Gold Rush [32 bpp mod]
Moderator: Graphics Moderators
Re: Gold Rush [32 bpp mod]
I'm glad you got out well and can't wait to witness the size of the big updates.
Re: Gold Rush [32 bpp mod]
Welcome back! Your contributions have been missed.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Gold Rush [32 bpp mod]
Thank you guys! Prepare for big updates and maaany stupid questions from me.
One of the main issues I had ~8 years ago was that I wanted to draw narrow paths that connected the cities rather than wide city streets. And then I realised... I can use different road types now, and even make roads that only cities can build!
Now, I just have to get Eddis "more fine-grained vehicle movement patch" working with the latest release.
One of the main issues I had ~8 years ago was that I wanted to draw narrow paths that connected the cities rather than wide city streets. And then I realised... I can use different road types now, and even make roads that only cities can build!
Now, I just have to get Eddis "more fine-grained vehicle movement patch" working with the latest release.
Re: Gold Rush [32 bpp mod]
We're thrilled to have you. Opening up about your experiences makes you a stronger person. Reflect back, could you have spoken so openly a few years ago? Perhaps not, yet now here you are. That's beautiful, friend!
It's really encouraging to see the number of people in these forums who grew up playing OpenTTD and similar games, and have now turned that into their careers. That's really awesome! What company do you work for? As a Swede, I might know em!Bad_Brett wrote: ↑13 Aug 2020 16:11I've actually been working with real railroad and road construction for 5 yesrs now. I've been focusing mostly on automation, 3D-visualization, VR, scripting and programming. My skill level has drastically improved and I finally feel like I have the ability to pull this off.
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
Re: Gold Rush [32 bpp mod]
My company is called WSP and the HQ is in Canada. I've been working mostly with the new Slussen bus terminal and the new subway lines.
I had the opportunity to attend Autodesk University last year i Las Vegas. I had never been there before, and I was thrilled to finally experience the deserts of Nevada, the golden hills of California and of course, the railroad museum in Sacramento.
Anyway, back to work.
Re: Gold Rush [32 bpp mod]
I live in Barkarby. You better do a good job with the new subway lines, or I'll hold you personally responsible.
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
Re: Gold Rush [32 bpp mod]
Hehe, Ramböll is in charge of that line so i'm innocent.
Re: Gold Rush [32 bpp mod]
This is just a small teaser. Bear in mind that the tiles aren't perfectly aligned. I also plan to release a different grf with grid lines (I know you want them). I hope that eventually you'll be able to turn them on/off, but in the meantime, you'll just have to choose.
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- Traffic Manager
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Re: Gold Rush [32 bpp mod]
So much detail!
Welcome back!
Welcome back!
Re: Gold Rush [32 bpp mod]
Missed you Brett! Good to see you're back. Looking forward to this more than I was before!
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- Blaxlandridge3
- Traffic Manager
- Posts: 187
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Re: Gold Rush [32 bpp mod]
Wow, the colors are much more vibrant! Can't wait to see an official release!
Mac OS sucks.
......If Locomotion can't work on it......
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......If Locomotion can't work on it......
viewtopic.php?f=39&t=87176 : Let's Play Together! US Midwest!
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- NekoMaster
- Tycoon
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Re: Gold Rush [32 bpp mod]
Nice to see this is getting some attention and work again.
I heop that things work out for you buddy, and hopefully this time things will remain stable for you outside of the modding scene.
I heop that things work out for you buddy, and hopefully this time things will remain stable for you outside of the modding scene.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Gold Rush [32 bpp mod]
Thanks everyone! It really means a lot to me.
Right now I'm working hard with finishing the terrain. I'm also converting my old buildings and industries to the new rendering settings and nml 0.5 (There are some really cool features there that I can't wait to try out).
Also, with some great help from Quast65, I've now know enough nfo to create some nice Wild West style stations.
Right now I'm working hard with finishing the terrain. I'm also converting my old buildings and industries to the new rendering settings and nml 0.5 (There are some really cool features there that I can't wait to try out).
Also, with some great help from Quast65, I've now know enough nfo to create some nice Wild West style stations.
Re: Gold Rush [32 bpp mod]
Here's a small update:
Things are going much more smoothly this time around, which makes me really excited. Can't wait to add some trains.
Man, I've missed this.
I've been struggling with the water tiles for some time now. My idea was always to make them really dark blue, but I'm beginning to think that a lighter, more greenish color would actually fit better. What do you think?
Things are going much more smoothly this time around, which makes me really excited. Can't wait to add some trains.
Man, I've missed this.
I've been struggling with the water tiles for some time now. My idea was always to make them really dark blue, but I'm beginning to think that a lighter, more greenish color would actually fit better. What do you think?
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- Traffic Manager
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Re: Gold Rush [32 bpp mod]
Sea is ways better here. But at your sample there is no land. So I cannot say if colours fit better. The reflection on the water looks so natural!
Longer trails?
Longer trails?
Re: Gold Rush [32 bpp mod]
You figured me out. I'm working on the coast tiles right now.perverted monkey wrote: ↑31 Aug 2020 04:41 Sea is ways better here. But at your sample there is no land. So I cannot say if colours fit better. The reflection on the water looks so natural!
Longer trails?
Yeah, this time the ships are going to get much more decent particle effects. I just threw something in to test reflections and to see if OpenTTD actually would allow such a big bounding box, and to my surprise, it did. Obviously there'll be a few graphical glitches but I think that's a price I'm willing pay in this case since 32bpp water looks soo boring.
- Blaxlandridge3
- Traffic Manager
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Re: Gold Rush [32 bpp mod]
Can't wait to see the trains!
Mac OS sucks.
......If Locomotion can't work on it......
viewtopic.php?f=39&t=87176 : Let's Play Together! US Midwest!
Subscribe to meh YouTube --> https://www.youtube.com/channel/UCFaVMm ... JfXVMrYd2A?
......If Locomotion can't work on it......
viewtopic.php?f=39&t=87176 : Let's Play Together! US Midwest!
Subscribe to meh YouTube --> https://www.youtube.com/channel/UCFaVMm ... JfXVMrYd2A?
Re: Gold Rush [32 bpp mod]
Yay, welcome back Brett!
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TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
Re: Gold Rush [32 bpp mod]
Thank you so much!
I'm almost done with the coast tiles now... As you can see, they don't align perfectly at the moment, but hopefully I'll fix that tomorrow.
What do you think? Is the new water color okay?
Full size version:
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