
Michael Blunck's new graphics [http://www.ttdpatch.de/]
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Problem with "light coming from the East" is that both parts of a roof in y-direction would be equally lit. See Where is the sun in the TTD world?Andrex wrote: The roof shadow seems contradictory, the north building is lit from the west, while the right building is (properly matching game's style) lit from the east. I think all buildings should have the same source of light to match an uniform style.
But since buildings in my sets are usually a mix from old and new, there´s no uniform handling of light, see large warehouses vs small double shed on the right. Those deviations will be fixed bit by bit.
Voyager One wrote:

regards
Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Same in TTD sprites as well. There are multiple lighting 'errors' which are likely down to 'life is too short' or 'deadlines are too close'.michael blunck wrote: But since buildings in my sets are usually a mix from old and new, there´s no uniform handling of light, see large warehouses vs small double shed on the right. Those deviations will be fixed bit by bit.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
You know what you´re talking about.andythenorth wrote: [...] 'life is too short' or 'deadlines are too close'.
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
.. or 'there is no budget remaining for quality control'.andythenorth wrote:There are multiple lighting 'errors' which are likely down to 'life is too short' or 'deadlines are too close'.



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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
.. or it (QC) was commissioned but never delivered ...wallyweb wrote:.. or 'there is no budget remaining for quality control'.andythenorth wrote:There are multiple lighting 'errors' which are likely down to 'life is too short' or 'deadlines are too close'.![]()
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Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
What sunlight are you talking about? I see no sun in OTTD... 

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
We decided to use the budget for an office party ... erm ... meeting.michael blunck wrote:.. or it (QC) was commissioned but never delivered ...

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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Playing around with the set a bit, I think it's missing a simple empty tile with the same concrete texture as below the warehouses etc. Sort of to stretch out things. Just as a small suggestion 

- Voyager One
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Bump...
Michael, I've noticed a small graphical issue in Marico. See pic...
Michael, I've noticed a small graphical issue in Marico. See pic...
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Took a break to work a bit on the next version of NewStations, with emphasis on freight traffic. Among a lot of other things, freight yards will get "pseudo tracks" and animated loading facilities for a number of cargo types, see picture.
regards
Michael
regards
Michael
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Amazing.
I suppose the fake tracks only really work when using the track set? Visually, I mean. Or is that like the ISR versions, where the station essentially "overwrites" whatever trackset you're using for the fake-tracks part?
I suppose the fake tracks only really work when using the track set? Visually, I mean. Or is that like the ISR versions, where the station essentially "overwrites" whatever trackset you're using for the fake-tracks part?
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Would be easier just to make em a dirty track. Would be a mess to try to think of all the possible track set combinations.Pyoro wrote:Amazing.
I suppose the fake tracks only really work when using the track set? Visually, I mean. Or is that like the ISR versions, where the station essentially "overwrites" whatever trackset you're using for the fake-tracks part?
Something goes here, hell if I know.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Yes. It would need the DBRails Set. That´s the downside of getting the "tracktype" feature in the first place.Pyoro wrote: I suppose the fake tracks only really work when using the track set?

The benefit is that I made them to work with the majority of NewStations´s station tiles, see pic. And there won´t be any tedious fiddling in using them.
regards
Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
theres a DBRail Set? like a railtype GRF? Or are you refering to the DBSetXL Trainset?


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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
I see half-platforms! Are they usable without the pseudo-track too?
Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
It's coming SoonTM when DB Set 0.90 comes out along with Half-Life 3 and Road Types in trunk.NekoMaster wrote:theres a DBRail Set? like a railtype GRF? Or are you refering to the DBSetXL Trainset?

I wager that the DBRail set Michael speaks of will come when it does.
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
The DBRails set will be a standalone set, but will be packaged with DBXL.NekoMaster wrote: theres a DBRail Set? like a railtype GRF? Or are you refering to the DBSetXL Trainset?
Half-platforms will be available, but only with pseudo track, to fill those ugly "gaps".SwissFan91 wrote: I see half-platforms! Are they usable without the pseudo-track too?
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Michael
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Those tracks look amazing! Are they finescale tracks or 'normal' tracks?
Oh, and will they have a setting that makes them also act like narrow gauge like Pikka's Finescale tracks?
Oh, and will they have a setting that makes them also act like narrow gauge like Pikka's Finescale tracks?
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Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]
Yes, they are smaller than original TTD tracks.Darthrafael wrote: Those tracks look amazing! Are they finescale tracks or 'normal' tracks?
Sorry, how do Pikka´s tracks "act like narrow gauge"?Darthrafael wrote: Oh, and will they have a setting that makes them also act like narrow gauge like Pikka's Finescale tracks?
regards
Michael
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