Hello Loco Community,
One of the recent updates ( v22.06 I think ) to the OpenLocomotion project has made the requirements for objectData files more restrictive, and some objects such as the Engine Flippers from CLW caused an error when loading a saved game. The Flippers had a max speed cap of 65535mph, which I reduced to 32767 mph (for Hexadecimal reasons). Also the cost was unacceptably low when used by the math loco uses to calculate inflation.
Here are the three Engine Flipper .dat's updated to work in open loco.
Update to Engine Flippers
Moderator: Locomotion Moderators
Update to Engine Flippers
Visit the Directory --> Loco-Dat-Directory
Re: Update to Engine Flippers
I've come across another vehicle with similar problems, the Construction Tool from the Dekosoft Packs. Updated file here:
Visit the Directory --> Loco-Dat-Directory
- norfolksouthern16
- Engineer
- Posts: 120
- Joined: 08 Mar 2020 00:27
Re: Update to Engine Flippers
also seems like TRAM2 has the same problem too
Nathan K5HL Hornsound - viewtopic.php?t=89919
Nathan K5LA Hornsoound - viewtopic.php?t=89925
Nathan P5 Hornsound viewtopic.php?t=91318
Leslie RS3L Hornsound - viewtopic.php?t=89940
Nathan K5LA Hornsoound - viewtopic.php?t=89925
Nathan P5 Hornsound viewtopic.php?t=91318
Leslie RS3L Hornsound - viewtopic.php?t=89940
Re: Update to Engine Flippers
The TRAM2 object file I have has a top speed of 20mph, and a normal cost. You may have a different error, but not the same one I've described above.
Visit the Directory --> Loco-Dat-Directory
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