
Iron Horse trains - releases
Moderator: Graphics Moderators
Re: Iron Horse! 1.7.0 Released 14th June 2015
Oh, new version oh IH! Very good! 

My English is bad, so please PM me about my mistakes 

- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse! 1.7.0 Released 14th June 2015
New Horse! Notably, many translations updated. Thanks translators!
-------------
1.8.0 Release
-------------
Not savegame compatible with previous versions of Iron Horse.
*Features*
- add Aberdare 2-6-0 freight engine
- rebalanced power of early freight engines (previously for many routes it made more sense to use the equivalent express engine, as it had more power)
- re-balanced Cargo Sprinter for express freight
- lower power, but with very low costs
- with no wagons attached, Cargo Sprinter will reach top speed quickly
- 1 or 2 wagons can be hauled per Cargo Sprinter, but acceleration will be slower
- add as many Cargo Sprinters to the consist as you need, they're affordable
- add vehicle transporter car (no cargo graphics yet)
- covered hoppers now refit to rubber cargo
- refit support for FIRS Cassava, Edible Oil, Nuts and Vehicles cargos
- refit and cargo graphics for FIRS Phosphate
*Fixes*
- improved offsets for vehicles longer than 8/8
- Cargo Sprinter refits didn't match intermodal cars
*Language Updates*
- many languages
- translator credits http://bundles.openttdcoop.org/iron-hor ... redits.txt
-------------
1.8.0 Release
-------------
Not savegame compatible with previous versions of Iron Horse.
*Features*
- add Aberdare 2-6-0 freight engine
- rebalanced power of early freight engines (previously for many routes it made more sense to use the equivalent express engine, as it had more power)
- re-balanced Cargo Sprinter for express freight
- lower power, but with very low costs
- with no wagons attached, Cargo Sprinter will reach top speed quickly
- 1 or 2 wagons can be hauled per Cargo Sprinter, but acceleration will be slower
- add as many Cargo Sprinters to the consist as you need, they're affordable
- add vehicle transporter car (no cargo graphics yet)
- covered hoppers now refit to rubber cargo
- refit support for FIRS Cassava, Edible Oil, Nuts and Vehicles cargos
- refit and cargo graphics for FIRS Phosphate
*Fixes*
- improved offsets for vehicles longer than 8/8
- Cargo Sprinter refits didn't match intermodal cars
*Language Updates*
- many languages
- translator credits http://bundles.openttdcoop.org/iron-hor ... redits.txt
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse! 1.8.0 Released 2nd February 2015
It has taken two days for me to spot this but the thres title reads 2015.
Looking fancy, mind!
Looking fancy, mind!
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse! 1.8.0 Released 2nd February 2015
Fixed, thanksDave wrote:It has taken two days for me to spot this but the thres title reads 2015.

Meanwhile...plans for Iron Horse...
Brit roster is mostly done.
- likely to add one or two pre-1865 engines
- possibly an earlier generation of wagons
- possibly add a second generation of narrow gauge wagons
- add more cargo graphics
Other
- future train type, maglev or similar, but current maglev tracks are ugly ugly ugly
- more rosters, not saying what, but we have plans

Screenshots posted here always help motivate more work.
Also feedback - positive or even negative (if presented usefully).

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
-
- Engineer
- Posts: 4
- Joined: 05 Feb 2016 19:53
Re: Iron Horse! 1.8.0 Released 2nd February 2016
Very nice set! The game with this set was so much fun!
One thing that seems odd to me is that there is no 3rd gen tanker wagon for chemicals. Are you planning to include one?
One thing that seems odd to me is that there is no 3rd gen tanker wagon for chemicals. Are you planning to include one?
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse! 1.8.0 Released 2nd February 2016
Currently that's by design, there are a few of cargos (Oil / Chemicals, Livestock) for which there are 'speed limits', so no 3rd gen tanker or livestock wagons.kulacskarcsi wrote:One thing that seems odd to me is that there is no 3rd gen tanker wagon for chemicals. Are you planning to include one?

I could add a 3rd gen tanker. Is it really missed?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
-
- Engineer
- Posts: 4
- Joined: 05 Feb 2016 19:53
Re: Iron Horse! 1.8.0 Released 2nd February 2016
Now that I made some research on the topic it seems to me that it is reasonable to have speed limits on tanker wagons. I wouldn't mind having a 3rd gen tanker wagon, though.
Re: Iron Horse! 1.8.0 Released 2nd February 2016
Too much "realism" by half. 

- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse! 1.8.0 Released 2nd February 2016
Such trollz 

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse! 1.8.0 Released 2nd February 2016
Great set!. The only thing that is missing is at least one modern High-Speed Train (like TGV or ICE).
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse! 1.8.0 Released 2nd February 2016
Screamer not enough? 
(is 155mph, 6400hp)
Originally the plan was to add maglev for high speed, but that hasn't quite happened

(is 155mph, 6400hp)
Originally the plan was to add maglev for high speed, but that hasn't quite happened

