Thank you very much anyways for the information Alien!

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You use the locomod for editing save games. You use the locotool for editing DATs.Greyfox wrote:Hello Chevvytrider: I have read with interest your post on "Locomotion Tools Tutorials". My question is this:
I have tried locomod and dragged a .dat file over the locomod.exe and it doesn't work. I have a clean install of Locomotion with mods, NAM v1, BR Steam set, and NAM vehicles. Any thoughts??.
Hope to hear from you.
Cheers.
Hey Greyfox,Greyfox wrote:Hello Chevvytrider: I have read with interest your post on "Locomotion Tools Tutorials". My question is this:
I have tried locomod and dragged a .dat file over the locomod.exe and it doesn't work. I have a clean install of Locomotion with mods, NAM v1, BR Steam set, and NAM vehicles. Any thoughts??.
Hope to hear from you.
Cheers.
Hi, Firstly can I just check if I need to download locotool before I can use Wrappertool correectly? If I do, then that may be why I am having trouble getting wrappertool to work. I have searched for a solution to my problem but can't find it in any responses to other questions about it so hope it's ok to ask on this thread. I can create the two subfolders using locotool 0.15 (normal and no breakdown) but the no breakdown folder is empty so there's no vehicles in there to copy to the Objdata folder (bit in quote bolded). The 'normal' folder looks to have all the DAT files in it but they are just copies of the ones in the ObjData folder.chevyrider wrote: Lcotool Wrapper changes the reability and \or obsolete year.
Just downlood wrapper tool 0.15.
Execute the file
Click the properties you want(more or max reliability and\or no obsolete.
Drag the vehicles from the folder OBJDATA in the rectangle.
This will take some minutes.
Two subfolders will be made one named normal, the other what you wished(f.i. no breakdown).
Then you have to copy the vehicles from the no breakdown folder to the Objdata folder.
In the Objdata folder are only DAT files. You can select them all, even not vehickles(the program will ignore them) and drag them.
If you wish to undo no-breakdown you can copy back files from normal to Objdata
After download, you can put them in a new game with the Scenario Editor.
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