Rusty and worn out vehicles

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Raichase
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Post by Raichase »

And with cool things like Newstations, and new wagons coming into the patch, there just isn't the room! Thats why I usually only use MB Graphics... I figure, if he has enough sprites to get them to work, then it should work no problems for me...

Ehh, it would be nice to see graffiti (sp?) and whatnot on the trains (especially inter-city trains), but if it means losing *new* things, then I have to say I'm against it.
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Post by JenovaUK »

Does anyone actually know how many sprites that you can have active at once? Perhaps someone could design a set that has close to a million or more sprites and a "intelligant" error to tell you where it stops loading the sprite numbers. That way if each machine can load a different number of sprites depending on power, we'd know. It would also let set desigers know how many graphics they can have. :D
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Post by Rob »

According to the Patchman the spritelimit is 11500 or something.

http://www.tt-forums.net/viewtopic.php?p=99684#99684
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Post by eis_os »

:? Could users learn to use the features TTDPatch provides :?:
New Graphic Status shows:

Number of files: ##
Total number of Sprites: ######
Active Sprites: ##### (11,483 max)
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Post by orudge »

This has probably been mentioned before, but what exactly is limiting the sprites? 11,483 seems quite an odd number, and doesn't appear to be aligned to any particular boundary, so why that number?
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Post by Patchman »

We have 14 bits for the sprite numbers at the moment. With quite a lot of work it might be possible to extend it to 16 bits, but otherwise:

11483 = 16383 - 4900 (which are the sprites used by TTD)
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Post by krtaylor »

Hmm. Increasing it to 16 bits would give us as many as we could likely ever use. I imagine we'll need this at some point.
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Post by Lilman424 »

Amusingly, according to my prime calculator, 11483 is prime, too :P
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Post by Raichase »

Lilman424 wrote:Amusingly, according to my prime calculator, 11483 is prime, too :P
You have too much time on your hands. Also, Josef, I can imagine Michael will be banging down your door one day, looking for more sprites :)). Well, we have *enough* at the moment (I see very few people having problems with the limit), so unless we really need more, nobody has to worry about it...

Cheers.
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Post by krtaylor »

I would put "more sprites" as the most important major TBD. There are some smaller issues that Josef is working on which should come first, but the sprite limit will probably be the next major requirement, and as it will take a good bit of work it would seem reasonable to start on it before it is absolutely required. Although, I had hoped that FIFO loading would occur at some point, I still find the queuing requirement to be aggravating.
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Post by Raven »

But by replacing the sprites if the tycoon grf files you waste no space, so it could be possible to make more sprites available. Just think about the sheer number of 'normal wagons' these full conversion sets ignore.
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krtaylor
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Post by krtaylor »

No, replacing the unused normal sprites doesn't do it, because the normal sprites already count toward the limit. That's been thought of before, I think, and is already in use.
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Post by Raven »

but, i think we're not talking about Id's but about sprites, right?
I was wrong, heh
But does a set use 11000 graphics (the limit)???
that's 1375 sets of 8 views.
Maybe just loading a single set before loading....
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Post by krtaylor »

Well... I guess you'd have to get an answer from Josef.
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