[FORK] Dutch Road Furniture for Quast65's RoadSet

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Mrsunman
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

unfortunately, i have not made any graphics yet, so i will need to find out how, but you could take inspiration from how the NAM team did their roundabouts for the game simcity 4:
Image
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by kamnet »

Quast65 wrote: 07 Sep 2023 07:50
Mrsunman wrote: 07 Sep 2023 07:32 maybe add curved roads then? i think maybe a 2x2 and 3x3 would look nice on your roadset :D
Same reason, vehicles look weird on that.
OpenTTD has its limits..
Sometimes you have to respect OpenTTD for what it is than try to change it into something that it is not.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

kamnet wrote: 07 Sep 2023 11:46 Sometimes you have to respect OpenTTD for what it is than try to change it into something that it is not.
I totally agree, I love using visual hacks to improve the look of the game, but I still try to keep in mind the mechanics of the game.
you could take inspiration from how the NAM team did their roundabouts for the game simcity 4:
I would rather that you think about how roundabouts could work in OpenTTD than looking at other games.
At least they should have room for one-way arrows in them, two-way roundabouts are unrealistic (at least for The Netherlands)
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Argus »

Similarly in the Czech Republic. I have yet to see a multi-way roundabout.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

Well, cant wait for a release, i'd love to see what follows!
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by RoyalExamination9410 »

Mrsunman wrote: 07 Sep 2023 05:22 or this:
Image
Hi could it also be possible to make a version of this object where we can make double carriageways striped like the one in this picture? Would love to make North American freeways using the objects
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

RoyalExamination9410 wrote: 08 Sep 2023 05:41 Hi could it also be possible to make a version of this object where we can make double carriageways striped like the one in this picture? Would love to make North American freeways using the objects
You'll have to make a fork for that yourself, I have totally no interest in that.
1. This fork is for Quast65's RoadSet and that doesnt have NA type roads.
2. DUTCH Road Furniture
;-)

By the way, what you are requesting is possibly something that is a very good way to get into GRF-creating.
Because all you need is offered by me in my sources.
What you need to do:
1. In the code, change the name and GRF-ID, so that you get an unique GRF. Thats all you need to do to the code.
2. In the graphics, recolor the white lines near the middle to yellow(ish). That is a lot of work (loads of graphics to change), but not rocketscience.
3. Compile the GRF
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

Quast65 wrote: 08 Sep 2023 08:42 By the way, what you are requesting is possibly something that is a very good way to get into GRF-creating.
Because all you need is offered by me in my sources.
What you need to do:
1. In the code, change the name and GRF-ID, so that you get an unique GRF. Thats all you need to do to the code.
2. In the graphics, recolor the white lines near the middle to yellow(ish). That is a lot of work (loads of graphics to change), but not rocketscience.
3. Compile the GRF
How do I access the code of a newgrf? Im trying to create a fork that adds single lane roads (decorative, of course) so that I can make some for realistic looking intersections.
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

Mrsunman wrote: 08 Sep 2023 09:46
Quast65 wrote: 08 Sep 2023 08:42 By the way, what you are requesting is possibly something that is a very good way to get into GRF-creating.
Because all you need is offered by me in my sources.
What you need to do:
1. In the code, change the name and GRF-ID, so that you get an unique GRF. Thats all you need to do to the code.
2. In the graphics, recolor the white lines near the middle to yellow(ish). That is a lot of work (loads of graphics to change), but not rocketscience.
3. Compile the GRF
How do I access the code of a newgrf? Im trying to create a fork that adds single lane roads (decorative, of course) so that I can make some for realistic looking intersections.
viewtopic.php?p=1263042#p1263042
You can find the sources of the most current release there (.rar)
The code is the .nfo
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
RoyalExamination9410
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by RoyalExamination9410 »

Quast65 wrote: 08 Sep 2023 08:42
RoyalExamination9410 wrote: 08 Sep 2023 05:41 Hi could it also be possible to make a version of this object where we can make double carriageways striped like the one in this picture? Would love to make North American freeways using the objects
You'll have to make a fork for that yourself, I have totally no interest in that.
1. This fork is for Quast65's RoadSet and that doesnt have NA type roads.
2. DUTCH Road Furniture
;-)

By the way, what you are requesting is possibly something that is a very good way to get into GRF-creating.
Because all you need is offered by me in my sources.
What you need to do:
1. In the code, change the name and GRF-ID, so that you get an unique GRF. Thats all you need to do to the code.
2. In the graphics, recolor the white lines near the middle to yellow(ish). That is a lot of work (loads of graphics to change), but not rocketscience.
3. Compile the GRF
Cool! How should I start with that? Yes I see the link to the source.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

RoyalExamination9410 wrote: 08 Sep 2023 18:03 Cool! How should I start with that? Yes I see the link to the source.
Start with changing the graphics, thats most of the work.
Finding someone to compile the GRF for you (or just search how to compile a GRF using GRFcodec, you wont be the first...) shouldnt be too difficult as no huge changes to the code are required.
Or look here: https://www.tt-wiki.net/wiki/NFOTutorial and here: https://www.openttd.org/downloads/grfco ... ses/latest

By the way, wait just a bit with changing the graphics until I have released Version-2.
As I have made some improvements to make the wideness of the lanes look more even.
Last edited by Quast65 on 09 Sep 2023 08:08, edited 1 time in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

ooh, just looked at the bridges and tunnels, could we have a download?
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

Mrsunman wrote: 09 Sep 2023 01:33 ooh, just looked at the bridges and tunnels, could we have a download?
Soon...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

As I am busy in the near future with reallife work, I want to first release what I have done so far, so it can be tested.
See first post for Changelog.

:bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:
MANY MANY THANKS TO OzTrans FOR HELPING ME WITH CODING THE SLOPE-AWARE TILES
:bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:

Here is the GRF:
dutchroadfurniture_vQ65_v002.grf
(1.68 MiB) Downloaded 213 times
And the sources:
SOURCES_DRF_Q65_v002.rar
(3.69 MiB) Downloaded 159 times
Last edited by Quast65 on 10 Sep 2023 21:13, edited 1 time in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Mrsunman »

LETS GOOO
Simcity 4 asset pack: viewtopic.php?t=91847&start=20
MMS object set: viewtopic.php?t=91903
Winner of the SOTM: 9/24
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

WIP, 2-lane and 3-lane small roundabouts
I've asked JGR if it is possible to make bends/curves one-way too.
Example910.png
Example910.png (53.9 KiB) Viewed 7147 times
Will do different "artwork" in the centers, as The Netherlands is famous for their weird artwork inside roundabouts.
Will also see if I am going to do larger versions, but first these...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by ebla71 »

Quast65 wrote: 02 Oct 2023 18:28 WIP, 2-lane and 3-lane small roundabouts
I've asked JGR if it is possible to make bends/curves one-way too.
Thank would be nice, since so far the smallest roundabout which is fully one-way in my opinion is a 5x5 layout as shown below (maybe you can squeezed that into a 5x3 but that's too non-symmetric for my taste :lol: ):

Image
Attachments
roundabout.png
(583.51 KiB) Not downloaded yet
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

ebla71 wrote: 02 Oct 2023 19:28 the smallest roundabout which is fully one-way in my opinion is a 5x5 layout
Yes, I agree.
But that will also be the biggest one I'll do (the other one will be 4x4 layout)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by RoyalExamination9410 »

So Canada isn't the only place with roundabout decorations: example
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

RoyalExamination9410 wrote: 02 Oct 2023 21:30 So Canada isn't the only place with roundabout decorations: example
Some examples:
https://www.google.nl/search?q=rotondek ... 4&biw=1912
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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