
Australian Railway Tracks
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Re: Australian Railway Tracks
Yeah the depots are a good idea 

Re: Australian Railway Tracks
There is room for a few different depot types .. but first I need to do a few train trips to where there are depots and get photos so see if can make something similar.KeldorKatarn wrote:Yeah the depots are a good idea
At moment only got the same depot shape for Electrics.
I can have up to 15 tracks in my sets which means 15 different styles of depots if like.
These Old depots mainly found at end of branch lines also seen some brick ones, so hope on one of the tracks make a brick one same as these.
Wonder if I could make some of these and add to a Station set or Object set so can have them longer.
EDIT:
The Pioneer line that allows Electrics I search my coding and at moment can not see why it allows that .. I guess it like trying to find something on your desk .. search and search and not find, yet it sitting right in front of you all the time

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Re: Australian Railway Tracks
Yeah it would be neat to have those depot graphics either in the station tiles or as NewObjects.
Re: Australian Railway Tracks
Been having a fiddle with the old depots and making a brick one.
In the mean time the AuzTracks seems to be ok with the brick depot.
Here the GRF is any one like to use. (The issues mentioned early have not been fixed yet).
Also tried to make some Station ones to go with the "AuzWaypointsAndMoreFreightStationsV4". But have a alignment issue to fix. Probably be tomorrow before I get chance to fix that issue.In the mean time the AuzTracks seems to be ok with the brick depot.
Here the GRF is any one like to use. (The issues mentioned early have not been fixed yet).
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Re: Australian Railway Tracks
Hmm.. can't see it. On my end Pioneer and Branch line still have the grey metal depot.
Re: Australian Railway Tracks
Strange that happening .. the "Branch Lines, Crossing Loops and Refuges" tracks should have the brick depot.KeldorKatarn wrote:Hmm.. can't see it. On my end Pioneer and Branch line still have the grey metal depot.
I tested the version I added in previous post and it working ok for me.
Is it possible you accidently copied it into the wrong folder? I've done that silly thing before. (I blame my mouse as it copied things where I told it too, it didn't know I copied to wrong folder).
Cheers
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Re: Australian Railway Tracks
Had another zipped up version of it in the game and OpenTTD refused to load the new one while seeing the old. You have too many versions of your stuff flying around 

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Re: Australian Railway Tracks
Btw the parameters are still a bit messed up.
There is one speed parameter that doesn't do anything while one of them affects two track types.
The speed limit parameters in question are:
Branch Line (no bridges) : This one affects 'Pioneer Lines Low Speed', 'Branch Lines, Crossing Loops and Refuges', and 'Branch Lines, Crossing Loops and Refuges (catenary)'
Crossing Loops and Refuges : This one affects nothing
The depot now works, now that the game actually loads it, I deleted the old version. Awesome looking little thing
Thanks for putting in so much work in all your sets
We'll put them to good use 
There is one speed parameter that doesn't do anything while one of them affects two track types.
The speed limit parameters in question are:
Branch Line (no bridges) : This one affects 'Pioneer Lines Low Speed', 'Branch Lines, Crossing Loops and Refuges', and 'Branch Lines, Crossing Loops and Refuges (catenary)'
Crossing Loops and Refuges : This one affects nothing
The depot now works, now that the game actually loads it, I deleted the old version. Awesome looking little thing



Re: Australian Railway Tracks
My biggest problem with coding is I don't fully understand it very good.KeldorKatarn wrote:Btw the parameters are still a bit messed up.There is one speed parameter that doesn't do anything while one of them affects two track types.The speed limit parameters in question are:
All my work is from other sources that other people have done.
I copy what they did and change references to the graphics and speed and try not to touch anything else.
Searching through the codes to see if I can find what went wrong and what you mentioned:
This gave me a clue .. when I first started to practice doing my own track set .. some of the old coding was left behind that I forgot to change.KeldorKatarn wrote:Branch Line (no bridges) : This one affects 'Pioneer Lines Low Speed', 'Branch Lines, Crossing Loops and Refuges', and 'Branch Lines, Crossing Loops and Refuges (catenary)'
So hoping fixing this will fix the problem .. but before I make it available I will test for a few days and make sure.
Cheers
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Re: Australian Railway Tracks
Yeah no worries it's not a big deal for me at the moment since I set them both to 80 anyway. I MIGHT set one of them to 60 but it's not a real must. So take your time.
Re: Australian Railway Tracks
I found where the speed problem was .. it was in some old code I forgot to change.
For instance: Branch Line (no bridges) should have read "Speed limit on low speed tracks"
But can not find why the "Pioneer Line very low speed" still accepts Electrics .. that one is a mystery at the moment.
If you like to try what I fixed so far .. just copy this over the top of the previous one.
The last few versions here in forum has the Subway Tracks where the one in Bananas does not have these tracks.
For instance: Branch Line (no bridges) should have read "Speed limit on low speed tracks"
But can not find why the "Pioneer Line very low speed" still accepts Electrics .. that one is a mystery at the moment.
If you like to try what I fixed so far .. just copy this over the top of the previous one.
The last few versions here in forum has the Subway Tracks where the one in Bananas does not have these tracks.
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Re: Australian Railway Tracks
Thanks I'll try that one 

