slowdown

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norfolksouthern37
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slowdown

Post by norfolksouthern37 »

im experiencing slowdown since ive installed the latest ottd and i cant figure out why...
i have it on two machines and one works fine, no slowdowns or probs yet.
on my laptop, where ttd needs to be all the time becuase its sucha great laptop game, it slows down to the point that it gets annoying to try and build anything, and then suddenly, smooth as silk again.

got a p4 2.2g w256meg... no other programs running, im serious, nothing but system stuff... and its a clean install of xp pro.

got any pointers on what i sohuld look for?
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PDsiRF
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Post by PDsiRF »

i have that problem too, but it slows down when train enters depot and couple others are finding one. Just tested it, ordered four trains to go to depot, when one entered and stopped, game slowed down. (svn version of ze game)
it wasnt me..
Gof.dk
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Post by Gof.dk »

If its a fresh install of xp check that you got all the right drivers installed,
Graphics, Chipset, Ide, Sound. And 256Mb is not that much ram for an xp
machine, maybee try installing a program like cacheman (http://www.outertech.com)
and set their lowmem optimizations.

Only suggestions, i hope you get it running without the slowdowns :wink:

Gof
* To study is fun, when you have vacation *
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habell
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Post by habell »

Well, I've the same problem too. Running on XP with 512 Mb, but still the same problem.

This problem even occures when it is on fast forward.

I've monitored the memory usage, but I've loads of memory free (about 300 Mb) when the game slows down.
Gof.dk
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Post by Gof.dk »

Are you using the latest svn or the release version (0.3.2.1), it could be a bug
in the svn, as i am running openttd (0.3.2.1) on my box both under linux and
windows and also on my girlfriends machine and we get no slowdowns at all.

Thats all i can think of atm. Hope it helps.

Gof
* To study is fun, when you have vacation *
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PDsiRF
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Post by PDsiRF »

downloaded my svn version yesterday, so i think its fresh enough.
it wasnt me..
Gof.dk
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Post by Gof.dk »

Yeah but thats excactly my point maybee its a bug in svn, try with the 0.3.2.1
not svn version.

Gof
* To study is fun, when you have vacation *
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Darkvater
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Post by Darkvater »

Yes, I got the same bug too. It seems somehow connected to the train window(s) being open. Because if I have them closed, I don't get this bug.
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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norfolksouthern37
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oh

Post by norfolksouthern37 »

i found it, it seems like i accidentally messed up my config file, i was fooling around and noticed that the date for the color newspapers was like 1900000090 so i looked and i had the force_full_redraw on, after i corrected this, the game runs smooth.
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Darkvater
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Re: oh

Post by Darkvater »

norfolksouthern37 wrote:i found it, it seems like i accidentally messed up my config file, i was fooling around and noticed that the date for the color newspapers was like 1900000090 so i looked and i had the force_full_redraw on, after i corrected this, the game runs smooth.
It's something else. I have force_full_redraw=false, and I get it too.
I found it last night at 3am to be the code that switches the train window between 'refit button' and 'turn around' button. When that is disabled, the 100% CPU program is solved :D. As we speak a solution is being worked on. But please post bugs (also) on the SourceForge Bug Tracker!!!!
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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Darkvater
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Post by Darkvater »

Bug has been fixed.
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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norfolksouthern37
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Post by norfolksouthern37 »

what casued the newpaper date to go into the 199999999990 range???
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Darkvater
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Post by Darkvater »

norfolksouthern37 wrote:what casued the newpaper date to go into the 199999999990 range???
I think you had an oldstyle newspaperdate.
There are 2 types of dates. 1 normal dates, as we know it, and 2 Transport Tycoon dates.

For example: TTD: 20000 is Normal: 1975 jan 23 (something like that).

In earlier versions, dates were set using TTD dates, but that changed. But if you had in you .cfg file, a TTD date, then it got screwed up, hence 199999999990
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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