diagonal(map) train stations

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Tyrell
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diagonal(map) train stations

Post by Tyrell »

Just informing that I just managed to activate the building of diagonal train stations.
So I think its pretty sure that this feature will be officially activated in the next add-on pack.

I currently have no clue as to why they are not activated in the current game,
besides of course that the graphics for them are not finished (hint hint), ;)
except for one station (TRSTAT1.DAT) (TRSTAT4+5 use the same images as TRSTAT1)
But there might be other reasons for this.

for those that like to play around with them.
To activate, add a field[4] and set it to 1 (bitmask field)

* Diagonal station don't show cargo icons on them. (might be a other setting)
* savegame loading is not effected by field[4]
* platforms of nearby station overlap

Have fun.
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Diagonal station preview
Diagonal station preview
diagonal_stations_9837.png (65.11 KiB) Viewed 7197 times
103er-Fan
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Post by 103er-Fan »

Quite interesting! I would say that you might have found something big there...
DarkMatter
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Post by DarkMatter »

Oi! Now if it was only possible to build stations on curves...
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Overlord1191
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Post by Overlord1191 »

Did you find anything else in there?
Like:
the pathfinding AI?
the anti-spaghetti function?
the repair bays?
or a text saying "i 4m 1337" anywhere? :lol:

j/k chris sawyer fanboys!


Really though it is amazing that wasn't included in the final version. It does make me feel like this game was really rushed to production.
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Post by JTanczos »

Very cool!! I will probably use this quite a bit on my subways!

Looking forward to more updates.

JT
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Post by DarkMatter »

I *could* make a crack about not finding the pathfinding AI code, but I think I'm strong enough to resist. ;)
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TheGrew
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Good Work

Post by TheGrew »

Nice work does it work with other types of station.
Tyrell
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Post by Tyrell »

Overlord1191 wrote:Really though it is amazing that wasn't included in the final version. It does make me feel like this game was really rushed to production.
yea, I tend to get the same feeling from time to time :(
alistairgrew wrote:Nice work does it work with other types of station.
It should work on all Train stations. (but only for Train stations!)
So long of course the additional needed images are added to those station dat-files that don't have them yet. (2+3)
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Post by Olli »

Interestring.
Now I want diagonal up/down slopes, diagonal S-bends and diagonal 90 curves.

I did not found any big bugs or issues in the engine code, so I see no "rushed release software" just because its based on a ton of "simple" objects and you can add and customize them easily.
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Post by squishycube »

other people certainly think it was rushed to release, because of the obvious lacking of some features. Some examples:
- CS can't have meant for trains to last only 5-7 years. He must have planned to implement some way of servicing them.
- The fact that unfinished features are found that are not used also points in this direction
- Simple things that certainly would've been changed if the game would've been playtested seriously (Editing underground railways anyone?)

The list goes one, just take a look at the Missing Features topic.

Ontopic:

Way to go Tyrell! Any graphic artists interested in this?
I heard the stories that they tell of how they labored for this company which sold it's soul to hell

It's my alter ego in my avatar, not me!
Tyrell
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Post by Tyrell »

Thanks :)

and to stay ontopic.

for those interested in creating diagonal station images.
I have looked at is a bit, and think its best to created seperate models (in case of 3d use)
for the normal and diagonal station images, to prefent the overlapping of the platforms.

I might give Pov a go at it ... but ... well we will see.
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Post by Patchman »

With Locotool 0.4.1 all this is now "officially" added as a variable. The things you need to set are the stationtrackpieces in the tracks object, and the trackpieces in the station object. The bit must be set in both to allow building a station on that piece.

That means, you can now in principle build stations on curves and slopes as well, although someone needs to figure out how to define graphics for them. I suspect it has to do with some of the aux_* structures, although I have no clue how those work yet.
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Steve
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Post by Steve »

Could we add diagonal roads? I'm not sure if it's classed as a track type, but if it is, it should be possible to add the relevant corners and extra roads.
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Post by Patchman »

Steve wrote:Could we add diagonal roads?
No, roads have a different set of pieces, and the only ones they have are the ones you can build already.
Tyrell
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Post by Tyrell »

Patchman wrote:That means, you can now in principle build stations on curves and slopes as well, although someone needs to figure out how to define graphics for them. I suspect it has to do with some of the aux_* structures, although I have no clue how those work yet.
About the aux data for train station, they seem to be compleetly dedicated to the placement of the carco items on to the station's.
(detailt info on locomotion wiki site)
Tyrell
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Post by Tyrell »

Little update:
Getting Locomotion to build stations on other than regular tracks in not a problem.
However getting Locomotion to display any additional graphics for those stations is a different matter.
So far the stations stay invisible.
(Tested with Dat file filled up to 128 images)
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Chrill
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Post by Chrill »

Sorry for bringing up this old topic. I guess I am a complete stupid-ass, but I don´t get how to do it.
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Villem
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Post by Villem »

Well


A)Download Locotool by patchman
b)install/extract it in objdata directory
c)take backup of TRSTAT1.DAT
d)drag TRSTAT1.DAT on locotool.exe
e)edit the .dat according to instructions above
f)drag TRSTAT1.XML on locotool.exe
G)It is done!
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