[FORK] Dutch Road Furniture for Quast65's RoadSet
Moderator: Graphics Moderators
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
unfortunately, i have not made any graphics yet, so i will need to find out how, but you could take inspiration from how the NAM team did their roundabouts for the game simcity 4:
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Sometimes you have to respect OpenTTD for what it is than try to change it into something that it is not.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
I totally agree, I love using visual hacks to improve the look of the game, but I still try to keep in mind the mechanics of the game.
I would rather that you think about how roundabouts could work in OpenTTD than looking at other games.you could take inspiration from how the NAM team did their roundabouts for the game simcity 4:
At least they should have room for one-way arrows in them, two-way roundabouts are unrealistic (at least for The Netherlands)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
-
- Tycoon
- Posts: 1274
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Similarly in the Czech Republic. I have yet to see a multi-way roundabout.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Well, cant wait for a release, i'd love to see what follows!
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
-
- Traffic Manager
- Posts: 211
- Joined: 14 Nov 2021 06:56
- Location: Canada
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
You'll have to make a fork for that yourself, I have totally no interest in that.RoyalExamination9410 wrote: ↑08 Sep 2023 05:41 Hi could it also be possible to make a version of this object where we can make double carriageways striped like the one in this picture? Would love to make North American freeways using the objects
1. This fork is for Quast65's RoadSet and that doesnt have NA type roads.
2. DUTCH Road Furniture
By the way, what you are requesting is possibly something that is a very good way to get into GRF-creating.
Because all you need is offered by me in my sources.
What you need to do:
1. In the code, change the name and GRF-ID, so that you get an unique GRF. Thats all you need to do to the code.
2. In the graphics, recolor the white lines near the middle to yellow(ish). That is a lot of work (loads of graphics to change), but not rocketscience.
3. Compile the GRF
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
How do I access the code of a newgrf? Im trying to create a fork that adds single lane roads (decorative, of course) so that I can make some for realistic looking intersections.Quast65 wrote: ↑08 Sep 2023 08:42 By the way, what you are requesting is possibly something that is a very good way to get into GRF-creating.
Because all you need is offered by me in my sources.
What you need to do:
1. In the code, change the name and GRF-ID, so that you get an unique GRF. Thats all you need to do to the code.
2. In the graphics, recolor the white lines near the middle to yellow(ish). That is a lot of work (loads of graphics to change), but not rocketscience.
3. Compile the GRF
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
viewtopic.php?p=1263042#p1263042Mrsunman wrote: ↑08 Sep 2023 09:46How do I access the code of a newgrf? Im trying to create a fork that adds single lane roads (decorative, of course) so that I can make some for realistic looking intersections.Quast65 wrote: ↑08 Sep 2023 08:42 By the way, what you are requesting is possibly something that is a very good way to get into GRF-creating.
Because all you need is offered by me in my sources.
What you need to do:
1. In the code, change the name and GRF-ID, so that you get an unique GRF. Thats all you need to do to the code.
2. In the graphics, recolor the white lines near the middle to yellow(ish). That is a lot of work (loads of graphics to change), but not rocketscience.
3. Compile the GRF
You can find the sources of the most current release there (.rar)
The code is the .nfo
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
-
- Traffic Manager
- Posts: 211
- Joined: 14 Nov 2021 06:56
- Location: Canada
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Cool! How should I start with that? Yes I see the link to the source.Quast65 wrote: ↑08 Sep 2023 08:42You'll have to make a fork for that yourself, I have totally no interest in that.RoyalExamination9410 wrote: ↑08 Sep 2023 05:41 Hi could it also be possible to make a version of this object where we can make double carriageways striped like the one in this picture? Would love to make North American freeways using the objects
1. This fork is for Quast65's RoadSet and that doesnt have NA type roads.
2. DUTCH Road Furniture
By the way, what you are requesting is possibly something that is a very good way to get into GRF-creating.
Because all you need is offered by me in my sources.
What you need to do:
1. In the code, change the name and GRF-ID, so that you get an unique GRF. Thats all you need to do to the code.
2. In the graphics, recolor the white lines near the middle to yellow(ish). That is a lot of work (loads of graphics to change), but not rocketscience.
3. Compile the GRF
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Start with changing the graphics, thats most of the work.RoyalExamination9410 wrote: ↑08 Sep 2023 18:03 Cool! How should I start with that? Yes I see the link to the source.
Finding someone to compile the GRF for you (or just search how to compile a GRF using GRFcodec, you wont be the first...) shouldnt be too difficult as no huge changes to the code are required.
Or look here: https://www.tt-wiki.net/wiki/NFOTutorial and here: https://www.openttd.org/downloads/grfco ... ses/latest
By the way, wait just a bit with changing the graphics until I have released Version-2.
As I have made some improvements to make the wideness of the lanes look more even.
Last edited by Quast65 on 09 Sep 2023 08:08, edited 1 time in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
ooh, just looked at the bridges and tunnels, could we have a download?
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Soon...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
As I am busy in the near future with reallife work, I want to first release what I have done so far, so it can be tested.
See first post for Changelog.
MANY MANY THANKS TO OzTrans FOR HELPING ME WITH CODING THE SLOPE-AWARE TILES
Here is the GRF: And the sources:
See first post for Changelog.
MANY MANY THANKS TO OzTrans FOR HELPING ME WITH CODING THE SLOPE-AWARE TILES
Here is the GRF: And the sources:
Last edited by Quast65 on 10 Sep 2023 21:13, edited 1 time in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
LETS GOOO
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
WIP, 2-lane and 3-lane small roundabouts
I've asked JGR if it is possible to make bends/curves one-way too. Will do different "artwork" in the centers, as The Netherlands is famous for their weird artwork inside roundabouts.
Will also see if I am going to do larger versions, but first these...
I've asked JGR if it is possible to make bends/curves one-way too. Will do different "artwork" in the centers, as The Netherlands is famous for their weird artwork inside roundabouts.
Will also see if I am going to do larger versions, but first these...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Thank would be nice, since so far the smallest roundabout which is fully one-way in my opinion is a 5x5 layout as shown below (maybe you can squeezed that into a 5x3 but that's too non-symmetric for my taste ):
- Attachments
-
- roundabout.png
- (583.51 KiB) Not downloaded yet
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Yes, I agree.
But that will also be the biggest one I'll do (the other one will be 4x4 layout)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
-
- Traffic Manager
- Posts: 211
- Joined: 14 Nov 2021 06:56
- Location: Canada
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
So Canada isn't the only place with roundabout decorations: example
Re: [FORK] Dutch Road Furniture for Quast65's RoadSet
Some examples:RoyalExamination9410 wrote: ↑02 Oct 2023 21:30 So Canada isn't the only place with roundabout decorations: example
https://www.google.nl/search?q=rotondek ... 4&biw=1912
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Who is online
Users browsing this forum: Ahrefs [Bot] and 5 guests