Auztralian Industries (AuzInd)
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Re: Auztralian Industries (AuzInd)
I like this decided to make a translation into Russian language. Please see . Half finished. Soon I'll send the rest.
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Re: Auztralian Industries (AuzInd)
When I first started these projects never expected them to be liked in so many countries. Got a few projects to catch up on and when I finish them will start adding languages from other countries when I learn how.STD wrote:I can help in translation into Russian language. But I'll make a simple all - on the left write the English name of the goods, the right translation into Russian.
I can send in this form?
Finished the flour mill. Might add a few extra touches before I release it .. also need to decide now do I try to keep the windmill flour mill in game. Maybe it could be a stand alone flour mill for a certain number of years and this one I done can commence in late 1800s.
Here's a diagram of Mungo Scott Sidings. On the other side of the main lines is a Freezing Co Siding .. if I can find some pics of it like to add it at a later date too. The diagram is courtesy of Australian Railway Historical Society and can be found on a DVD called "New South Wales Track and Signal Diagrams Version 3". See this website http://www.arhsnsw.com.au/bookshop.htm
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Re: Auztralian Industries (AuzInd)
Thanks for this .. what I might do it add this to a text file and include with the newgrf for others to use. Those who like to try making buildings for the game here is what I used for the Flour Mill.STD wrote:I like this decided to make a translation into Russian language. Please see . Half finished. Soon I'll send the rest.
The 5 buildings on the left courtesy of those who made FIRS, CHIPS and ISR sets. The road vehicles are from PolRoads and the railway carriages made by Coalroads Artist and can be found in my AuzTrains and NSWTrains.
With those 5 buildings I did some renovations and come up with the others.
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Re: Auztralian Industries (AuzInd)
some beautiful work Garry, really like how that flourmill came out.
when I return to playing the game I'll be sure to try this set out.
when I return to playing the game I'll be sure to try this set out.
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Re: Auztralian Industries (AuzInd)
I finished to translate (see attachment file) . I also plan to try to play with this set, but rather, when will the Russian translation.
I like this set a lot of different industries with different cargoes. Very cool .[OpenTTD] STD screenshots
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My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: Auztralian Industries (AuzInd)
Thanks pal .. I in the process of adding it to AuzInd160 now .. just a matter of some coding to get right as trying to keep the Windmill if I can.Silverx50 wrote:some beautiful work Garry, really like how that flourmill came out.
when I return to playing the game I'll be sure to try this set out.
Shall see if I can figure out how to add these translations to the game.STD wrote:I finished to translate (see attachment file) . I also plan to try to play with this set, but rather, when will the Russian translation.I like this set a lot of different industries with different cargoes. Very cool .
Cheers
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All my projects are GPLv2 License unless stated.
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Re: Auztralian Industries (AuzInd)
The Flour Mill is operational.
Anyone want to try here's the newgrf file.
There will be more Industrial changes as I get time to do some.Soot Happens
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All my projects are GPLv2 License unless stated.
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Re: Auztralian Industries (AuzInd)
Looks very good!!Finished the flour mill.
However, the shadows on the narrow silo's (with the blue on top) for the right picture are not correct (same for the building with half silos next to those).
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Re: Auztralian Industries (AuzInd)
Thanks pal, I thought I did something about that .. but apparently not. Will fix.Quast65 wrote:Looks very good!!Finished the flour mill.
However, the shadows on the narrow silo's (with the blue on top) for the right picture are not correct (same for the building with half silos next to those).
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Re: Auztralian Industries (AuzInd)
Regarding the translation into other languages. Look as an example of the translation of other languages FIRS . Here is the link firs/nightlies/v6037-1207/lang/. Also you can ask assistance from the authors of this set.
And what industry do you plan to add in the future?
Regards
STD (Aleksey)
And what industry do you plan to add in the future?
Regards
STD (Aleksey)
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: Auztralian Industries (AuzInd)
GarryG you are an impressive sprite producer, i already can t play without your newobjects grf, they offer such a variety and this flour mill is really brilliant, well done sir !
Re: Auztralian Industries (AuzInd)
I found that last night too .. what I see in those lang files .. looks like I need to put my lang file here so you and those from other countries who like to have these translated be able to do so.STD wrote:Regarding the translation into other languages. Look as an example of the translation of other languages FIRS . Here is the link firs/nightlies/v6037-1207/lang/. Also you can ask assistance from the authors of this set.
And what industry do you plan to add in the future?
Regards
STD (Aleksey)
Once I start getting these lang files translated will see how to add it to the game file.
This is the English.lng file" If you up load this and translate and send back to me.
Sample:
Code: Select all
STR_IND_ALUMINIUM_PLANT :{G=m}Алюминиевый завод
STR_IND_ALUMINIUM_PLANT.gen :алюминиевого завода
STR_IND_ARABLE_FARM :{G=n}Земледельческое хозяйство
STR_IND_ARABLE_FARM.gen :земледельческого хозяйства
STR_IND_BASICFARM :{G=n}Фермерское хозяйство
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Re: Auztralian Industries (AuzInd)
Thanks romazoon for the encouragement.romazoon wrote:GarryG you are an impressive sprite producer, i already can t play without your newobjects grf, they offer such a variety and this flour mill is really brilliant, well done sir !
