ufiby wrote: ↑28 Feb 2023 16:51
Funny! I have a question about compatibility with U&RaTT, and others supporting NRT. You have many "hidden" types of roads, there is no need for this, and it will not lead to the best. It is noticeable that many players will face a problem due to the limitation of 64 types. I suggest setting ROAD for all cars by default. Despite the fact that horses and tractors are driving along the highway. It's easier not to follow the reserved paths on the highway. U&RaTT 0.8 compatibility with SUVs will be broken...
It is quite assumptive and judgemental to say, there exists no need for something that other people do without asking why they do it in the first place.
Taking that aside, as far as I remember, hidden roadtypes won't count into the limitation of 64 types.
Personally, I dislike farming tractors clogging the highways. That's one of the reasons I made this set in the first place. And my initial hope (this set was one of the first to be built against NRT) was that many new vehicle sets will pop out, that would be using the NRT feature. As time told, people mostly used NRT to create eyecandy road types, which wasn't what it was created for in the first place. Yet people like eyecandy. And now there is a discussion that 64 road types is not enough.
In my games, I only use a handful of road types, and a handful of newobject sets. I think that's enough, but that only counts for my personal use case. Also I think one set of road types is enough for one game, but that also probably only accounts for me personally
It is of course debatable if all the features of this set are required for every player. That's why I'm happy you stepped up and told me your opinion.
I already thought about a compatibility mode. Good you gave this idea new impetus. (If my sets are prone to something, then it is feature creep
)
PS: In my current game, I still use U&RaTT 0.2
Needless to say I will add compatibility for 0.8 once I can take a look at the types