That's good news. Should satisfy a lot of players.GarryG wrote:I've decided to re-add bulk terminals and the port
If ever you want another tester PM me.
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That's good news. Should satisfy a lot of players.GarryG wrote:I've decided to re-add bulk terminals and the port
I'll have a look. It's something I never use but I'll see if I can incorporate those options.McZapkie wrote:Great set, it fill difficulty level gap between FIRS and ECS.
I have some remarks about options.
1. I miss option to disable random creation of industries during game play (not disabling construction, just prob_in_game: 0 if option is enabled).
2. Option with increased station rating should not apply for passenger/mail - which usually overpower cargo transport.
Actually you can achieve that by setting "industry construction" to "funding only" once the game has started. Would that work for you?1. I miss option to disable random creation of industries during game play (not disabling construction, just prob_in_game: 0 if option is enabled).
Unfortunately, it works only for random map, this option is grayed in case of height map loaded into map editor.3iff wrote:McZapkie wrote:Actually you can achieve that by setting "industry construction" to "funding only" once the game has started. Would that work for you?1. I miss option to disable random creation of industries during game play (not disabling construction, just prob_in_game: 0 if option is enabled).
I'm doing it a very non-standard way. I took the firs generated nml file, all 14 megs of it and stripped out everything I didn't want. I then hand edit everything. It can make changing things quite tedious at times...but for me it's a more comfortable system.andythenorth wrote:Out of interest, how are you compiling SPI? Have you kept the build framework from FIRS?
Oh, I never use heightmaps (well, mostly never). I'll see if I can add a setting for that. Alternatively, should that be reported as a bug?McZapkie wrote:Unfortunately, it works only for random map, this option is grayed in case of height map loaded into map editor.3iff wrote:McZapkie wrote:
Actually you can achieve that by setting "industry construction" to "funding only" once the game has started. Would that work for you?
The first grf I wrote was HEQS, and that started out as one big nfo file. It's an easy way to get started.3iff wrote:I'm doing it a very non-standard way. I took the firs generated nml file, all 14 megs of it and stripped out everything I didn't want. I then hand edit everything. It can make changing things quite tedious at times...but for me it's a more comfortable system.
you must set this option before opening the scenario editor. even if the scenario is completely empty, it's still an actual running game already, and thus you cannot make changes to some settings.McZapkie wrote:this option is grayed in case of height map loaded into map editor.
That's an indicator that the translation(s) are outdated (the translation uses different string codes like {VOLUME}, {}, ... than the master language file).3iff wrote: Oh, I did get some compiler warnings:
←[K nmlc warning: "lang\czech.lng", line 99: String commands don't match with master file "english.lng"(...)
Wow, that's interesting3iff wrote:I just compiled firs2 on my machine...wow, it's slow. A full compile from the original source takes 4:18
wtf is that supposed to be?3iff wrote:****py
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