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Re: Australian Railway Tracks
Would I be able to get a copy of your depot graphics? I'm trying to make a rail set and I feel like your electric depots are the best ones of any track set! Thanks in advance.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: Australian Railway Tracks
Still haven't found what I done wrong with the Pioneer track that allows electrics. But no real harm there for now,KeldorKatarn wrote:Thanks I'll try that one
Here the source files to what I done so far to AuszTracks.SimYouLater wrote:Would I be able to get a copy of your depot graphics? I'm trying to make a rail set and I feel like your electric depots are the best ones of any track set! Thanks in advance.
In the GRX folder will find sprites to all the Depots.
Use what ever you like.
Cheers
EDIT:
Might help if I add the files too.
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Re: Australian Railway Tracks
Been looking at a idea from "modular Locomotive sheds" .. see supermop at viewtopic.php?f=26&t=48605#p879540
Drive thru depots .. well thought of.
First build the tracks you want and set of reverse switches in front of the Depot.
This is to allow the train after it visits the depot to proceed in same direction it was originally travelling. Than you use the "AuzLocoDepot: Locomotive and Train Depots" from the "AuzWaypointsAndMoreFreightStationsV4" set when I release it here soon. And use the overlap pieces to fill the gap.
The train is entering from the South Western End.
Drive thru depots .. well thought of.
First build the tracks you want and set of reverse switches in front of the Depot.
This is to allow the train after it visits the depot to proceed in same direction it was originally travelling. Than you use the "AuzLocoDepot: Locomotive and Train Depots" from the "AuzWaypointsAndMoreFreightStationsV4" set when I release it here soon. And use the overlap pieces to fill the gap.
The train is entering from the South Western End.
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Re: Australian Railway Tracks
An exits the sheds the North Eastern end.
The roof alignment if slightly out so I fix that and make some of these for the Diesel Loco shed as well.
The shed pieces on there own is the new pieces I be adding.The roof alignment if slightly out so I fix that and make some of these for the Diesel Loco shed as well.
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Re: Australian Railway Tracks
Fixed the roof alignment to the electric sheds.
And now made some for the Diesel Depots.
Train entering middle track from the South West .. depot is actually on the top track. Train exiting from the North East and it has visited the Depot. What you hide under those false roof sections I leave it to your imagination.
And now made some for the Diesel Depots.
Train entering middle track from the South West .. depot is actually on the top track. Train exiting from the North East and it has visited the Depot. What you hide under those false roof sections I leave it to your imagination.
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Re: Australian Railway Tracks
Very nice to see that you are implimenting Supermop's brilliant idea in your set!
A little tip/alternative way:
Place the depot next to the tracks like this: That way you wont get the nasty 90-degree turns like in your first examples of the electric sheds
Also this way you could allow two-way traffic to that depot (in case you only have a single bi-directional main track)
Looks like this in combination with some non-track stuff:

A little tip/alternative way:
Place the depot next to the tracks like this: That way you wont get the nasty 90-degree turns like in your first examples of the electric sheds

Also this way you could allow two-way traffic to that depot (in case you only have a single bi-directional main track)
Looks like this in combination with some non-track stuff:
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Re: Australian Railway Tracks
If you do this please don't just do the diagonal overlays. I find those often less useful than simply the normal overlay where you place a depot station tile and it overlays the one right behind it. the basically the other overlay the modular set does.
Re: Australian Railway Tracks
The advantage of using diagonal overlays is that they wont glitch (or very rarely).KeldorKatarn wrote:If you do this please don't just do the diagonal overlays. I find those often less useful than simply the normal overlay where you place a depot station tile and it overlays the one right behind it. the basically the other overlay the modular set does.
They can then also be used to cover up the rail-switches and/or signals that you may have in front/next to the actual depot. To do that, you sometimes need further reaching overlaps (like the overlaps that have two diagonal extra roofs).
Overlaps that go to the left/right or back/front of a tile will then heavily glitch, these wont.
That said, nothing wrong with your suggestion/request, if you dont mind the occasional glitch. Overlaps to the left/right and front/back of the tile may be usefull (but I wont recommend ones that go further than one-tile overlap to either side).
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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