- ChillCore's patchpack has a speed signal. A train that would pass the signal, would get the speed of the signal as max speed, until it passes a signal that allowed another speed. The result was the simulation of a stretch of track with a maximum speed. I found a previous post in this thread asked and awnsered by yourself:
There have been many attempts at speed signals, why specifically that one? What do you want to do that can't be done with assigning speeds to orders as per trunk?
Well, it is much easier to configure just one signal, instead of changing all the order speeds for all trains that pass the bit of track you want a maximum speed for (and having to use waypoints to achieve this for a short bit of track). I have an example: I want my trains to slow down before they enter the station, because of crossings, realism, etc. It would be ideal to just put a signal before the station that slows down every train that passes it, instead of having to put in a waypoint, and setting the lower speed between the waypoint and the station for each train seperately. I hope you understand the gist.
- Spring patchpack has a copy/paste function for copying an amount of tiles and pasting them somewhere else. Very handy for building lots of detailed stations along a train line. It is found here viewtopic.php?f=33&t=45488&hilit=[patch]. I imagine you have heard of it. Could it be implemented in your own patch pack?
Thanks A LOT for the good work, I still love playing the game and appreciate your efforts to keep it alive!