Rusty and worn out vehicles
Moderator: Graphics Moderators
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
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And with cool things like Newstations, and new wagons coming into the patch, there just isn't the room! Thats why I usually only use MB Graphics... I figure, if he has enough sprites to get them to work, then it should work no problems for me...
Ehh, it would be nice to see graffiti (sp?) and whatnot on the trains (especially inter-city trains), but if it means losing *new* things, then I have to say I'm against it.
Ehh, it would be nice to see graffiti (sp?) and whatnot on the trains (especially inter-city trains), but if it means losing *new* things, then I have to say I'm against it.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Does anyone actually know how many sprites that you can have active at once? Perhaps someone could design a set that has close to a million or more sprites and a "intelligant" error to tell you where it stops loading the sprite numbers. That way if each machine can load a different number of sprites depending on power, we'd know. It would also let set desigers know how many graphics they can have. 

According to the Patchman the spritelimit is 11500 or something.
http://www.tt-forums.net/viewtopic.php?p=99684#99684
http://www.tt-forums.net/viewtopic.php?p=99684#99684
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around


New Graphic Status shows:
Number of files: ##
Total number of Sprites: ######
Active Sprites: ##### (11,483 max)
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


Hmm. Increasing it to 16 bits would give us as many as we could likely ever use. I imagine we'll need this at some point.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
- Contact:
You have too much time on your hands. Also, Josef, I can imagine Michael will be banging down your door one day, looking for more spritesLilman424 wrote:Amusingly, according to my prime calculator, 11483 is prime, too

Cheers.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
I would put "more sprites" as the most important major TBD. There are some smaller issues that Josef is working on which should come first, but the sprite limit will probably be the next major requirement, and as it will take a good bit of work it would seem reasonable to start on it before it is absolutely required. Although, I had hoped that FIFO loading would occur at some point, I still find the queuing requirement to be aggravating.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
No, replacing the unused normal sprites doesn't do it, because the normal sprites already count toward the limit. That's been thought of before, I think, and is already in use.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Well... I guess you'd have to get an answer from Josef.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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