Stopping time

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gnimmeL_kraD
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Stopping time

Post by gnimmeL_kraD »

Most of the times, when i'm building huge railroad constructions, i'm already in the next age of trains. It's annoying to upgrade trains that fast (especialy when you're using the fast forward button). And I like the normal trainways more than the monorail and the last railroad (forgot the name :wink: ).

Anyways, I think it would be a good idea to have an option to stop new vehicles being developed and having all the time in the world to build the normal trains / busses / airships and boats.
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Post by Wolf01 »

i think that is better to increase the duration of the years (in minutes) because at high speed a year pass too much quickly and i reached the 2090 in 3 hours of game
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Post by Korenn »

or you could just use build while paused...
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Post by the_marshal »

Wolf01 wrote:i think that is better to increase the duration of the years (in minutes) because at high speed a year pass too much quickly and i reached the 2090 in 3 hours of game
Well that's a good idea... I think we should be able to choose from different speed of game (of enter a value).

When playing alone it is easy to have some control with pause and fast forward, but it still would be nice. With multiplayer it would really be necessary imo ;)
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Post by GrrBrr »

if you could change the gamespeed you could open a server which is always online with a running game very very slowly (a month gametime per day realtime or so)... it would be fun playing multilpayer with loging in every day and checking how the company is working...

hmmm... but with current multiplayer-mode clients have to stay connected, too.... :(

and for a game like this it would be better using a stand alone server without running a player on that machine...
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Post by mike[F] »

GrrBrr wrote:if you could change the gamespeed you could open a server which is always online with a running game very very slowly (a month gametime per day realtime or so)... it would be fun playing multilpayer with loging in every day and checking how the company is working...

hmmm... but with current multiplayer-mode clients have to stay connected, too.... :(

and for a game like this it would be better using a stand alone server without running a player on that machine...
Awesome idea.... If it was on a really big map, you could have tens of players playing... And of course the longer you play, the more profit you're going to make... I really like the idea of this - no idea if it'll ever work, though :)
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Post by Wolf01 »

GrrBrr wrote:if you could change the gamespeed you could open a server which is always online with a running game very very slowly (a month gametime per day realtime or so)... it would be fun playing multilpayer with loging in every day and checking how the company is working...

hmmm... but with current multiplayer-mode clients have to stay connected, too.... :(

and for a game like this it would be better using a stand alone server without running a player on that machine...
nice idea, like a MMORPG

increasing the duration of the day time may become possible to implement the day/night cycle (switching 2 grf, one for the day and one for the night, twice a day) or the season cycle, changing the grf 4 times a year...
this wouldn't be hard to compile but is hard to repaint all the sprites for the new feature because if now an object needs only one sprite, for the day/night cycle would need 2 sprites and for the season cycle would need 4 sprites and a mix of the two cycles would need 8 sprites per object!!
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Post by peste1 »

Wolf01 wrote: implement the day/night cycle (switching 2 grf, one for the day and one for the night, twice a day)
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:D
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Post by Born Acorn »

now that would be excellent!

maybe with a morning/afternoon transition set also
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Post by dominik81 »

If someone is willing to change all the graphics, this would actually be possible. I don't know how legal OpenTTD would be with such a modified GRF file though.
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Post by Whimsy »

What about an industry tree? You could fund the research of new train types. This would happen either "actively", by sending the money to "megatrains, inc", which results in slightly cheaper trains for you, or by "passively" funding them by buying older models. Finally, they could develop on their own, but it takes considerably longer.

Also, you could effect the cost of trains by working with some industries, such as the Iron and Steel industries. It would motivate players beyond "Must... build... for money..." by making them think "Must build ...for better ...ways of ...making money later!"

This would also effect trucks and busses.
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Post by Wolf01 »

dominik81 wrote:If someone is willing to change all the graphics, this would actually be possible. I don't know how legal OpenTTD would be with such a modified GRF file though.
and, new idea seeing newspaper (the newspaper window is more dark than the game), automatically and slowly decreasing the luminosity of the screen without change the GRF... if this would be possible remains the problem of the lights, when the luminosity is low, some lights would be turned on, like RV lights and offices lights (or if people wouldn't work at night, the lights of block of flats should be turned on)... like in sim city 4
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Post by Alltaken »

could it be possible to provide New grpahics (night set) and overlay them over the old set without editing the old set at all?

such as the previous idea, but just slowly changing the alpha of the nighttime graphics (which are over the top of the others,) and keeping the old GRF's intact.

of course the other option being that old graphics are phased out slowly as new ones are created. perhaps the goal is to have a list of current TTD graphics that need an Open Alterenative (yeah they would look different)

so that some day we can hope to have a fully open game. :D

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Post by Darkvater »

I think the best idea would be some kind of a shader that darkens/lightens the gameplay area. But for that we definitely need OpenGL or something extra, since I don't think that can be done with SDL.

We also need extra graphics, or just light-maps for the buildings whose light should be on/off.
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Post by Saskia »

Wolf: it could be done like in Simutrans, with two or three colors that are always bright (white, yellow, green, red), the rest of the palette fades.

Darkvater: SDL is very powerful. It substitutes DirectX on windows, and on UNIX it has something comparable.
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Post by Darkvater »

I'm really not into SDL, so pay no attention to me :)
Saskia: now to implement it ;)
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Post by MYOB »

SDL is used in the Linux ports of Civilisation: Call To Power and Sim City 3000. That shows what it can do

Ironically, when they were ported BeOS actually had better 3D support than Linux, and both those games use the native graphics API on BeOS...
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Post by msalters »

dominik81 wrote:If someone is willing to change all the graphics, this would actually be possible. I don't know how legal OpenTTD would be with such a modified GRF file though.
No less legal than it is now, for sure. It is definitely a derived work, and would stay so.
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