Auztralian Industries (AuzInd)

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STD
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Re: Auztralian Industries (AuzInd)

Post by STD »

I like this decided to make a translation into Russian language. Please see :) . Half finished. Soon I'll send the rest.
Cargo AuzInd160_translate (rus).txt
(5.45 KiB) Downloaded 67 times
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

STD wrote:I can help in translation into Russian language. But I'll make a simple all - on the left write the English name of the goods, the right translation into Russian.
I can send in this form? :)
When I first started these projects never expected them to be liked in so many countries. Got a few projects to catch up on and when I finish them will start adding languages from other countries when I learn how.

Finished the flour mill.
FlourMill4.png
FlourMill4.png (29.44 KiB) Viewed 2454 times
Might add a few extra touches before I release it .. also need to decide now do I try to keep the windmill flour mill in game. Maybe it could be a stand alone flour mill for a certain number of years and this one I done can commence in late 1800s.

Here's a diagram of Mungo Scott Sidings. On the other side of the main lines is a Freezing Co Siding .. if I can find some pics of it like to add it at a later date too.
Mungo Scott Flour Mill Siding.png
Mungo Scott Flour Mill Siding.png (57.55 KiB) Viewed 2454 times
The diagram is courtesy of Australian Railway Historical Society and can be found on a DVD called "New South Wales Track and Signal Diagrams Version 3". See this website http://www.arhsnsw.com.au/bookshop.htm
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

STD wrote:I like this decided to make a translation into Russian language. Please see :) . Half finished. Soon I'll send the rest.
The attachment Cargo AuzInd160_translate (rus).txt is no longer available
Thanks for this .. what I might do it add this to a text file and include with the newgrf for others to use.
Sprites of buidlings.png
Sprites of buidlings.png (20.72 KiB) Viewed 2454 times
Those who like to try making buildings for the game here is what I used for the Flour Mill.

The 5 buildings on the left courtesy of those who made FIRS, CHIPS and ISR sets. The road vehicles are from PolRoads and the railway carriages made by Coalroads Artist and can be found in my AuzTrains and NSWTrains.

With those 5 buildings I did some renovations and come up with the others.
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Re: Auztralian Industries (AuzInd)

Post by Silverx50 »

some beautiful work Garry, really like how that flourmill came out.
when I return to playing the game I'll be sure to try this set out.
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Re: Auztralian Industries (AuzInd)

Post by STD »

I finished to translate (see attachment file) :D . I also plan to try to play with this set, but rather, when will the Russian translation.
Cargo AuzInd160_translate (rus).txt
(9.06 KiB) Downloaded 64 times
I like this set a lot of different industries with different cargoes. Very cool :)) .
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Silverx50 wrote:some beautiful work Garry, really like how that flourmill came out.
when I return to playing the game I'll be sure to try this set out.
Thanks pal .. I in the process of adding it to AuzInd160 now .. just a matter of some coding to get right as trying to keep the Windmill if I can.
STD wrote:I finished to translate (see attachment file) :D . I also plan to try to play with this set, but rather, when will the Russian translation.
Cargo AuzInd160_translate (rus).txt
I like this set a lot of different industries with different cargoes. Very cool :)) .
Shall see if I can figure out how to add these translations to the game.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

The Flour Mill is operational.
FlourMill5.png
FlourMill5.png (346.08 KiB) Viewed 2429 times
Anyone want to try here's the newgrf file.
AuzInd160.grf
(8.01 MiB) Downloaded 71 times
There will be more Industrial changes as I get time to do some.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: Auztralian Industries (AuzInd)

Post by Quast65 »

Finished the flour mill.
Looks very good!! :bow:
However, the shadows on the narrow silo's (with the blue on top) for the right picture are not correct (same for the building with half silos next to those).
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Quast65 wrote:
Finished the flour mill.
Looks very good!! :bow:
However, the shadows on the narrow silo's (with the blue on top) for the right picture are not correct (same for the building with half silos next to those).
Thanks pal, I thought I did something about that .. but apparently not. Will fix.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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Re: Auztralian Industries (AuzInd)

Post by STD »

Regarding the translation into other languages. Look as an example of the translation of other languages FIRS :) . Here is the link firs/nightlies/v6037-1207/lang/. Also you can ask assistance from the authors of this set.

And what industry do you plan to add in the future?

Regards

STD (Aleksey)
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Re: Auztralian Industries (AuzInd)

Post by romazoon »

GarryG you are an impressive sprite producer, i already can t play without your newobjects grf, they offer such a variety ;) and this flour mill is really brilliant, well done sir !
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

STD wrote:Regarding the translation into other languages. Look as an example of the translation of other languages FIRS :) . Here is the link firs/nightlies/v6037-1207/lang/. Also you can ask assistance from the authors of this set.

And what industry do you plan to add in the future?

Regards

STD (Aleksey)
I found that last night too .. what I see in those lang files .. looks like I need to put my lang file here so you and those from other countries who like to have these translated be able to do so.

Once I start getting these lang files translated will see how to add it to the game file.

This is the English.lng file"
english.lng
(44.25 KiB) Downloaded 67 times
If you up load this and translate and send back to me.

