
[UNIV] ISR - Industrial Stations Renewal
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Re: [UNIV] ISR - Industrial Stations Renewal
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Re: [UNIV] ISR - Industrial Stations Renewal
And I never heard the term "Frachtgebäude". Weird "translation".Eddi wrote: nobody would ever call it "Frachtbahnhof"
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Michael
Re: [UNIV] ISR - Industrial Stations Renewal
I have done a reorganisation of the ISR purchase window. Things are now in a more logical order. I have moved the high security sheds/tiles to the facilities section. This puts then in the same place as the freight station buildings and the different types of overpass are now together.
The disadvantage of this, is it breaks compatibility with previous savegames. But that has to happen now and again or the purchase window becomes totally disorganised.
The next ISR release will therefore move on from the v0.9.* series, it's going to be v1.0.0.
The disadvantage of this, is it breaks compatibility with previous savegames. But that has to happen now and again or the purchase window becomes totally disorganised.
The next ISR release will therefore move on from the v0.9.* series, it's going to be v1.0.0.

Re: [UNIV] ISR - Industrial Stations Renewal
This is just getting better and better. Againa I
and kiss your shoes 
Norwegian translation also updated


Norwegian translation also updated

..: Trond :.. because you deserve it! 
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Re: [UNIV] ISR - Industrial Stations Renewal
I can't see any changes in strings to translate to match the new version/providing new menu groups. Where are they?mart3p wrote:The next ISR release will therefore move on from the v0.9.* series, it's going to be v1.0.0.
Re: [UNIV] ISR - Industrial Stations Renewal
Hi George, I haven't changed the names of any of the menu groups, I just changed the sequence of stations within the groups.George wrote:I can't see any changes in strings to translate to match the new version/providing new menu groups. Where are they?mart3p wrote:The next ISR release will therefore move on from the v0.9.* series, it's going to be v1.0.0.
Russian is up-to-date, but please see my PM.

Re: [UNIV] ISR - Industrial Stations Renewal
I must say that new fence are ineradicable and the way You have coded them is also top notch! With another grf I have two sets of fence to use tough!
Thanks mate! Some shots coming up soon into my thread, keep locked

Thanks mate! Some shots coming up soon into my thread, keep locked

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Re: [UNIV] ISR - Industrial Stations Renewal
Do you really mean "ineradicable"? The remove tool works for me...ISA wrote:I must say that new fence are ineradicable

Thanks for your comments, I'll keep an eye on your screenshots thread.ISA wrote:and the way You have coded them is also top notch! With another grf I have two sets of fence to use tough!![]()
Thanks mate! Some shots coming up soon into my thread, keep locked

I'd like to thank all the ISR translators who updated their languages so quickly. Also, ISR now has an Italian translation. This was started by Snail and has been completed by Voyager One. Thanks guys.

I'm not planning any more major changes before the next release, so the latest development build of ISR is effectively v1.0.0 beta. Please try it, but note that it is not compatible with v0.9.* savegames. Feedback would be welcome and please report any bugs.
Re: [UNIV] ISR - Industrial Stations Renewal
incredible* hell why the auto correct do thatmart3p wrote:Do you really mean "ineradicable"?ISA wrote:I must say that new fence are ineradicable

must be more precise after work night!
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Re: [UNIV] ISR - Industrial Stations Renewal
Industrial Stations Renewal v1.0.0
Changes for ISR v1.0.0:
ISR v1.0.0 requires OpenTTD 1.2.0 or later.
ISR v1.0.0 does not support TTDPatch. TTDPatch players should continue to use ISR v0.8.2.
Note: ISR v1.0.0 is not compatible with savegames using earlier versions.
It is available for download from BaNaNaS and the OpenTTD in-game content downloader.
Changes for ISR v1.0.0:
- Italian translation added.
Empty tiles with fences added.
Road tiles with fences added.
New style fences used for road entry tile.
Pre-built station for heavy freight added.
Individual buildings and other parts of the freight station added as separate tiles.
High security parking tile now shows waiting armoured trucks when cargo is present.
Compatibility between high security parking and freight buildings improved.
Fix #6756: Correct track type is now shown when the Metro Track Set replaces monorail or maglev tracks.
ISR v1.0.0 requires OpenTTD 1.2.0 or later.
ISR v1.0.0 does not support TTDPatch. TTDPatch players should continue to use ISR v0.8.2.
Note: ISR v1.0.0 is not compatible with savegames using earlier versions.
It is available for download from BaNaNaS and the OpenTTD in-game content downloader.

