AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

AuzTownSetIndv14

Auz Town Commercial Set v14
Here where I'm up to with this set.

The idea of this set is it randomly places these items in towns and cities which than allows that place to accept a variety of cargos.

They add to the population of each town and city and produces Passengers and Mail. I belive there is a code that will allow them to produce some cargos, but I still using NML 5.3 and Windows 7 and got no intention to upgrade. I added the source and if any one wants to recode them they welcome to do so.

If there is any building you do not want in your game just go to "Set Parameters" in the NewGRF Settings and disable them.

Hope you like.

Now I going to working on a project I started many many years ago .. that is a Industry set based mainly on farming.

EDIT:
I meant to put the information on these sets over in my Industyry forum :oops: :roll: . Any future updates to these I hope that is where they will be.
Attachments
AuzTownSetIndv14.grf
(2.81 MiB) Downloaded 44 times
AuzTownSetIndv14source.rar
(3.26 MiB) Downloaded 27 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
RoyalExamination9410
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Re: AuzObjects

Post by RoyalExamination9410 »

These buildings are actual houses not industry pieces? No wonder I couldn't find them when testing it in scenario editor but saw them build when expanding towns
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GarryG
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Re: AuzObjects

Post by GarryG »

RoyalExamination9410 wrote: 23 Feb 2025 02:38 These buildings are actual houses not industry pieces? No wonder I couldn't find them when testing it in scenario editor but saw them build when expanding towns
Maybe I should have called them "AuzTownHouse Set".

I sent a PM to 3IFF see if he can send me cargos codes to what he is working on so that I can add these to this set. But 3iff don't own a computer so have wait till he gets chance to visit a library or someone who does.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
RoyalExamination9410
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Re: AuzObjects

Post by RoyalExamination9410 »

Oh ok then. Wondering if these houses destroy themselves if the town grows? Haven't tried this in a long term game yet
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GarryG
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Re: AuzObjects

Post by GarryG »

RoyalExamination9410 wrote: 23 Feb 2025 07:20 Oh ok then. Wondering if these houses destroy themselves if the town grows? Haven't tried this in a long term game yet
They shouldn't as I included this line in the code.
building_flags: bitmask(HOUSE_FLAG_PROTECTED);
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

GarryG wrote: 23 Feb 2025 11:04 Oh ok then. Wondering if these houses destroy themselves if the town grows? Haven't tried this in a long term game yet
I intend to do some from the old buildings I did from the Old West.
Old West.png
Old West.png (51.29 KiB) Viewed 6617 times
But would like these to be replaced from the early 1920s as the game progresses with something else.

But been awhile before I will try this idea.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzBoatingObjectsV6

SUBJECT: Added more sail boats.

Added a variety of colours to the hauls of some sailboats.
sail boats.png
sail boats.png (22.49 KiB) Viewed 6319 times
They are random multi-select with 9 to choose from.

There are single boats and there are 2 boats.

You will find them in the menu "Small Boats".

I had a go making some with spinnakers but failed. I hope to try again with that idea in the future.

Enjoy
Attachments
AuzBoatingObjectsV6.grf
(3.07 MiB) Downloaded 34 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
ebla71
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 01 Mar 2025 01:51 Added more sail boats.
"Boating, Camping, Fishing ..." :lol:
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GarryG
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Re: AuzObjects

Post by GarryG »

ebla71 wrote: 01 Mar 2025 14:59 "Boating, Camping, Fishing ..."
Would have been a good object set with that name but we often think of good idea when to late.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzFarmObjectsV43

Subject: Added a Shearing Shed.

This shearing shed is based on one at a town called Hay which is located in New South Wales Australia.
shearing sheds.png
shearing sheds.png (66.39 KiB) Viewed 4214 times
There is no room left in this object set for any more items.

My dream it to re-make many of the crops and animate them. Have wheat crops in several stages .. plowed field, growing and green, died of read to harvest, and after it been harvested.

Like to do similar to other crops but no idea when I will have time to do this. When I do do this it will be a totally new Farm Object set to replace this exsisting one.