Sample:

Code: Select all

STR_IND_ALUMINIUM_PLANT                                                         :{G=m}Алюминиевый завод
STR_IND_ALUMINIUM_PLANT.gen                                                     :алюминиевого завода
STR_IND_ARABLE_FARM                                                             :{G=n}Земледельческое хозяйство
STR_IND_ARABLE_FARM.gen                                                         :земледельческого хозяйства
STR_IND_BASICFARM                                                               :{G=n}Фермерское хозяйство
Left of the : to remain unchanged .. to the right translate to your language.
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All my projects are GPLv2 License unless stated.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

romazoon wrote:GarryG you are an impressive sprite producer, i already can t play without your newobjects grf, they offer such a variety ;) and this flour mill is really brilliant, well done sir !
Thanks romazoon for the encouragement.
STD wrote:And what industry do you plan to add in the future?
Not real sure .. what I doing is making a couple of scenarios and using the Google Earth and the DVD "New South Wales Track and Signal Diagrams Version 3" as I come to a siding or location that serves a Industry that has not been included .. then I intend to add it. Same applies for objects .. if see something of interest that can me made into a object I will try make.

I'll fix the shading to the Flour Mill today and hope have it available later on.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I fixed the shading to the silos and one of the other buildings.

Something else I think I should changed to .. is the railway line colours .. The rusty look looks ok but when join other tracks to them it doesn't match up the best.
FlourMill6.png
FlourMill6.png (259.18 KiB) Viewed 2363 times
I joined NuTracks Very Slow Speed track to the Flour Mill .. can notice the difference. But I expect the tracks near where the wheat and grain is unloaded to be a bit dirtier from the wheat and grain dust mixed with some rain.

Any opinions?
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Been suggested by one of my kids ..

Combine the Freshwater Lakes and the Holiday Resort. Put some campers around the Lake and that way can accept Passengers and Food and Produce Fish and Water. Add a Water pump and Water Tanks to it as well. Maybe make it a little bigger.

Remove the Holiday Resort and the Lake and Water Tower.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I hope to combine to Lakes and Holiday Resort into one and should look something like this.
CampLake.png
CampLake.png (12.86 KiB) Viewed 2347 times
Before the lake only produced and the Holiday Resort Accepted .. this way the one industry will do both accept and produce cargos.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by 3iff »

You're turning into a one-man graphics factory...
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STD
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Re: Auztralian Industries (AuzInd)

Post by STD »

GarryG wrote:
STD wrote:Regarding the translation into other languages. Look as an example of the translation of other languages FIRS :) . Here is the link firs/nightlies/v6037-1207/lang/. Also you can ask assistance from the authors of this set.

...

Sample:

Code: Select all

STR_IND_ALUMINIUM_PLANT                                                         :{G=m}Алюминиевый завод
STR_IND_ALUMINIUM_PLANT.gen                                                     :алюминиевого завода
STR_IND_ARABLE_FARM                                                             :{G=n}Земледельческое хозяйство
STR_IND_ARABLE_FARM.gen                                                         :земледельческого хозяйства
STR_IND_BASICFARM                                                               :{G=n}Фермерское хозяйство
Left of the : to remain unchanged .. to the right translate to your language.
Thank you very much for your help :) . Today I was able to translate on Russian language (see file in attachment russian.lng)
russian.lng
(45.97 KiB) Downloaded 80 times
I checked the whole file, did everything right in terms of translation :) .
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My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
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Re: Auztralian Industries (AuzInd)

Post by piratescooby »

GarryG wrote:I hope to combine to Lakes and Holiday Resort into one and should look something like this.
CampLake.png

Before the lake only produced and the Holiday Resort Accepted .. this way the one industry will do both accept and produce cargos.
Could you not replace the water tanks with a brick pump house ,I think this would blend more into the surroundings.A nice and simple layout , Murray river at Psyche Bend has a brick house .You could adapt a loco shed ,add pipes from dwe ind set ? Here in the uk there is some grand Victorian water pump houses , some you would not even guess there use .Another idea is to attach a small building at the end of a pier , one example at Lake St. Clair Tasmania . On the subject of adding a holiday resort to the lake , yes , how about adding a beach , beach furniture ?
Keep up the good work , looking forward to the next release .
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Re: Auztralian Industries (AuzInd)

Post by piratescooby »

piratescooby wrote:
GarryG wrote:I hope to combine to Lakes and Holiday Resort into one and should look something like this.
CampLake.png

Before the lake only produced and the Holiday Resort Accepted .. this way the one industry will do both accept and produce cargos.
Could you not replace the water tanks with a brick pump house ,I think this would blend more into the surroundings.A nice and simple layout , Murray river at Psyche Bend has a brick house .You could adapt a loco shed ,add pipes from dwe ind set ? Here in the uk there is some grand Victorian water pump houses , some you would not even guess there use .Another idea is to attach a small building at the end of a pier , one example at Lake St. Clair Tasmania . On the subject of adding a holiday resort to the lake , yes , how about adding a beach , beach furniture ?
Keep up the good work , looking forward to the next release .
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