2024: MODERN BUILDING SET BY FRIDAEMON, AEGIR, LUXTRAM & MRSUNMAN (development)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Mrsunman
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Re: FABS: BUILDING SET BY FRIDAEMON & AEGIR (development)

Post by Mrsunman »

You guys should do some more 2x2 buildings, maybe some midrise offices and hotels? :D
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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fridaemon
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Re: FABS: BUILDING SET BY FRIDAEMON & AEGIR (development)

Post by fridaemon »

Mrsunman wrote: 31 Oct 2023 23:48 You guys should do some more 2x2 buildings, maybe some midrise offices and hotels? :D
They are in plan. On first one I started work last week as I saw one developement project in our city :) After 10 years I end up in my work in one month and I'll finally have more time for these projects. Now really.
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22, 06/22 and 05/23.:twisted:
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Mrsunman
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Re: FABS: BUILDING SET BY FRIDAEMON & AEGIR (development)

Post by Mrsunman »

fridaemon wrote: 01 Nov 2023 20:44
Mrsunman wrote: 31 Oct 2023 23:48 You guys should do some more 2x2 buildings, maybe some midrise offices and hotels? :D
They are in plan. On first one I started work last week as I saw one developement project in our city :) After 10 years I end up in my work in one month and I'll finally have more time for these projects. Now really.
sounds great! you could try what i did with bypassing the height limit on sprites, which could make your building set unique.
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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Mrsunman
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Re: FABS: BUILDING SET BY FRIDAEMON & AEGIR (development)

Post by Mrsunman »

Just thought, but would you guys be able to do scaffold towers for construction sites similar to the residency pieces you made? They could work very nicely in construction areas. :D
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
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Aegir
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Re: FABS: BUILDING SET BY FRIDAEMON & AEGIR (development)

Post by Aegir »

Mrsunman wrote: 01 Nov 2023 21:57
fridaemon wrote: 01 Nov 2023 20:44
Mrsunman wrote: 31 Oct 2023 23:48 You guys should do some more 2x2 buildings, maybe some midrise offices and hotels? :D
They are in plan. On first one I started work last week as I saw one developement project in our city :) After 10 years I end up in my work in one month and I'll finally have more time for these projects. Now really.
sounds great! you could try what i did with bypassing the height limit on sprites, which could make your building set unique.
We're already using that trick with the 2x2 buildings, I'm the one who taught that trick to you in the first place on Discord :wink:.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

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14:41 <Aegir> orudge: I can!
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Mrsunman
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Re: FABS: BUILDING SET BY FRIDAEMON & AEGIR (development)

Post by Mrsunman »

Aegir wrote: 04 Dec 2023 09:00
Mrsunman wrote: 01 Nov 2023 21:57
fridaemon wrote: 01 Nov 2023 20:44
They are in plan. On first one I started work last week as I saw one developement project in our city :) After 10 years I end up in my work in one month and I'll finally have more time for these projects. Now really.
sounds great! you could try what i did with bypassing the height limit on sprites, which could make your building set unique.
We're already using that trick with the 2x2 buildings, I'm the one who taught that trick to you in the first place on Discord :wink:.
yes, I did try it on a newgrf I was making, it could be something good for your set, as I would love to see some megatall buildings in your style :D
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
Samli
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Re: FABS: BUILDING SET BY FRIDAEMON & AEGIR (development)

Post by Samli »

fridaemon wrote: 05 Oct 2021 20:19 ...

Image
frbs.png

...
On the bottom right you can see 2 similar stadiums (in red-blue and in green colour). Several years ago, I drawed this stadium. This stadium was my hometown's old football stadium, now its destroyed and a new one built there. For the memory of this stadium, keep it ONLY red-blue color, please :)

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fridaemon
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Re: FABS: BUILDING SET BY FRIDAEMON & AEGIR (development)

Post by fridaemon »

the
Samli wrote: 27 Aug 2024 21:57
On the bottom right you can see 2 similar stadiums (in red-blue and in green colour). Several years ago, I drawed this stadium. This stadium was my hometown's old football stadium, now its destroyed and a new one built there. For the memory of this stadium, keep it ONLY red-blue color, please :)
Don't worry, no stadiums will be there ;)
Buildings for this set are mostly done, thanks to Luxtram and Mrsunman there will be much more buildings :) Now I focus on buildings for town zones 0,1.
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22, 06/22 and 05/23.:twisted:
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Mrsunman
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Re: FABS: BUILDING SET BY FRIDAEMON & AEGIR (development)

Post by Mrsunman »

fridaemon wrote: 28 Aug 2024 07:34 Don't worry, no stadiums will be there ;)
Buildings for this set are mostly done, thanks to Luxtram and Mrsunman there will be much more buildings :) Now I focus on buildings for town zones 0,1.
Hey, if you want, I could lend you over the SC4 assets I've been making, there's at least 50 houses, and I'm sure they'd look lovely in your set. :mrgreen:
Simcity 4 asset pack [ON HOLD] : viewtopic.php?t=91847&start=20
MMS object set [FILES AVAILABLE] : viewtopic.php?t=91903
TTDmas 2024 object set [WIP] :viewtopic.php?p=1272351#p1272351
Winner of the SOTM: 9/24
All my assets are GPL-2

To do list:
- Hutt housing objects
- Hutt road set and objects
- Hutt parks
desertbus95
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Re: FABS: BUILDING SET BY FRIDAEMON & AEGIR (development)

Post by desertbus95 »

Mrsunman wrote: 28 Aug 2024 21:34
fridaemon wrote: 28 Aug 2024 07:34 Don't worry, no stadiums will be there ;)
Buildings for this set are mostly done, thanks to Luxtram and Mrsunman there will be much more buildings :) Now I focus on buildings for town zones 0,1.
Hey, if you want, I could lend you over the SC4 assets I've been making, there's at least 50 houses, and I'm sure they'd look lovely in your set. :mrgreen:
I too would like this, having seen both your work. Thank you for all you've done!
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