Yes, I think that's very unlikely to happen.stefino_cz wrote:What do you thing that is unlikely? That someone will add extrazoom into your set?
FIRS Industry Replacement Set - Development
Moderator: Graphics Moderators
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development & Translations
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
Is this list at least updated by you?andythenorth wrote:FIRS breaks compatibility often. I don't mind breaking vehicle sets.![]()
Re: FIRS Industry Replacement Set - Development & Translations
STEL is often specially treated by vehicle sets (gooseneck trailers, heavy flat cars etc), changing it to METL is a very bad idea IMHO. I have better idea: keep STEL and add ALUM cargo to FIRS extreme, you have still empty slot (and you don't mind about breaking compatibility with vehicle sets using GEAR cargo, aren't you?)
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development & Translations
No, I'm banned from the NewGRF wiki.TadeuszD wrote:Is this list at least updated by you?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
So, where can I find up to date list of FIRS cargoes and their parameters important for vehicle sets authors (i.e. cargo classes)?andythenorth wrote:No,...
- stefino_cz
- Transport Coordinator
- Posts: 268
- Joined: 02 Jul 2015 08:05
- Location: Czech Republic
- Contact:
Re: FIRS Industry Replacement Set - Development & Translations
Okay...give one-two year to usandythenorth wrote:Yes, I think that's very unlikely to happen.stefino_cz wrote:What do you thing that is unlikely? That someone will add extrazoom into your set?


Re: FIRS Industry Replacement Set - Development & Translations
Andy took the question a bit too literally, I think.TadeuszD wrote:So, where can I find up to date list of FIRS cargoes and their parameters important for vehicle sets authors (i.e. cargo classes)?andythenorth wrote:No,...
The up-to-date FIRS list of cargoes is obviously in the FIRS repository. Look for a Python file named "cargo<something>.py" iirc, and it's all there.
As for the NewGRF list, Andy can't do it, but every now and then he asks for some else to do it instead. Have a look at the edit history of the page to see when it was last updated. As for being up-to-date, some NewGRF authors don't want non-released information on that page while you do seem to want that included.
Being a retired OpenTTD developer does not mean I know what I am doing.
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development & Translations
Here for unreleased FIRS, which changes often http://bundles.openttdcoop.org/firs/pus ... tml#cargosTadeuszD wrote:So, where can I find up to date list of FIRS cargoes and their parameters important for vehicle sets authors (i.e. cargo classes)?
Here for 'stable' FIRS, but current stable release is FIRS 3 Alpha, which makes nonsense of 'stable', sorry

Classes aren't included there as they're not useful information for a vehicle set author, but labels are there

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
Goods have TOWNGROWTH_WATER effect?
Cargo classes are very useful for vehicle sets, aren't they introduced just for convenient and general vehicle programming?andythenorth wrote: Classes aren't included there as they're not useful information for a vehicle set author, but labels are there
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development & Translations
Town effects stuff is a bit half-assed, both in OpenTTD, and in how FIRS uses itMcZapkie wrote:Goods have TOWNGROWTH_WATER effect?

Classes are a solid way to support unknown cargos.McZapkie wrote:Cargo classes are very useful for vehicle sets, aren't they introduced just for convenient and general vehicle programming?

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
Sometimes the cargo classes contain information not directly available in the code reference/cargo page, for example, if a certain bulk cargo should be carried in open or covered wagon.andythenorth wrote:Classes are a solid way to support unknown cargos.They're not needed in docs for known cargos though
Re: FIRS Industry Replacement Set - Development & Translations
I'm vehicle set author and I disagree with you.andythenorth wrote:Classes aren't included there as they're not useful information for a vehicle set author...
Classes are a solid way to support unknown cargos.They're not needed in docs for known cargos though

Cargo classes is very usefull tool to manage both kinds of cargoes - existing and unknown.

Good example is ordinary open wagon, which can carry all FIRS and ECS cargoes with CC_PIECE_GOODS class except CC_REFRIGERATED and CC_OVERSIZED. This combination supports ~30 different cargoes, but it doesn't need specify ~30 cargo labels. It allows to generate lightweight and easy to configure vehicle set.
Only special cargoes, such as steel (which is traditionally tranported on flatbed wagons instead of covered wagons), must be programmed using specified cargo labels.
Full list of cargoes (including toyland and deprecated cargoes) contains now about 100 labels. This number doesn't break NewGRF cargo table limit (256 items) because of re-using many labels by different industrial sets. I hope, re-using labels will be still good practice in development of industrial sets...

- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development & Translations
Using classes to support known cargos can cause disappointment. Specifically for (1) explicit cargo graphics (2) consistency of cargo refits with different industry sets (or versions of industry sets). Classes aren't stable.
For that kind of explicit support, use the actual thing (label), not a proxy for the thing (classes).
I can try and dig up the previous forum arguments if it helps.
[I'm not sure if we're arguing about this or agreeing, I played too much World of Tanks today]
The classes are in the FIRS code if that helps you.
Or someone requested more cargo description in docs, which I added for most cargos (but not info on refits, I leave that to vehicle author to decide) http://bundles.openttdcoop.org/firs/pus ... argos.html
For that kind of explicit support, use the actual thing (label), not a proxy for the thing (classes).

I can try and dig up the previous forum arguments if it helps.

[I'm not sure if we're arguing about this or agreeing, I played too much World of Tanks today]
Like a hint, to help vehicle set author understand what the cargo is?juzza1 wrote:Sometimes the cargo classes contain information not directly available in the code reference/cargo page, for example, if a certain bulk cargo should be carried in open or covered wagon.

The classes are in the FIRS code if that helps you.
Or someone requested more cargo description in docs, which I added for most cargos (but not info on refits, I leave that to vehicle author to decide) http://bundles.openttdcoop.org/firs/pus ... argos.html
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
You proved that cargo labels are not stable too...andythenorth wrote:Using classes to support known cargos can cause disappointment. Specifically for (1) explicit cargo graphics (2) consistency of cargo refits with different industry sets (or versions of industry sets). Classes aren't stable.

Vehicle set authors have 2 options:
- they can respect cargo configuration from industry set,
- they can completely redefine transportation mediums for each cargo
I prefer first option, because I believe that industry set author knows better, how his cargoes should be supported. If you change the sulphur to be liquid - voila! you can transport it in tank wagons in my trainset. The same cargo from different industry sets can be supported in different ways! Of course, I assume that the changes are well-thought-out...

The only one thing I need is cargo classes configuration to decide, should I prepare special graphics for new/modified cargo, or the default graphics is enought...
Re: FIRS Industry Replacement Set - Development & Translations
FIRS with pleasure.
1. Add setting: in the world do not create, only the players themselves to Finance
2. Power Plant should look different timeline and not the original (like graphics power Plant ECS)
3. Add tourists
Enjoy!
1. Add setting: in the world do not create, only the players themselves to Finance
2. Power Plant should look different timeline and not the original (like graphics power Plant ECS)
3. Add tourists
Enjoy!
- ucetcislo1
- Engineer
- Posts: 32
- Joined: 13 Nov 2015 15:29
- Location: Prague
Re: FIRS Industry Replacement Set - Development & Translations
Totally agree!...........ufiby wrote:2. Power Plant should look different timeline and not the original (like graphics power Plant ECS)



totally disagree!.........ufiby wrote:3. Add tourists




Enjoy.
- V453000 :)
- President
- Posts: 946
- Joined: 01 Feb 2011 11:22
- Location: Beer
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development & Translations
Nah, I'm not drawing a power plant. There are other priorities.ufiby wrote:2. Power Plant should look different timeline and not the original (like graphics power Plant ECS)

Also World of Tanks Blitz happened to me. So FIRS stopped. For now.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Bob_Mackenzie
- Chairman
- Posts: 823
- Joined: 25 Mar 2010 13:36
Re: FIRS Industry Replacement Set - Development & Translations
I took me 5 years to get over WOT and get back to OTTDandythenorth wrote: Also World of Tanks Blitz happened to me. So FIRS stopped. For now.

- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development & Translations
I can empathise with that, and I've only been playing 10 days.Bob_Mackenzie wrote:I took me 5 years to get over WOT and get back to OTTD
But FIRS is 9 years old, so eh, good things take time

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Who is online
Users browsing this forum: Baidu [Spider], Bing [Bot], Google [Bot] and 22 guests