[NRT]Ufiby's Road, Tram, Trolleybus and Rail track
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- wicket-303
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
I want the High Speed Line to be buildable in 1964.
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
Thank you, it will be fixed as soon as possible
It's not planned yet, it's too early. The development of the NRT is not yet fully completed. Because there are no sprites for the tunnel, etc. I'm afraid the possibility in case of completion of the NRT looks like a completely different one.But for the more important things, it would be nice if you add similar speed settings for roads.
Just you will get used to it. In the future, I will not change the name of the rails, forever. Only if you notice that there are errors and so we fix them.Just some feedback: I think the previous rail naming system made more sense, but that's just my opinion (maybe I'm just used to it) and you may disagree.
In the meantime, we need to think carefully. I don't want a high-speed line to be available until 1970. There are possibilities that I can change the date when the new railway tracks will appearI want the High Speed Line to be buildable in 1964.
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
Hi Ufiby, I love the NewGRFs.
I also think it would be great to start the High Speed Line from 1964. The background being it was in 1964 the first High Speed Rail was launched in Japan. The JapanSet introduces the Shinkansen 0 series in 1964, so having the High Speed Line launch at the time would be great.ufiby wrote: 20 Apr 2021 20:57 In the meantime, we need to think carefully. I don't want a high-speed line to be available until 1970. There are possibilities that I can change the date when the new railway tracks will appear
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
i have to say i really like you mode. but i have encountered with an interesting glitch.

there is no snow at my tunnels o.O

there is no snow at my tunnels o.O
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
Look at your roads, they have no snow at that level as well.Weer wrote: 29 Apr 2021 15:53 i have to say i really like you mode. but i have encountered with an interesting glitch.
there is no snow at my tunnels o.O
There is a particular height where the ground is partially snowy, but buildings or other sprites that are either snowy or not snowy (no in-between like ground) has to pick one or the other. This height level isn't something the .grf author has control over... unless they want to control the entire snow height line.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
yeah. actually. seems so opengfx landscapes not really likes water lvlAegir wrote: 29 Apr 2021 21:27Look at your roads, they have no snow at that level as well.Weer wrote: 29 Apr 2021 15:53 i have to say i really like you mode. but i have encountered with an interesting glitch.
there is no snow at my tunnels o.O
There is a particular height where the ground is partially snowy, but buildings or other sprites that are either snowy or not snowy (no in-between like ground) has to pick one or the other. This height level isn't something the .grf author has control over... unless they want to control the entire snow height line.

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
Has anybody got the 0.1 version of U&RaTT on BaNaNaS ? I can't find it for download.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (16.06.2020)
Aaand... UKRS2 "with fixes" brokeufiby wrote: 09 Mar 2021 14:44
- Feature: Labels for conventional rails are completely redesigned, narrow-gauge rails remain unchanged
- Add: Rail (Dual power)

Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
Hello ufiby.
Your mods are used on JGR Community Servers and I have to say U&RaTT is mesmerizing.
This is a picture I took:

However as you can see on picture, it feels like something is missing. City center roads and sidewalks look empty, bland like lifeless. Do you think a new road type as "city road" with lamp posts, small details and even with eye-candy traffic light posts could be created? What do you say? Urban Metro Rail X Road crosses have nice lamp post model as you can see on right bottom of picture.
Your mods are used on JGR Community Servers and I have to say U&RaTT is mesmerizing.
This is a picture I took:

However as you can see on picture, it feels like something is missing. City center roads and sidewalks look empty, bland like lifeless. Do you think a new road type as "city road" with lamp posts, small details and even with eye-candy traffic light posts could be created? What do you say? Urban Metro Rail X Road crosses have nice lamp post model as you can see on right bottom of picture.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
Is there a particular reason U&RaTT objects aren't available in the Scenario Editor?
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
Have to admit. These trees are missing in the game. Any chance to have them in next update?EG0611 wrote: 14 May 2021 08:19 However as you can see on picture, it feels like something is missing. City center roads and sidewalks look empty, bland like lifeless. Do you think a new road type as "city road" with lamp posts, small details and even with eye-candy traffic light posts could be created? What do you say? Urban Metro Rail X Road crosses have nice lamp post model as you can see on right bottom of picture.
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
I propose to make 0 year city roads as dirt roads in case of tropical climate. Cobblestone roads looks weird surrounded by huts.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
Awesome road set. Everything I'd need was there.
Where do I find the source? It's still GPL3, isn't it? I'd love to add NO_HOUSES to the cemenent concrete road, since there is no road before 1945 with no_houses that looks decent on a brigde. The cement concrete road looks perfect for that job. Or would it be possible, to make that configurable?
Where do I find the source? It's still GPL3, isn't it? I'd love to add NO_HOUSES to the cemenent concrete road, since there is no road before 1945 with no_houses that looks decent on a brigde. The cement concrete road looks perfect for that job. Or would it be possible, to make that configurable?
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
how old is the source? i am teaching myself to code and would like to take a look.Auge wrote: 21 Jun 2021 06:46 Hello
The source is available (in an older state) at Github.
Of course, it is.
Tschö, Auge
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
Hello
Tschö, Auge
Then take a look on the repos frontpage. Currently it tells us that the latest commit was transferred to Github on March, the 14th 2021.bugreporter wrote: 24 Jun 2021 02:55how old is the source? i am teaching myself to code and would like to take a look.
Tschö, Auge
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
thank youAuge wrote: 24 Jun 2021 06:47 Hello
Then take a look on the repos frontpage. Currently it tells us that the latest commit was transferred to Github on March, the 14th 2021.bugreporter wrote: 24 Jun 2021 02:55how old is the source? i am teaching myself to code and would like to take a look.
u-ratt-latest-commit.png
Tschö, Auge
Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
Hello
Tschö, Auge
To correct myself: the date is the date of the commit itself, not its transer/push to Github. It's possible that the push to Github was made later.Auge wrote: 24 Jun 2021 06:47 Currently it tells us that the latest commit was transferred to Github on March, the 14th 2021.
Tschö, Auge
- justaplayer
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
The U&bridges is really good especially the miracle bridge since it looks like a drawbridge and it goes nice with sea level terrain over lakes:
And i also have tiny suggestion...what about a road with a solid line?-
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Re: [NRT]Ufiby's Road, Tram, Trolleybus and Rail track (19.04.2021)
I notice that the tram tracks seem to be missing the loop at the end, any way you could add that in?
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