Rusty tracks

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bociusz
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Rusty tracks

Post by bociusz »

Briefly: if there is no traffic on a track than it could became rusty. That can sound a little redundant first time, but think it over: it could be useful if no train use that track, you can see it.
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lucaspiller
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Post by lucaspiller »

This wouldn't be hard to do once the new landscape array is done, but some new graphics would be needed. If you wouldn't mind making them I shouldn't think anyone would mind doing it.
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Post by Born Acorn »

All rail, except for a few cm's on the top, is rusty.
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vondel
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Post by vondel »

But a more notable difference: tracks which are hardly used, become grown over. Lots of grasses on the unused track near my parents. So there are more possiblities to change the graphics :idea:
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Post by bociusz »

I've attached a demo version of the idea.
There's some grass in the rusty tracks.
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Rusty tracks
Rusty tracks
rusty.gif (84.51 KiB) Viewed 12528 times
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Post by Ceptorian »

mh... I like that.... that would be nice to see what tracks are not used. So I can reconstruct some waypoints.
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Post by Wolf01 »

another suggestion, maybe a bit OT

Code: Select all

    ||     ||
   =||=====||=    <---
    ||     ||         \
   =||=====||=    <------- sleepers? (i found this on the vocabulary)
    ||     ||         /
   =||=====||=    <---
    ||     ||

what about wooden sleepers and concrete sleepers?
in earlier period of the game, up to 1970 the sleepers should be of wood, then since 1970 the sleepers should be of concrete

very often used rails with concrete sleepers should be grey "covered" in the center of oil, never used rails with concrete sleepers should be grey but with grass grown around
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hAmpzter
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Post by hAmpzter »

That would be nice, but I thinkt he graphics would be to messy with sleepers added to the rail!
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Post by Wolf01 »

hAmpzter wrote:That would be nice, but I thinkt he graphics would be to messy with sleepers added to the rail!
i found nice graphics for railways, where the sleepers are more large like the toyland, and more colorful
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Post by bociusz »

I can't write anything in C, and I don't know how to modify the game graphics (the picture above was made in paint :) ) So a generous person could do the dirty work :?
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Post by lucaspiller »

You don't need to change any of the code, just the graphics files. Have a look in the "Graphics" forum, the OTTD graphics are in the same format (or near enough) as the TTD ones.

Wolf01: It would be possible to do that (it has been suggested before and the same answer has been given), but you will have to wait until the dynamic landscape array is done. And you will need to make some new graphics,
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bociusz
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Post by bociusz »

But if i want rarely tracks be rusty, and often used to twinkle than i have to modify the source, and it should be saved in a savegame... :?
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Post by lucaspiller »

You will still need new graphics though, and as it is the harddest part, without these I doubt anyone would bother to add the code.
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bociusz
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Post by bociusz »

OK, I'm making the graphics, perheaps I finish it tomorrow. I will left toyland as it. Is it good, if I zip the pcx's, and put up there?
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Post by Villem »

Rusting of tracks should be optional thou.. :roll:
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Post by lucaspiller »

Why? How is it going to affect gameplay? Is it just a minor graphics feature....?

Why does everyone want everything to be optional. Hey here is a good idea: lets make saving and loading optional.
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Post by Born Acorn »

bociusz wrote:OK, I'm making the graphics, perheaps I finish it tomorrow. I will left toyland as it. Is it good, if I zip the pcx's, and put up there?
.png in paint just attached to your post will do, then the devs take it away
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Post by Singaporekid »

I still think the Used-Very-often tracks are too shiny
<+Raichase> ugh, I just ate some of my beard D:
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Post by bociusz »

I think it too. But that was only a demo version, I'll change it in the final version.
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Post by norfolksouthern37 »

making the 'sleepers' or as we call them here cross-ties change at a certain date is a bad idea, i wouldnt really like it that much. but maybe an option for building track with concrete ties, but i really dont see the point. here in the USA only the heaviest main lines are made with concrete ties. i would reflect that in my game. the nearby mainline in my town still has wooden cross-ties.

i liek the idea of the track changing appearance with traffic. this really shows us what tracks are being used on our networks.
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