Quast65 wrote:But there seems to be something not completely right in normal zoom... It looks like the wires dont connect nicely in the middle, its almost not noticeable though when there is grass under it, so maybe not too important... ;-)
Thank for spotting this glitch, I was focused on 2x sprites and overlook this. I will fix it in next release.
Few green points on ground are for marking track, there are two "debug-like" reasons: to see track reservation (if you have such option turned on) and to see where track is placed (sometimes catenary is not drawn in case of short junctions).
agentw4b wrote:
The tcp / ip duration of 10 years is very short
So how old is your computer set? ;-)
Current technology, according to Moore's law, have very low lifespan.
But more seriously - tracks are cheap, "vehicles" are very fast - they are "money printers", therefore short life is attempt to balance this.
Formerly known as: McZapkie
Projects:
Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension,
V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.