Smarter industry placer

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Tino Didriksen
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Smarter industry placer

Post by Tino Didriksen »

The attached shot is worth the 1000 words (hint: need smarter industry placer).

[Edit] Ok, so I had the allow industries to be close patch on, which I guess would allow these things to happen. Even so, it should perhaps only place active industries close, like farms and forests...but not passive ones, like refineries and factories.
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5x Oil Refinery
5x Oil Refinery
oil.png (62.73 KiB) Viewed 2252 times
Tino Didriksen / Project JJ / Waterscape
Moriarty
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Post by Moriarty »

wow.
And i thought the transmitter placement was bad (fixed now).
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Born Acorn
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Post by Born Acorn »

The thing is, that is the size of a real oil refinery! :shock:
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Archonix
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Post by Archonix »

Perhaps industries of the same type that are placed so close together could simply be treated as a single huge industry block, with suitable increases in production ability and raw materials required?
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Post by Wolf01 »

Archonix wrote:Perhaps industries of the same type that are placed so close together could simply be treated as a single huge industry block, with suitable increases in production ability and raw materials required?
interesting idea, mmm, 6 refineries... 35000crates of goods... a lot of trains...

what also for transport passengers at industries? all industries need workers to have a production
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Post by Korenn »

Wolf01 wrote:
Archonix wrote:Perhaps industries of the same type that are placed so close together could simply be treated as a single huge industry block, with suitable increases in production ability and raw materials required?
interesting idea, mmm, 6 refineries... 35000crates of goods... a lot of trains...

what also for transport passengers at industries? all industries need workers to have a production
hmmm I could put that in the challenge...

*argh* 8)
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AlienDNA
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Re: Smarter industry placer

Post by AlienDNA »

Tino Didriksen wrote:Even so, it should perhaps only place active industries close, like farms and forests...but not passive ones, like refineries and factories.
A very good idea. Multiple passive industries together serve absolutely no purpose, while building multiple active ones next to eachother gives an interesting challenge of increased amounts of stuff to transport.

This shouldn't be to hard to mod into the mentioned patch...
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Re: Smarter industry placer

Post by Darkvater »

AlienDNA wrote:
Tino Didriksen wrote:Even so, it should perhaps only place active industries close, like farms and forests...but not passive ones, like refineries and factories.
A very good idea. Multiple passive industries together serve absolutely no purpose, while building multiple active ones next to eachother gives an interesting challenge of increased amounts of stuff to transport.

This shouldn't be to hard to mod into the mentioned patch...
Eh, having more active industries next to eachother makes absolutely no sense! The output of an active industry depends on its input. So if you supply 1000 tons of wood to a sawmill, you'll get let's say 600 crates of goods. It doesn't matter if there is 1 sawmill there, or 20! The only difference with 20 will be that their production will be split, but it will never be more than 600.
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Post by AlienDNA »

Then I must have misunderstood, because I was thinking about forests, oil wells, farms, etc. when talking about active industries. In your reasoning, only things like power-stations and toy-stores are passive, because they do absolutely nothing. Factories and Sawmills are passive in my optic, because they don't produce by themselves.
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