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse! 1.8.0 Released 2nd February 2016
Well the ICE goes about 200mph, the TGV is even a little bit faster. From 155mph it's more or less 33% difference.andythenorth wrote:Screamer not enough?
(is 155mph, 6400hp)
Originally the plan was to add maglev for high speed, but that hasn't quite happened
Re: Iron Horse! 1.8.0 Released 2nd February 2016
A high speed Pax/goods maglev would make me a very happy bunny.andythenorth wrote:Screamer not enough?
(is 155mph, 6400hp)
Originally the plan was to add maglev for high speed, but that hasn't quite happened
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse! 1.9.0 Released 6th August 2016
Iron Horse 1.9.0 now on Bananas
-------------
1.9.0 Release
-------------
*Features*
- rename the 'Brit' roster to 'Iron Pony'
- added 'Longwater', 'Tyburn' and 'Tidewater' metro freight units
- removed 'Mole' metro locomotive and metro freight car
- covered hoppers now refit to sand cargo
*Fixes*
- correct offsets for some vehicles at 4/8 and 6/8 lengths
- some sprites out of place for passenger metros
*Codechanges*
- removed incremental compile support
- sped up the compile in a few places
- support for compiling a single roster using a compile-time parameter
- random sprites now use random bits from lead unit of articulated-consist, not per-unit, allowing the whole vehicle to use the same randomly chosen set of sprites
*Language Updates*
- translator credits http://bundles.openttdcoop.org/iron-hor ... redits.txt
-------------
1.9.0 Release
-------------
*Features*
- rename the 'Brit' roster to 'Iron Pony'
- added 'Longwater', 'Tyburn' and 'Tidewater' metro freight units
- removed 'Mole' metro locomotive and metro freight car
- covered hoppers now refit to sand cargo
*Fixes*
- correct offsets for some vehicles at 4/8 and 6/8 lengths
- some sprites out of place for passenger metros
*Codechanges*
- removed incremental compile support
- sped up the compile in a few places
- support for compiling a single roster using a compile-time parameter
- random sprites now use random bits from lead unit of articulated-consist, not per-unit, allowing the whole vehicle to use the same randomly chosen set of sprites
*Language Updates*
- translator credits http://bundles.openttdcoop.org/iron-hor ... redits.txt
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse! 1.9.1 Released 29th October 2016
1.9.1 now on bananas.
-------------
1.9.1 Release
-------------
*Fixes*
- weight was too high for Slammer and Tin Rocket, now reduced
- Tin Rocket HP reduced in line with reduced weight
-------------
1.9.1 Release
-------------
*Fixes*
- weight was too high for Slammer and Tin Rocket, now reduced
- Tin Rocket HP reduced in line with reduced weight
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Iron Horse! 1.9.1 Released 29th October 2016
How to make it work correctly with Nutracks?
It doesn't recognize metro or narrow gauge rails.
Thermite is ok to use but it would be good to have more variety in speed/cost for rails and better graphics than default one.
Thank you.
It doesn't recognize metro or narrow gauge rails.
Thermite is ok to use but it would be good to have more variety in speed/cost for rails and better graphics than default one.
Thank you.
I like trains. They are soothing.
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse! 1.9.1 Released 29th October 2016
I don't knowsevenfm wrote:How to make it work correctly with Nutracks?

It's a mystery eh?

EDIT: in the Nutracks parameters, try:
- 'automatic train set detection' off
- 'force..' on for all third rail and narrow gauge track types
That got me narrow gauge trains on narrow gauge, and metro trains on 3rd rail.
Someone who uses Nutracks might know a better way.

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Iron Horse! 1.9.1 Released 29th October 2016
I keep automatic train detection on and just force enable Metro and narrow gauge if needed.andythenorth wrote:I don't knowsevenfm wrote:How to make it work correctly with Nutracks?I tested with Nutracks r247 and got the same result as you - no metro, no narrow gauge.
It's a mystery eh?
EDIT: in the Nutracks parameters, try:
- 'automatic train set detection' off
- 'force..' on for all third rail and narrow gauge track types
That got me narrow gauge trains on narrow gauge, and metro trains on 3rd rail.
Someone who uses Nutracks might know a better way.


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Iron Horse! 1.9.1 Released 29th October 2016
Forcing metro tracks allows bulding both metro trains and regular trains on metro tracks in Nutracks.NekoMaster wrote:I keep automatic train detection on and just force enable Metro and narrow gauge if needed.
When using thermite tracks metro and regular trains are separated.
I like trains. They are soothing.
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Iron Horse! 1.9.1 Released 29th October 2016
This behaviour of the trains is controlled by the railtype newgrf, not by the train newgrfsevenfm wrote:Forcing metro tracks allows bulding both metro trains and regular trains on metro tracks in Nutracks.
When using thermite tracks metro and regular trains are separated.

According to newgrf documentation here, NuTracks should have MTRO support. https://newgrf-specs.tt-wiki.net/wiki/RailtypeLabels However NuTracks code on devzone doesn't appear to have the MTRO label.
So what NuTracks actually does with MTRO, I don't know.

If anyone who knows NuTracks better wants to comment...Iron Horse railtypes are below

Code: Select all
railtypetable {
RAIL,
ELRL,
MGLV,
METRO: [MTRO, "3RDR", ELRL],
NG: [NAAN, NGRL, NLOW, NAAE, NBAN, ENLW, ENHI, ELNG],
ELNG: [NAAE, ENLW, ENHI, ELNG]
}
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Who is online
Users browsing this forum: No registered users and 7 guests