Not real sure .. what I doing is making a couple of scenarios and using the Google Earth and the DVD "New South Wales Track and Signal Diagrams Version 3" as I come to a siding or location that serves a Industry that has not been included .. then I intend to add it. Same applies for objects .. if see something of interest that can me made into a object I will try make.STD wrote:And what industry do you plan to add in the future?
I'll fix the shading to the Flour Mill today and hope have it available later on.
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All my projects are GPLv2 License unless stated.
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Re: Auztralian Industries (AuzInd)
I fixed the shading to the silos and one of the other buildings.
Something else I think I should changed to .. is the railway line colours .. The rusty look looks ok but when join other tracks to them it doesn't match up the best. I joined NuTracks Very Slow Speed track to the Flour Mill .. can notice the difference. But I expect the tracks near where the wheat and grain is unloaded to be a bit dirtier from the wheat and grain dust mixed with some rain.
Any opinions?
Something else I think I should changed to .. is the railway line colours .. The rusty look looks ok but when join other tracks to them it doesn't match up the best. I joined NuTracks Very Slow Speed track to the Flour Mill .. can notice the difference. But I expect the tracks near where the wheat and grain is unloaded to be a bit dirtier from the wheat and grain dust mixed with some rain.
Any opinions?
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All my projects are GPLv2 License unless stated.
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Re: Auztralian Industries (AuzInd)
Been suggested by one of my kids ..
Combine the Freshwater Lakes and the Holiday Resort. Put some campers around the Lake and that way can accept Passengers and Food and Produce Fish and Water. Add a Water pump and Water Tanks to it as well. Maybe make it a little bigger.
Remove the Holiday Resort and the Lake and Water Tower.
Combine the Freshwater Lakes and the Holiday Resort. Put some campers around the Lake and that way can accept Passengers and Food and Produce Fish and Water. Add a Water pump and Water Tanks to it as well. Maybe make it a little bigger.
Remove the Holiday Resort and the Lake and Water Tower.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
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Re: Auztralian Industries (AuzInd)
I hope to combine to Lakes and Holiday Resort into one and should look something like this.
Before the lake only produced and the Holiday Resort Accepted .. this way the one industry will do both accept and produce cargos.Soot Happens
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All my projects are GPLv2 License unless stated.
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Re: Auztralian Industries (AuzInd)
You're turning into a one-man graphics factory...
Re: Auztralian Industries (AuzInd)
Thank you very much for your help . Today I was able to translate on Russian language (see file in attachment russian.lng) I checked the whole file, did everything right in terms of translation .GarryG wrote:STD wrote:Regarding the translation into other languages. Look as an example of the translation of other languages FIRS . Here is the link firs/nightlies/v6037-1207/lang/. Also you can ask assistance from the authors of this set.
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Sample:Left of the : to remain unchanged .. to the right translate to your language.Code: Select all
STR_IND_ALUMINIUM_PLANT :{G=m}Алюминиевый завод STR_IND_ALUMINIUM_PLANT.gen :алюминиевого завода STR_IND_ARABLE_FARM :{G=n}Земледельческое хозяйство STR_IND_ARABLE_FARM.gen :земледельческого хозяйства STR_IND_BASICFARM :{G=n}Фермерское хозяйство
[OpenTTD] STD screenshots
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
- piratescooby
- Route Supervisor
- Posts: 451
- Joined: 21 Nov 2014 12:39
- Location: The Granite City.
Re: Auztralian Industries (AuzInd)
Could you not replace the water tanks with a brick pump house ,I think this would blend more into the surroundings.A nice and simple layout , Murray river at Psyche Bend has a brick house .You could adapt a loco shed ,add pipes from dwe ind set ? Here in the uk there is some grand Victorian water pump houses , some you would not even guess there use .Another idea is to attach a small building at the end of a pier , one example at Lake St. Clair Tasmania . On the subject of adding a holiday resort to the lake , yes , how about adding a beach , beach furniture ?GarryG wrote:I hope to combine to Lakes and Holiday Resort into one and should look something like this.
CampLake.png
Before the lake only produced and the Holiday Resort Accepted .. this way the one industry will do both accept and produce cargos.
Keep up the good work , looking forward to the next release .
- piratescooby
- Route Supervisor
- Posts: 451
- Joined: 21 Nov 2014 12:39
- Location: The Granite City.
Re: Auztralian Industries (AuzInd)
piratescooby wrote:Could you not replace the water tanks with a brick pump house ,I think this would blend more into the surroundings.A nice and simple layout , Murray river at Psyche Bend has a brick house .You could adapt a loco shed ,add pipes from dwe ind set ? Here in the uk there is some grand Victorian water pump houses , some you would not even guess there use .Another idea is to attach a small building at the end of a pier , one example at Lake St. Clair Tasmania . On the subject of adding a holiday resort to the lake , yes , how about adding a beach , beach furniture ?GarryG wrote:I hope to combine to Lakes and Holiday Resort into one and should look something like this.
CampLake.png
Before the lake only produced and the Holiday Resort Accepted .. this way the one industry will do both accept and produce cargos.
Keep up the good work , looking forward to the next release .
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