Network !Desync after 1-10 minutes

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Silver
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Engineer
Posts: 16
Joined: 10 May 2004 09:41

Network !Desync after 1-10 minutes

Post by Silver »

How is it fixable?

Thx in advance for any info.
Znake
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Engineer
Posts: 12
Joined: 08 May 2004 21:19

Post by Znake »

Finally someone with the same problem... but then again, I have the same situation: no sollution. :(

Do you have this problem with Original patched TTD? In a two player game (setting easy but without AI competitors) I can build about 5-8 trains and then it kicks other player out. No matter if it's IPX or TCP.
Silver
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Engineer
Posts: 16
Joined: 10 May 2004 09:41

Post by Silver »

I doubt it has something to do with the passing of years, but more with if there is like multiple trains running and stuff; as if the connection can't keep up and 'desyncs'. This would mean that with our broadband connections and 2 players (we both had 33kb/s upload) isnt enough!

I tried 3 custom and 'improved' vesions of OpenTT next to the orignal 0.3.1
Vurlix
OpenTTD Developer
OpenTTD Developer
Posts: 122
Joined: 07 Mar 2004 01:54

Post by Vurlix »

Multiplayer is NOT a supported feature at this point. DO NOT USE IT -- YOU WILL EXPERIENCE PROBLEMS IF YOU DO.

On a side note, OpenTTD network requirements are very low. It works fine on any connection, even 28.8 modems.
http://sf.net/projects/openttd/
Post all your patches and feature requests here.
Silver
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Joined: 10 May 2004 09:41

Post by Silver »

:cry:
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