[UNIV] ISR - Industrial Stations Renewal

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Phreeze
Route Supervisor
Route Supervisor
Posts: 506
Joined: 12 Feb 2010 14:30
Location: Luxembourg

Re: [UNIV] ISR - Industrial Stations Renewal

Post by Phreeze » 04 Mar 2014 19:36

oder "Schuppen" :)

michael blunck
Tycoon
Tycoon
Posts: 5269
Joined: 27 Apr 2005 07:09
Contact:

Re: [UNIV] ISR - Industrial Stations Renewal

Post by michael blunck » 04 Mar 2014 19:39

Eddi wrote: nobody would ever call it "Frachtbahnhof"
And I never heard the term "Frachtgebäude". Weird "translation".

regards
Michael
Image

User avatar
mart3p
Tycoon
Tycoon
Posts: 1032
Joined: 31 Oct 2005 21:00
Location: UK

Re: [UNIV] ISR - Industrial Stations Renewal

Post by mart3p » 10 Mar 2014 12:06

I have done a reorganisation of the ISR purchase window. Things are now in a more logical order. I have moved the high security sheds/tiles to the facilities section. This puts then in the same place as the freight station buildings and the different types of overpass are now together.
fixtures_purchase.png
fixtures_purchase.png (33.78 KiB) Viewed 9002 times
facilities_purchase.png
facilities_purchase.png (34.93 KiB) Viewed 8997 times
The disadvantage of this, is it breaks compatibility with previous savegames. But that has to happen now and again or the purchase window becomes totally disorganised.

The next ISR release will therefore move on from the v0.9.* series, it's going to be v1.0.0. :D
Image

Trond
Tycoon
Tycoon
Posts: 973
Joined: 25 Jan 2008 07:32
Location: Gamle Ørnenuten

Re: [UNIV] ISR - Industrial Stations Renewal

Post by Trond » 12 Mar 2014 10:46

This is just getting better and better. Againa I :bow: and kiss your shoes :p

Norwegian translation also updated :)
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell

MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish

User avatar
George
Tycoon
Tycoon
Posts: 4306
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: SPb, Russia.
Contact:

Re: [UNIV] ISR - Industrial Stations Renewal

Post by George » 12 Mar 2014 13:46

mart3p wrote:The next ISR release will therefore move on from the v0.9.* series, it's going to be v1.0.0. :D
I can't see any changes in strings to translate to match the new version/providing new menu groups. Where are they?
Image Image Image Image

User avatar
mart3p
Tycoon
Tycoon
Posts: 1032
Joined: 31 Oct 2005 21:00
Location: UK

Re: [UNIV] ISR - Industrial Stations Renewal

Post by mart3p » 12 Mar 2014 14:05

George wrote:
mart3p wrote:The next ISR release will therefore move on from the v0.9.* series, it's going to be v1.0.0. :D
I can't see any changes in strings to translate to match the new version/providing new menu groups. Where are they?
Hi George, I haven't changed the names of any of the menu groups, I just changed the sequence of stations within the groups.

Russian is up-to-date, but please see my PM. :wink:
Image

User avatar
ISA
Tycoon
Tycoon
Posts: 3378
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: [UNIV] ISR - Industrial Stations Renewal

Post by ISA » 17 Mar 2014 05:17

I must say that new fence are ineradicable and the way You have coded them is also top notch! With another grf I have two sets of fence to use tough! :)
Thanks mate! Some shots coming up soon into my thread, keep locked :)

User avatar
mart3p
Tycoon
Tycoon
Posts: 1032
Joined: 31 Oct 2005 21:00
Location: UK

Re: [UNIV] ISR - Industrial Stations Renewal

Post by mart3p » 17 Mar 2014 09:19

ISA wrote:I must say that new fence are ineradicable
Do you really mean "ineradicable"? The remove tool works for me... :wink:
ISA wrote:and the way You have coded them is also top notch! With another grf I have two sets of fence to use tough! :)
Thanks mate! Some shots coming up soon into my thread, keep locked :)
Thanks for your comments, I'll keep an eye on your screenshots thread. :)


I'd like to thank all the ISR translators who updated their languages so quickly. Also, ISR now has an Italian translation. This was started by Snail and has been completed by Voyager One. Thanks guys. :D

I'm not planning any more major changes before the next release, so the latest development build of ISR is effectively v1.0.0 beta. Please try it, but note that it is not compatible with v0.9.* savegames. Feedback would be welcome and please report any bugs.
Image

User avatar
ISA
Tycoon
Tycoon
Posts: 3378
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: [UNIV] ISR - Industrial Stations Renewal

Post by ISA » 17 Mar 2014 16:09

mart3p wrote:
ISA wrote:I must say that new fence are ineradicable
Do you really mean "ineradicable"?
incredible* hell why the auto correct do that :|
must be more precise after work night!

User avatar
mart3p
Tycoon
Tycoon
Posts: 1032
Joined: 31 Oct 2005 21:00
Location: UK

Re: [UNIV] ISR - Industrial Stations Renewal

Post by mart3p » 24 Mar 2014 20:47

Industrial Stations Renewal v1.0.0
ISR_1_0_0.png
ISR_1_0_0.png (118.47 KiB) