Rusty tracks

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szvdom
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Post by szvdom »

It could be a message box if a track is extra-rusty (it haven't been used for ages). And the council could get angry for rusty tracks near the town (as wondel wrote)
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bociusz
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Post by bociusz »

I think we forgot this topic :?
Dribbel wrote:Things to do:
1. beter images!!
2. junctions
3. tracks in stations/depot
4. tracks on bridges, requires new bridge graphics
5. rail/road crossings
6. other climates
1. Sorry, but I'm not a graphic, I can make graphics only like that.
2. This is a problem, I'm working on it
3. Where are this graphics? I can't find them!
4. That's in rusty.zip/trg1r.grf/3-4 directory
5. That's already done too (rusty.zip/trg1r.grf/2)
6. Tropical and arctic climate are incuded.

Probably tomorrow, I'll send the missing graphics in.
Last edited by bociusz on 03 Sep 2004 20:45, edited 1 time in total.
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Born Acorn
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Post by Born Acorn »

Why would a council get angry at rusty tracks?

Tracks are rusty even when used the most.

The council doesn't get angry with me if the car gets rusty
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bociusz
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Post by bociusz »

OK, I'm ready with the junctions and tunnels. The updated zip file can be found at http://www.geva.hu/rusty.zip. The new graphics are in rusty.zip/junctions and rusty.zip/tunnels directory.

@Dribbel: Much thanks for your work so far, I hope that you could continue working with that new graphics.
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Post by Bjarni »

Born Acorn wrote:Why would a council get angry at rusty tracks?

Tracks are rusty even when used the most.

The council doesn't get angry with me if the car gets rusty
They do. I heard of a guy, who were ordered to clean up his junk because it looked like a car cementary. Of cause rusty tracks are no way near that.
You might end up with somebody putting pavement on your tracks to build a road or something if you have forgotten about those tracks. I heard that this nearly happened in real life. The railroad operator discovered that plan and started to speak about still active tracks even though it was not on a daily basis anymore. Today there is a tunnel for the railroad.
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Post by ConductorBob »

If this gets perfected, will it move to monorails also? But not maglevs because they dont have tracks.
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bociusz
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Post by bociusz »

ConductorBob wrote:If this gets perfected, will it move to monorails also? But not maglevs because they dont have tracks.
Monorails will not get rusty. The most important is to implement that feature in the new versions.
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Dribbel
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Post by Dribbel »

bociusz wrote:I think we forgot this topic :?
Dribbel wrote:Things to do:
1. beter images!!
2. junctions
3. tracks in stations/depot
4. tracks on bridges, requires new bridge graphics
5. rail/road crossings
6. other climates
1. Sorry, but I'm not a graphic, I can make graphics only like that.
2. This is a problem, I'm working on it
3. Where are this graphics? I can't find them!
4. That's in rusty.zip/trg1r.grf/3-4 directory
5. That's already done too (rusty.zip/trg1r.grf/2)
6. Tropical and arctic climate are incuded.

Probably tomorrow, I'll send the missing graphics in.
Hmm been a way for a while (picking up my study again)
some of teh points where for my reference only

1) The graphics had lost some info (see http://www.tt-forums.net//files/rusty_wrong.png ) This can easily be correctly. (not be me)
2) this is also a coding problem, i need to keep track of the directions on a jucntion that are used., that needs some more research to accomplish, but is certainly not impossible
3 ... 6) these are all coding issues, more time is needed. Station and depot tracks are just regular tracks with stations or depots drawn ontop of them. But the generation is done in a other part of the code as where the rails are drawn.

The whole rusty track implementation is hacked into the game. A would be better to start over and do it right and to do all (station, bridges, climates etc etc)

Right now i'm busy with RL (RealLife) so don't expect real progress soon. But i'll work on it in the near future

[EDIT] made space after the link so the computer do not include ")". Now the link works if I click on it - Bjarni
Programmeren is makkelijker als je denkt - Dutch pun
[url=callto://zoekdribbel]Image[/url]
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Bernhard
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Post by Bernhard »

hi all, first--------very good idea

but it will not run on my computer, wrong version of Language-file.
whats the mistake?
i tried with 0.3.3 cause nightlys will not run at the moment
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hawk
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Post by hawk »

ConductorBob wrote:If this gets perfected, will it move to monorails also? But not maglevs because they dont have tracks.
If it moves to monorails will it also move to stations as well? I think if it does perhaps not to the point of being never used. but at least to rarely used.

Just a thought
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Wolf01
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Post by Wolf01 »

i want to see rusty tracks at work, where can i get a compiled version (WIN)?
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bociusz
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Post by bociusz »

Wolf01 wrote:i want to see rusty tracks at work, where can i get a compiled version (WIN)?
It's not working properly. Dribbel made a _very_ alpha version, with many bugs and missing graphics, etc. I solved the juctions problem, but Dribbel didn't answer my posts for a month, so I would like to find someone who could make better graphics (Born Acorn?) and do the programmig part of it (in C).
Rubentje
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Suggestion

Post by Rubentje »

Maybe we could include a track cleaning car, so tracks could go faster shiny, and we could also make ik so you get a speed limit according to the amount of rust. example: bit rusty track reduces speed to 400km/h, more rusty to 120km/h, and rusty to 60km/h.
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Colonel32
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Re: Suggestion

Post by Colonel32 »

Rubentje wrote:Maybe we could include a track cleaning car, so tracks could go faster shiny, and we could also make ik so you get a speed limit according to the amount of rust. example: bit rusty track reduces speed to 400km/h, more rusty to 120km/h, and rusty to 60km/h.
Read mainetance vehicles discussion and place comments. I spent more then a hour writing the last post and nobody bothered to make a single reply ;-(

http://www.tt-forums.net/viewtopic.php?t=10121
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Rubentje
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Post by Rubentje »

I have read it now. Sorry for the suggestion. I didn't know there was this discussion already. :oops:
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bociusz
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Re: Suggestion

Post by bociusz »

Rubentje wrote:Maybe we could include a track cleaning car, so tracks could go faster shiny, and we could also make ik so you get a speed limit according to the amount of rust. example: bit rusty track reduces speed to 400km/h, more rusty to 120km/h, and rusty to 60km/h.
First we have to write the main code. Dribbel has been away for a month. I'm waiting for somebody who writes the code, because I can't program in C.
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B52
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Post by B52 »

Hey, if the mantaninc vehicles come out, and the trains don't run over the tracks for a certain amount of years, the maintence vehicles would clean up the tracks.
see my pictures at [a href]http://www.railpictures.net/showphotos.php?userid=7492[/a] railpictures.net
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B52
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Post by B52 »

When do the rusty tracks kick in. What year.
see my pictures at [a href]http://www.railpictures.net/showphotos.php?userid=7492[/a] railpictures.net
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ThorRune
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Post by ThorRune »

That noone can tell you. It's gonna come when someone wanna code and draw it.
Alcohol is not the answer, it just makes you forget the question.
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bociusz
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Post by bociusz »

Zetor2003 wrote:That noone can tell you. It's gonna come when someone wanna code and draw it.
I've already drawn it (http://www.geva.hu/rusty.zip)
Only the coding is the question.[/url]
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