Zimmlocks creations develoment thread

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP »

nice one :lol:
<!-- End Of Post !-->
Image
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

This building i named the Multimedia-Office, i have tryed to create something new, something what should look like hudge TVs and a moving news paper on the building, it a real experiment and i have captured the diffrent stadges you can see it in the screenshot. but to see the real thing i have added the sprite in a zip, as you all know now i can only make DOS exe and undo files so can someone or two with DOS have a look and just tell me your opinion.
Attachments
mm.ZIP
(15.35 KiB) Downloaded 474 times
mm-prev.png
mm-prev.png (11.77 KiB) Viewed 4042 times
Hodie Mihi Cras Tibi
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

That's pretty cool!

You know, you can make an animated GIF, so as to be able to post here what it looks like in motion.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

krtaylor wrote:That's pretty cool!

You know, you can make an animated GIF, so as to be able to post here what it looks like in motion.
Yeah, :idea: i just forgot that possibility. But its harder to realize than you think. I have something here, the real thing looks much better its just for the idea :D
Attachments
mm-gif.gif
mm-gif.gif (42 KiB) Viewed 3961 times
Hodie Mihi Cras Tibi
User avatar
GoneWacko
Tycoon
Tycoon
Posts: 8680
Joined: 10 Jul 2002 15:08
Location: Enschede, The Netherlands
Contact:

Post by GoneWacko »

That's pretty nice :D

I would still recommend you to recolor the building...

Blueish might look good on that one...
Or maybe company blue so it gives it a random color all the time? :P
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

GoneWacko wrote: Or maybe company blue so it gives it a random color all the time? :P
That should actually be standard procedure on almost all buildings. Adds needed variety to the cities.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

krtaylor wrote:
GoneWacko wrote: Or maybe company blue so it gives it a random color all the time? :P
That should actually be standard procedure on almost all buildings. Adds needed variety to the cities.
Have to do some experiments with that, can be nice, i used it only on the Modern-Office-Block, there it produces 3 diffrent colors so if all buildings have this i think its not nice the town ll look like a toy town, but for the next building perhaps...
I have finished the full look of the Multimedia-Office and start now with the various construction sites, below a few shots of this building in town.
Attachments
Scr3.png
Scr3.png (91.91 KiB) Viewed 3921 times
IMO the gold tower adds more warmth to the view.
IMO the gold tower adds more warmth to the view.
Scr2.png (88 KiB) Viewed 3924 times
Scr1.png
Scr1.png (78.98 KiB) Viewed 3926 times
Hodie Mihi Cras Tibi
User avatar
Jezulkim
Chairman
Chairman
Posts: 844
Joined: 04 Jan 2004 09:40
Location: Finland/Suomi

Post by Jezulkim »

That looks much more realistc than original ttd city great work!

That round red building looks cool too!
Image
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
User avatar
Korenn
Tycoon
Tycoon
Posts: 1735
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Post by Korenn »

I was thinking,
can't you use a random action 2 to decide on a building's graphics? or, if not, patchman might be able to add it, so you can have several (random) version of one building, which results in far more possible buildings in a city than originally.
User avatar
Steve
Tycoon
Tycoon
Posts: 2085
Joined: 10 Jan 2004 20:19
Location: London
Contact:

Post by Steve »

You cannot. Company colours only work on sprites that have been hard-coded to allow them to work. I spoke to patchman about it whilst i was messing with the farms. I think you have to write some more action stuff for them, like you say.
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Randomizing buildings has been suggested, and there hasn't been a response yet. If a large number of good buildings had already been drawn, Patchman might include a patch to make them useable.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
duffman
Engineer
Engineer
Posts: 19
Joined: 19 Jan 2004 03:19

Post by duffman »

I personally like scr1 the best (the dull coloured tower), and the green tower does seem to look out, but not that much either.

:?: How many new buildings till this super-dooper pack comes out?
User avatar
Rob
Tycoon
Tycoon
Posts: 4355
Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands

Post by Rob »

The dull coloured tower is nothing more then a building state of the gold coloured tower.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Image
Still the best OS around
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

krtaylor wrote:Randomizing buildings has been suggested, and there hasn't been a response yet. If a large number of good buildings had already been drawn, Patchman might include a patch to make them useable.
The company colors work only on building who had this on the original building to, the Modern-Office-Block has this. I used the roof of the factory (it changes color to) on the prison but it turns out to just stay bleuis so it works only if set somewhere else, i used so trucks to and they dont change color. I just draw buildings and can do a little changing in the NFO sheet and can make DOS.exe thats all. For all other activetys i have to call for help.
Anyway, i am happy to hear you all like more or less my creations and continue my work. :D
Hodie Mihi Cras Tibi
User avatar
Steve
Tycoon
Tycoon
Posts: 2085
Joined: 10 Jan 2004 20:19
Location: London
Contact:

Post by Steve »

I think you need to re-color the green one still. The windows are freaky, why does the colour change so much like that?
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

To prevent sunlight shining in windows are coated with metaloxides on some buildings. That sometimes results in freaky window colours lie copper or iron-coloured, mirroring windows. Perhaps a suggestion?
User avatar
Zimmlock
Tycoon
Tycoon
Posts: 2112
Joined: 02 Dec 2003 16:01
Location: Belgium

Post by Zimmlock »

Its verry difficult to do the windows, the view we have on a city is a birds eye view, this means that the reflexion on the window are the reflections of the city, not the sky. Normaly we walk in the city and see the sky reflected on the windows. I have tryed to do a building with more bleuish windows but it looked verry weird.
Hodie Mihi Cras Tibi
peter_k
Engineer
Engineer
Posts: 6
Joined: 21 Jul 2004 09:56
Location: Poland
Contact:

Post by peter_k »

WOW ! What a nice buildings ! Congratulations !

1. Where can i find streets from your screens ?
2. When you will finish all graph, can You link them to one GRF file ?

Good work !
User avatar
Steve
Tycoon
Tycoon
Posts: 2085
Joined: 10 Jan 2004 20:19
Location: London
Contact:

Post by Steve »

The shot use the European Roadset
http://www.tt-forums.net/viewtopic.php?t=4416
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

Thanks Steve :wink: .

Zimmlock: if they used copperoxide the windows have a copper-coloured reflexction. More exotic than dull blue :roll: .
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 21 guests