Smarter industry placer
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- Tino Didriksen
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Smarter industry placer
The attached shot is worth the 1000 words (hint: need smarter industry placer).
[Edit] Ok, so I had the allow industries to be close patch on, which I guess would allow these things to happen. Even so, it should perhaps only place active industries close, like farms and forests...but not passive ones, like refineries and factories.
[Edit] Ok, so I had the allow industries to be close patch on, which I guess would allow these things to happen. Even so, it should perhaps only place active industries close, like farms and forests...but not passive ones, like refineries and factories.
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- 5x Oil Refinery
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Tino Didriksen / Project JJ / Waterscape
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interesting idea, mmm, 6 refineries... 35000crates of goods... a lot of trains...Archonix wrote:Perhaps industries of the same type that are placed so close together could simply be treated as a single huge industry block, with suitable increases in production ability and raw materials required?
what also for transport passengers at industries? all industries need workers to have a production
hmmm I could put that in the challenge...Wolf01 wrote:interesting idea, mmm, 6 refineries... 35000crates of goods... a lot of trains...Archonix wrote:Perhaps industries of the same type that are placed so close together could simply be treated as a single huge industry block, with suitable increases in production ability and raw materials required?
what also for transport passengers at industries? all industries need workers to have a production
*argh*

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Re: Smarter industry placer
A very good idea. Multiple passive industries together serve absolutely no purpose, while building multiple active ones next to eachother gives an interesting challenge of increased amounts of stuff to transport.Tino Didriksen wrote:Even so, it should perhaps only place active industries close, like farms and forests...but not passive ones, like refineries and factories.
This shouldn't be to hard to mod into the mentioned patch...
Re: Smarter industry placer
Eh, having more active industries next to eachother makes absolutely no sense! The output of an active industry depends on its input. So if you supply 1000 tons of wood to a sawmill, you'll get let's say 600 crates of goods. It doesn't matter if there is 1 sawmill there, or 20! The only difference with 20 will be that their production will be split, but it will never be more than 600.AlienDNA wrote:A very good idea. Multiple passive industries together serve absolutely no purpose, while building multiple active ones next to eachother gives an interesting challenge of increased amounts of stuff to transport.Tino Didriksen wrote:Even so, it should perhaps only place active industries close, like farms and forests...but not passive ones, like refineries and factories.
This shouldn't be to hard to mod into the mentioned patch...
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Then I must have misunderstood, because I was thinking about forests, oil wells, farms, etc. when talking about active industries. In your reasoning, only things like power-stations and toy-stores are passive, because they do absolutely nothing. Factories and Sawmills are passive in my optic, because they don't produce by themselves.
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