OpenTTD 14 Released!
Moderator: OpenTTD Developers
OpenTTD 14 Released!
Welcome to 14.0!
OpenTTD’s first release was in March of 2004. Now twenty years later, we are proud to present to you: release 14.0.
And boy, what a release it is. Do I dare to say: this has been the biggest release yet?
Sometimes people try to tell us OpenTTD is dead. Well, 14.0 shows you it really isn’t. There are so many new goodies in 14.0, that I don’t even know where to start! Let’s go over a few, just to get you a feel for what to expect when you launch OpenTTD 14.0.
Read more about this major release! https://www.openttd.org/news/2024/04/13/openttd-14-0
OpenTTD’s first release was in March of 2004. Now twenty years later, we are proud to present to you: release 14.0.
And boy, what a release it is. Do I dare to say: this has been the biggest release yet?
Sometimes people try to tell us OpenTTD is dead. Well, 14.0 shows you it really isn’t. There are so many new goodies in 14.0, that I don’t even know where to start! Let’s go over a few, just to get you a feel for what to expect when you launch OpenTTD 14.0.
Read more about this major release! https://www.openttd.org/news/2024/04/13/openttd-14-0
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- andythenorth
- Tycoon
- Posts: 5667
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: OpenTTD 14 Released!
\o/
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- JohnFranklin523
- Traffic Manager
- Posts: 180
- Joined: 15 Mar 2022 13:01
- Location: Shandong, China (may go to UK for further study)
- Contact:
Re: OpenTTD 14 Released!
[claps]
Leaping Liu Never Dies
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
Re: OpenTTD 14 Released!
Wow. Reading about the new ship pathfinder, the road vehicle unbunching order, the social media integration, the changing date (and time) progression feature... I'm impressed. Last I looked, thought RoadTypes was enough of a revolution (even arguably the end of it, having seen the game from 13 years ago), I guess I was wrong.
Haven't had the game installed on this computer (after it was freshly re-installed like 2 years ago - though amazingly I still have the saves from like a whole decade ago along with all the ye olde manually-downloaded GRFs and whatnot XD), do people recommend downloading and installing it (semi-)manually like the old times or is installing from steam better ? As much as I'd like to reach deep inside the game files, I suppose cleaning some space on the computer (by not keeping all the old stuff I'd be too confused to figure to keep working on anyway) would be good...
Haven't had the game installed on this computer (after it was freshly re-installed like 2 years ago - though amazingly I still have the saves from like a whole decade ago along with all the ye olde manually-downloaded GRFs and whatnot XD), do people recommend downloading and installing it (semi-)manually like the old times or is installing from steam better ? As much as I'd like to reach deep inside the game files, I suppose cleaning some space on the computer (by not keeping all the old stuff I'd be too confused to figure to keep working on anyway) would be good...
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
Re: OpenTTD 14 Released!
I recommend using your operating system's package manager. If you're stuck with a deficient OS that doesn't have one out of the box, try using Homebrew or Chocolatey.
My add-ons: • AdmiralAI fix • Persistence for vehicle evolution lines
My pictures: • The animation thread
My pictures: • The animation thread
Re: OpenTTD 14 Released!
If you have Steam and are happy using that, you might as well. It will keep the game updated automatically.
Unless it's a "rolling release" operating system, that won't have 14.0 for a long time.
He's like, some kind of OpenTTD developer.
Re: OpenTTD 14 Released!
It'd sure be a weird feeling to install a game from Steam yet barely using it but to update things Such be the change of times...
Well aware of the latter for Windows, am just wondering if there's a more official way of doing it (which I suppose Steam is one of them at this point).
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
Re: OpenTTD 14 Released!
There's no preferred way - use whatever makes you happiest.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: OpenTTD 14 Released!
Or as we Gentooers say: "If it moves, compile it!"
This time I downloaded the zip archive rather than the xz, though
Thanks to the team for a wonderful release.
- kkidslogin
- Engineer
- Posts: 23
- Joined: 01 Feb 2024 21:02
- Location: Tal'dorese Empire
Re: OpenTTD 14 Released!
Wonderful! Big thank-you to the devs for these spectacular features.
Certified forum helper ©. Also active in the Scratch forums, where I have over 2300 posts as of the last count.
Played OpenTTD since 1.4.4
Played OpenTTD since 1.4.4
Re: OpenTTD 14 Released!
Been trying the new scaled time feature - really nice to see time marching at a slower pace while busily building. Used to build things when paused, I guess they're no more. Gonna need a while to figure out the best settings, though.
Can confirm the new ship pathfinder works excellently as well.
Installing from Steam, the game still reads my old game files in Document folder so... hurrah ?
Now, to find enough free time to actually play a game long enough and satisfying enough...
Can confirm the new ship pathfinder works excellently as well.
Installing from Steam, the game still reads my old game files in Document folder so... hurrah ?
Now, to find enough free time to actually play a game long enough and satisfying enough...
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
Re: OpenTTD 14 Released!
Hello
Having in the settings: "Environment - Time - Timekeeping - Wallclock". Click on the city name and the city information window will open. For example, the inscription: Town grows every 400 seconds. Is it possible to optionally change seconds to more intuitive minutes
Besides, the version is really groundbreaking
thanks
Having in the settings: "Environment - Time - Timekeeping - Wallclock". Click on the city name and the city information window will open. For example, the inscription: Town grows every 400 seconds. Is it possible to optionally change seconds to more intuitive minutes
Besides, the version is really groundbreaking
thanks
Re: OpenTTD 14 Released!
These feature requests are better posted here: https://github.com/OpenTTD/OpenTTD/discussionstangens wrote: ↑25 May 2024 10:13 Having in the settings: "Environment - Time - Timekeeping - Wallclock". Click on the city name and the city information window will open. For example, the inscription: Town grows every 400 seconds. Is it possible to optionally change seconds to more intuitive minutes
Besides, the version is really groundbreaking
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: OpenTTD 14 Released!
O.K.kamnet wrote: ↑26 May 2024 02:51
These feature requests are better posted here: https://github.com/OpenTTD/OpenTTD/discussions
This can even be calculated, for example, in the script for an opening city window
(400-60 in a loop to the limit, and the counter will get the number of minutes with the rest of the seconds) and assuming some limitation.
But after running openTTD and with the setting: Interface - Time units for timetables = Days . When the timetable is displayed on the vehicle, the setting changes to: Seconds. Is this intentional ?
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