Here the game file and the source. Enjoy
Attachments
AuzFarmObjectsV43.grf
(16.31 MiB) Downloaded 38 times
AuzFarmObjectsV43Source.rar
(23.4 MiB) Downloaded 22 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
RoyalExamination9410
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Re: AuzObjects

Post by RoyalExamination9410 »

Hey Garry I have a question. Is it normal for newly auto generated industries to build over my object pieces? Had a newly generated industry demolish half an airport hangar and some taxiway pieces from my eyecandy airport.
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GarryG
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Re: AuzObjects

Post by GarryG »

RoyalExamination9410 wrote: 24 Apr 2025 07:04 Hey Garry I have a question. Is it normal for newly auto generated industries to build over my object pieces? Had a newly generated industry demolish half an airport hangar and some taxiway pieces from my eyecandy airport.
It depends how the person coded the object sets.

Looking at my Farm Objects one of them has this line.

Code: Select all

object_flags:           bitmask(OBJ_FLAG_ANIMATED, OBJ_FLAG_NO_FOUNDATIONS, OBJ_FLAG_REMOVE_IS_INCOME, OBJ_FLAG_ALLOW_BRIDGE, OBJ_FLAG_ANYTHING_REMOVE);
To stop the object from being removed the "OBJ_FLAG_ANYTHING_REMOVE" needs to be changed to "OBJ_FLAG_IRREMOVABLE"

If use "OBJ_FLAG_IRREMOVABLE" Object cannot be removed with the normal dynamite tool. In OpenTTD you can only remove the object with the magic bulldozer cheat, in TTDPatch you can remove it by holding ctrl while using the bulldozer tool. The cost of removing this object is multiplied by 25.

Problem being if you accidently place a object in wrong place or want to change it you need the magic bulldozer each time.

It a problem with the multi select objects.

Wonder what you and other think?

Should all object coding be changed so industrries and town can not remove your objects, but put up with the magic bulldozers?

The Industry set I been making I plan to desig it so it does not place it self on the map but you have to place them all your self at a minium cost.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote: 24 Apr 2025 11:13 Should all object coding be changed so industrries and town can not remove your objects, but put up with the magic bulldozers?
My personal view, no.
I find that extremely annoying.
I must say though, that I dont allow towns building roads and new industries can only be funded, so I never have the issue with my objects being replaced.
It a problem with the multi select objects.
This is the major thing why it should not be changed ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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belgi
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Re: AuzObjects

Post by belgi »

I see, Garry, that you are running like a well-oiled machine! That's good! I like to look here and observe your creative activity. But I can't manage to incorporate it into the game! :-D
But I have to say: compliments, sir! Beautiful work! Thanks for that ;-) :bow:

Have a nice day everyone
Belgi 8-)
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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 24 Apr 2025 13:46 My personal view, no.
I find that extremely annoying.
It even worse when we code these and go to test them. Having to magic bolldoze them each time.
Be nice if there was a command so industries and towns would not destroy them but the play can.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Quast65
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Re: AuzObjects

Post by Quast65 »

I think it just depends on your playstyle.

If you are a eyecandy player, you mostly will have anything, that can demolish objects, off.

If you are a game/economy player, you mostly wont have time to bother with eyecandy.

Just be sure to not mix the two styles ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
RoyalExamination9410
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Re: AuzObjects

Post by RoyalExamination9410 »

Yeah for me I just find it annoying that landscapes I spent time on ruined due to new industries.
GarryG wrote: 24 Apr 2025 23:07
Quast65 wrote: 24 Apr 2025 13:46 My personal view, no.
I find that extremely annoying.
It even worse when we code these and go to test them. Having to magic bolldoze them each time.
Be nice if there was a command so industries and towns would not destroy them but the play can.
I second that.
GarryG wrote: 24 Apr 2025 11:13
Problem being if you accidently place a object in wrong place or want to change it you need the magic bulldozer each time.
I use magic bulldozer in my games a lot, removing industries from my eyecandy builds on maps.
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Quast65
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Re: AuzObjects

Post by Quast65 »

RoyalExamination9410 wrote: 24 Apr 2025 07:04 Is it normal for newly auto generated industries to build over my object pieces?
I asked over at Discord and this could possibly be a bug.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
RoyalExamination9410
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Re: AuzObjects

Post by RoyalExamination9410 »

Quast65 wrote: 25 Apr 2025 10:17
RoyalExamination9410 wrote: 24 Apr 2025 07:04 Is it normal for newly auto generated industries to build over my object pieces?
I asked over at Discord and this could possibly be a bug.
Oh ok then.
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