Monumental Buildings
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Monumental Buildings
Everybody knows the frustration of a city that suddenly decides to decimate it's buildings, and replace some very high office blocks with fountains. Away with the goods-accepting station, and gone are your profits.
I once played Industry Giant, and there it was possible to make a building a monument. It wouldn't go away. It was done by selecting a square when you selected the building details.
Perhaps this should be possible in OTTD as well. It would secure your goods-transport. But a monument requires upkeep, and a max of 3 monuments per city, in total (to balance the use of it)
Another suggestion I made somewhere else is also about this. If monuments are a bad idea, then use warehouses. You build them like a water-tower, and it will accept goods. This warehouse was actually featured in the old TT. Never seen it since. Toyland has an equivalent: piggy bank.
I once played Industry Giant, and there it was possible to make a building a monument. It wouldn't go away. It was done by selecting a square when you selected the building details.
Perhaps this should be possible in OTTD as well. It would secure your goods-transport. But a monument requires upkeep, and a max of 3 monuments per city, in total (to balance the use of it)
Another suggestion I made somewhere else is also about this. If monuments are a bad idea, then use warehouses. You build them like a water-tower, and it will accept goods. This warehouse was actually featured in the old TT. Never seen it since. Toyland has an equivalent: piggy bank.
there are warehouses in ttd too...
always have been.
always have been.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
from ottd v
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- warehouse
- Tuntston Transport, 5th Feb 2049.png (15.62 KiB) Viewed 3465 times
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
That is so cheapKorenn wrote:from ottd v

It's just a normal building. Not a real warehouse holding cargo, or anything similar to that

TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
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yup but that's what AlienDNA was talking about.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
And the point is: IT ACCEPTS GOODS, completely on its own.
Now, to prevent endless frustration and profitloss because a town changes a high-tech beautifull commercial building into a stupid fountain, you should either be able to keep this building in town by making it a monument, or you should be able to build it like a water tower.
Am I that vague?
Oh, insert this one in the artic and tropical climate as well, why shouldn't people living there have any warehouses?
Now, to prevent endless frustration and profitloss because a town changes a high-tech beautifull commercial building into a stupid fountain, you should either be able to keep this building in town by making it a monument, or you should be able to build it like a water tower.
Am I that vague?
Oh, insert this one in the artic and tropical climate as well, why shouldn't people living there have any warehouses?
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
I think this is a good idea. It is sooo annoying when useful buildings are replaced with fountains.
What about purchasing existing buildings and paying an upkeep. This way the local council could never knock it down and you would have more control over the citys.

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