Exploding power plants are a featureMcZapkie wrote:My newgrf brings back powerplants, utilising standard openttd tiles, but now it went into 'terror mode' and ask for explosives instead of coal.

It's this issue viewtopic.php?p=1166863#p1166863
Also viewtopic.php?p=1166828#p1166828
I'm planning to add a check to disable FIRS if Preindustrial Houses is used.
We could figure out if there's a way to solve it, but I can't think of one. The starting point is to implement own tiles for the power plant, not using the TTD tiles. That's easy. But what to do if there's no coal cargo in the economy? More challenging
