odisseus wrote: 20 Apr 2025 18:26
If it's proven to work and it's not overly complicated, I'm all for it. By the way, how does the game determine the company value and the price of stocks?
I don't know the details, because It's been years since I played it, decades even, and RT3 does not work reliably on modern hardware. However here is the gist of it.
1. The CEO and the company are two distinct entities. You can even start multiple companies if you so choose, unless a scenario forbids it. CEO has a starting capital of X, which is debt-free.
2. When starting a company, you can choose how much CEO's and outside capital to use. This sets what % of stock the CEO will own. Usually it is about 10% to 90% CEO/Outside
3. Only CEO can buy or sell stock in his name. CEO gets a salary every year from the companies he runs.
4. If the share price goes above a certain value from its base, then a stock split happens, where the number of shares in circulation goes up by a factor of X and the share price drops by a factor of X. That way, the game makes sure that the stock price per share does not go too high. I think a merge can happen as well, but I honestly don't remember.
5. Company book value, as far as I can tell, is [value of all assets + cash on hand - debts].
6. CEO can buy stock at any time ( either with his cash, or on credit ) in lots of, I think 1000. Each purchase increases stock price temporarily ( for a few months ), from where it tapers off back to its base. Likewise - each time a sale happens, the stock price drops temporarily and then tapers off to the base price.
7. The game tracks the number of stocks in circulation by having an "Outside Investors" as sink.
8. Company can buy stock back, which bumps its price, and issue stock, which dilutes it. Only stock owned by "Outside investors" can be bought back, and the less of it there is, the more expensive it gets. There are also limits on stock issuing - i think it can be done no more often than once per year and no more than 10% of company value.
There are no loans in RT3. Borrowing money is done via Bonds - which are, essentially, the same, but _must_ be bought back when they are due. However.
1. Bonds have interest based on the company bond rating at the moment of issue. Rating - top to bottom is AAA, AA, A, BBB, B, B, C, and Junk.
2. Each bond taken lowers bond rating and increases the interest rate.
3. Bond rating is also tied to company performance, but I don't recall how.
4. Bonds, I think, have a 10-year repurchase period.
5. A company can issue any number of bonds, provided it has the rating and assets to pay the interest.
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In context of TTD, from the top of my head.
1. We don't make a distinction between CEO and their company, treating them as one entity.
2. The company starts with one $100.000 bond and "loan interest rate" of, well, interest rate and 20 year repurchase time ( difficulty setting(?))
3. The company starts with AA bond rating ( after all, one bond is taken )
4. The company owns 100% of its stock.
During the game
1. The CEO may issue bonds, or opt-in to issue stock.
2. Bonds or stock issued are slowly bought by "Outside Investors", providing a steady stream of capital for the company.
3. As long as it is available, other players may also buy such bonds and/or stock.
4. When issuing stock - we can assume $1 of company value is 1 share, and the company may try to inflate this when issuing stock at, say, +20% of its value. The more over-/under-valued stock is, the slower/faster it sells to outside investors.
4a. initial issue _sets_ stock value, subsequent issuing _dilute_ it, buying stock back increase it.
5. On stock market - companies can buy back their own stock and bonds ( buying bonds early incurs extra cost ) and can buy stock and bonds of other companies. Provided some is for sale (essentially, some is held by "outside investors" or other players offered it for sale )
6. Each time stock is purchased, its value is bumped up and tapers off over time. Likewise, each time stock is sold its value drops and slowly goes up over time.
7. A company may be bought and taken over if a single entity has more than 50% of its shares. If it happens to a player by an AI in single player, its game over. In multiplayer, they are bumped to spectators and can start a new company.