program Files\\Atari\\Locomotion\\ObjData\\Shefflex\\000.png</pngfile>
	</sprite>
Is there another piece of code causing this "offset"?
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Post by Villem »

set xofs to 15, show me a screenshot how much it shifts.
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Post by Wessex_Electric_Nut »

Akalamanaia wrote:set xofs to 15, show me a screenshot how much it shifts.
I got somewhere at last! :o

I had to change this:

Code: Select all

<sprite id="135" xofs="-17" yofs="-16">
to this:

Code: Select all

<sprite id="135" xofs="-17" yofs="-26">
No wonder why it hung so low! :lol:
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Post by PurdueGuy »

lookin' good!
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Villem
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Post by Villem »

congrats.
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Post by Wessex_Electric_Nut »

Ok, next problem
I can use one car of my railbus and it comes fitted with 75hp! I have tried the railbus with a nice 60t load, works quite nifty but in the short space I have, it does not reach 60mph, which is its claimed top speed. Well, by the West Sussex Railway that is! :)
The only thing is, I cannot hook another railbus on, how do I add one or more railbuses to the set? E.g. a Shefflex+4 wheeled coach+4 wheeled coach+Shefflex. Currently, I can only use this formation: Shefflex+4 wheeled coach+4 wheeled coach
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Post by Villem »

Try setting cancouple to 0 and tell me does it disallow coupling with wagons, or does it allow 2 shefflex buses to be in one train with wagons.
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Post by Wessex_Electric_Nut »

Now fully working. Post your shots here please.

All I need for the sounds, is the "gear changing" sounds, as with the 114, what do I need to add?
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Post by Villem »

I haven't meddled with the sounds, i think you should as Pikkabird..
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Post by scrat »

Wessex_Electric_Nut wrote:Now fully working. Post your shots here please.

All I need for the sounds, is the "gear changing" sounds, as with the 114, what do I need to add?

Code: Select all

	<variable name="startsndtype" size="1">3</variable>
	<unknown name="field_11A[1]" size="1">128</unknown>
	<unknown name="field_11A[2]" size="1">62</unknown>
	<unknown name="field_11A[3]" size="1">170</unknown>
	<unknown name="field_11A[4]" size="1">20</unknown>
	<unknown name="field_11A[5]" size="1">80</unknown>
	<unknown name="field_11A[6]" size="1">35</unknown>
	<unknown name="field_11A[8]" size="1">76</unknown>
	<unknown name="field_11A[9]" size="1">29</unknown>
	<unknown name="field_11A[10]" size="1">55</unknown>
	<unknown name="field_11A[12]" size="1">76</unknown>
	<unknown name="field_11A[13]" size="1">29</unknown>
	<unknown name="field_11A[14]" size="1">100</unknown>
	<unknown name="field_11A[16]" size="1">208</unknown>
	<unknown name="field_11A[17]" size="1">7</unknown>
	<unknown name="field_11A[18]" size="1">175</unknown>
	<unknown name="field_11A[19]" size="1">200</unknown>
	<unknown name="field_11A[20]" size="1">44</unknown>
	<unknown name="field_11A[21]" size="1">1</unknown>
	<unknown name="field_11A[22]" size="1">250</unknown>
	<unknown name="field_11A[24]" size="1">7</unknown>
	<unknown name="field_11A[25]" size="1">4</unknown>
	<unknown name="field_11A[26]" size="1">8</unknown>
and

Code: Select all

	<useobject desc="startsnd" class="1">SNDD9   </useobject>
So long and thanks for all the fish.
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Post by Kyaputen Harokku »

And I think it is WAY too cheap and fast. Maybe a max speed of 60-70km/h and a price similar to the Vulcan bus would be more realistic. I don't think these vehicles went 96 km/h and wer SO cheap.
Thanks to the cheaters, Multiplayer in ottd sucks.
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Re: talking about CHris Sawyer

Post by tenacioustheforesaken »

CZAR ALEKSANDER wrote:hello people of the world of Locomotion:

like I stated some time ago Chris Sawyer know of this website and may have visited once but not by his real name. I have talked to him when
he was at E3 the huge computer show in Los Angles back in 2002 when he was there talking about Rollercoaster TYcoon 3 . I agree with Wessex_Electric_nut what he draws belongs to him and if he choose to posted here for everyone to use that's fine by me. I like his work very much.

thanks
Czar Aleksander
sorry bout i thought u said u spoke to him at this years E3? when you were talking bout playing ()or something like dat) LoMo, and u said u spoke to him =\
the cupcakes made me do it
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Villem
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Post by Villem »

Ahem I Think the maker knows better, especially if they ran around his hometown for gods sake. :roll:
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To revive an old thread......

Post by Wessex_Electric_Nut »

Here is the other railbus I was talking about:
  • British Rail RB002 (experimentail Vehicle)
  • Designed: 1981
  • Power: 200hp (Leyland TL-11 IIRC)
  • Capacity: 64 passangers + 15 standing (79 overal)
Enjoy! :D

* I am not reponsible for any damage, loss or inconvienience caused by the use of this item.
This item is provided as is, and may contain a few bugs, please be aware that these bugs will be rectrified as soon as possible.
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The same model in Trainz (with opening doors)
The same model in Trainz (with opening doors)
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Post by PennCentral »

More Trainz items!!!!! :bow:
Thanks wen.
DT&I forever!!!! :)
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Post by Wessex_Electric_Nut »

PennCentral wrote:More Trainz items!!!!! :bow:
Thanks wen.
No Problem!! Its nice to have a bit of fun once in a while! :)
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metalangel
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Post by metalangel »

That's the dreaded class 143 isn't it?
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