Re: [UNIV] ISR - Industrial Stations Renewal
Nice job, but there are tiles, that I can't build. For examples Cranes in fixtures. I got an error message: Can'T build railway station here...
Am I the noob or is it a bug?
Am I the noob or is it a bug?
Re: [UNIV] ISR - Industrial Stations Renewal
That usually happens if you try to build things the wrong size. See which size options are greyed out in the purchase window.slaca wrote:Nice job, but there are tiles, that I can't build. For examples Cranes in fixtures. I got an error message: Can'T build railway station here...
Am I the noob or is it a bug?
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Re: [UNIV] ISR - Industrial Stations Renewal
Thx, it works now.
Re: [UNIV] ISR - Industrial Stations Renewal
Thank you for new version of ISR - Industrial Stations Renewal. Looks fantastic
.

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Re: [UNIV] ISR - Industrial Stations Renewal
version 1.0.0 on page 100
my favorite GRF since ever,keep on the work

my favorite GRF since ever,keep on the work

Re: [UNIV] ISR - Industrial Stations Renewal
Hi everybody,
Can anyone shed a light on where I can get my road vehicles to load/unload at ISR/DWE station tiles?
I use the newest sets.
Thanks for the effort!
Can anyone shed a light on where I can get my road vehicles to load/unload at ISR/DWE station tiles?
I use the newest sets.
Thanks for the effort!
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Re: [UNIV] ISR - Industrial Stations Renewal
Actually nowhere. You need to use those standard bus/truck stops. You can attach ISR/DWE tiles to those stops to make the bus/truck station look better but that's it.MrRB wrote:Can anyone shed a light on where I can get my road vehicles to load/unload at ISR/DWE station tiles?
Re: [UNIV] ISR - Industrial Stations Renewal
Nicely done!mart3p wrote:I'd like to thank all the ISR translators who updated their languages so quickly. Also, ISR now has an Italian translation. This was started by Snail and has been completed by Voyager One. Thanks guys.![]()
The only things that should be changed are:
STR_NAME_WOOD_STAT --> "Stazione per carico legname" would be better. "Legname" gives the idea of raw logs.
STR_NAME_STEEL_MILL --> Better saying "Scalo merci per acciaieria".
STR_NAME_GRAIN_TANKS --> "Cisterne per grano"
STR_NAME_WOOD_TRACK --> "Banchine con legname"
STR_NAME_WOOD_NON_TRACK --> "Pila di legname"
STR_NAME_FORKLIFT_PLATFORM --> "Banchina con carrello elevatore"
STR_NAME_FORKLIFT_PLATFORM_G --> "Banchina con carrello elevatore (bassa)"
STR_NAME_CONTAINERS_CRANE --> "Container con gru"
STR_NAME_CONTAINERS_NON_TRACK --> "Container"
STR_NAME_CONT_STACKER --> "Stacker per container"
STR_NAME_PLANK_TRACK --> "Banchine con assi in legno"
STR_NAME_PLANK_NON_TRACK --> "Assi in legno
STR_NAME_SY_SWITCH_N --> "Scambio (N)"
STR_NAME_SY_SWITCH_S --> "Scambio (S)"
Also, I'm not really sure about the "cavalcavia" for "unloader". "Cavalcavia" is actually a bridge where two main highways cross each other (one passing on the bridge, one below).
Mart, could you please post a picture linked to STR_NAME_VALUABLES_UNLOADER, STR_NAME_UNLOADER_NON_TRACK, STR_NAME_FR_BUILDING_UNLOADER, or STR_NAME_FR_UNLOADER? That would help get the right idea.
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Re: [UNIV] ISR - Industrial Stations Renewal
Hi Snail, thanks for your input.Snail wrote:Nicely done!
The only things that should be changed are:...

In English, "unloader" has been changed to "overpass", so "cavalcavia" may be ok.Snail wrote:Also, I'm not really sure about the "cavalcavia" for "unloader". "Cavalcavia" is actually a bridge where two main highways cross each other (one passing on the bridge, one below).
Here you go:Snail wrote:Mart, could you please post a picture linked to STR_NAME_VALUABLES_UNLOADER, STR_NAME_UNLOADER_NON_TRACK, STR_NAME_FR_BUILDING_UNLOADER, or STR_NAME_FR_UNLOADER? That would help get the right idea.
Code: Select all
1. STR_NAME_FR_BUILDING_UNLOADER :Freight buildings with overpass
2. STR_NAME_FR_UNLOADER :Overpass (high platforms)
3. STR_NAME_VALUABLES_UNLOADER :Overpass (low platforms)
4. STR_NAME_UNLOADER_NON_TRACK :Overpass (non-track)
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Re: [UNIV] ISR - Industrial Stations Renewal
Thanks Snail, my Italian is a bit "rusty". Haven't really spoken it for years.Snail wrote:The only things that should be changed are:

EDIT: All corrected with Snail's suggestions. Gee, I've just realized how many typing mistakes I've made...



EDIT2: Overpass could also be "passerella" (as a bridge basically for people) instead of "cavalcavia"...
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