Build it as a 32bpp set and you won't have to use a restricted pallet.Mr Bruco wrote:hey
I'm back
First of all, forget the old graphics and anything before this moment.
There are still bad when I realized that you can use a limited number of colors for NewGRF so from now on I will use only the dos palette
Updates in the first post
Westeros town set
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Re: Westeros town set
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Re: Westeros town set
Just to clarity, you do not have to create extra zoom levels to have 32bpp graphics.kamnet wrote:Build it as a 32bpp set and you won't have to use a restricted pallet.Mr Bruco wrote:hey
I'm back
First of all, forget the old graphics and anything before this moment.
There are still bad when I realized that you can use a limited number of colors for NewGRF so from now on I will use only the dos palette
Updates in the first post
Re: Westeros town set
with only 255 colors can do a lot of things!Build it as a 32bpp set and you won't have to use a restricted pallet.
and then the first drawings were awful
these are the stages of construction of some buildings.
Re: Westeros town set
Looks good - the construction scaffold is historically correct, but the upper floor should have the window openings already - walls are not built solidly with windows later cut out, especially not with stone or brick. Also, typically only beams or joists would be built for the floor as the walls are being built in a stone building - the floorboards often are added later.
Re: Westeros town set
thanks for the suggestion supermop
i made it again
i made it again
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Re: Westeros town set
looks good!
Re: Westeros town set
I posed a question in the NML forum viewtopic.php?f=68&t=75256 that may be also interesting for you.
My main concern is that the streets are way too wide for the town parts with mediaeval history.
But there seems to be a possible solution for this by simply extending the houses to the streets. May be even possible to create overlays for the streets (I do not know how the stacking works, so just is at the moment just an speculation).
I'll let you know if I have managed to do some tests.
My main concern is that the streets are way too wide for the town parts with mediaeval history.
But there seems to be a possible solution for this by simply extending the houses to the streets. May be even possible to create overlays for the streets (I do not know how the stacking works, so just is at the moment just an speculation).
I'll let you know if I have managed to do some tests.
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Re: Westeros town set
Anywhere this can downloaded?
Re: Westeros town set
These are just graphics. They're available under GPLv2 license, free to download and compile your own set as long as you follow the terms of the license.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: Westeros town set
Hey I just discovered this, and I just want to say I think OTTD is missing a mediterranean/southern European style town set, and that these graphics would work well for such a set (just for future reference)
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Re: Westeros town set
I started city building in jrg scenario editor and was hoping for mediterranean style shore resort. Unfortunately I don't code.
Re: Westeros town set
Mr. Bruco hasn't been back in a few years, which is a shame. These graphics are released under GPLv2 and anybody can use them to build a proper town or objects set (or both!)
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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