Bumpblocks

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Colonel Sheperd
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Bumpblocks

Post by Colonel Sheperd »

i'm planning a little project for "bumpblocks"* at the end of the track, but can someone please give me the rail sprites?
*Check the attachment if you don't know what i mean
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Post by ChrisCF »

The terms you're looking for are:

"buffers" : the thing that stops trains running off the end of the track
"buffer stop" : where the track ends with a buffer, as in your pic. :)

I'm not sure whether they'd be implementable in TTD though, since IIRC the game doesn't know when a bit of track is the end of the line or not.
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Post by Colonel Sheperd »

and the cantenery system?
they stop at the end of a line :roll:
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Post by ChrisCF »

Unless you hadn't noticed, the catenary is just superimposed onto the normal tracks. There's no special end graphic for them (check if you like).
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Post by Endre »

Good idea.
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Re: Bumpblocks

Post by Purno »

simmer wrote:i'm planning a little project for "bumpblocks" at the end of the track,
I really like the idea!
simmer wrote:but can someone please give me the rail sprites?
Rail sprites are in the original TT(D) files aren't they?
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Post by Szappy »

This is a very good idea, but I doubt you can do it.
Of course you can draw the sprites, but the game will never know where to place them, because it does not 'know' where a track ends.
To include a patch feature for this is IMHO "too much work for too little benefit".
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Post by Purno »

Szappy wrote:To include a patch feature for this is IMHO "too much work for too little benefit".
And what if the buffer is a building?
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Post by Szappy »

Purno wrote:And what if the buffer is a building?
The towns would build them all over...
BTW how would you build a building? Players don't have control over them...
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Post by Purno »

Szappy wrote:
Purno wrote:And what if the buffer is a building?
The towns would build them all over...
BTW how would you build a building? Players don't have control over them...
Add a new building

- Player HQ is a building
- Depots are kind of buildings
- Stations are kind of buildings

Maybe it can work this way :?
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Post by Szappy »

Purno wrote:Add a new building
I think this still fits into the 'adding a patch feature' category, or have I misunderstood you?
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Post by Purno »

Szappy wrote:
Purno wrote:Add a new building
I think this still fits into the 'adding a patch feature' category, or have I misunderstood you?
Yeah it is, but it's another way to add this feature, which could be less work.
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Post by Dinges »

What about the way mb did it with the signal boxes :?:, we can do it the same way :!:
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Post by Purno »

Dinges wrote:What about the way mb did it with the signal boxes :?:, we can do it the same way :!:
But then it would be a station, wouldn't it?
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Post by Saskia »

Hm, the idea of this buffer stops is nice, but not in this way. Think about it: do you have tracks that suddenly ends? No. *g* So don't think about positioning stoppers at the track ends as building, or any other ways.

We only have terminus stations. So what about including the buffer stops in station graphics? A station without stoppers, a station with them on one end, and another station with them on the other end :wink:
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Post by Purno »

/me think that's the idea!!!

But who is gonna draw these buffers?

/me thinks me knows the answer :?
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Post by Colonel Sheperd »

@chriscf: and what about trains, they know where a track ends, otherwise they would drive of the track

@Purno: don't worry, i'm willing to draw them :wink:
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Post by Born Acorn »

that is defined by the tile tpe, but there is no 'track end' tiletype, so in the end, all tracks would have a buffer
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Post by Colonel Sheperd »

so, it is not possable :(
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Post by ChrisCF »

simmer wrote:@chriscf: and what about trains, they know where a track ends
No they don't. They stumble across the end of a track and turn around. If they knew where the end of the track was, they wouldn't run into it in the first place ;)
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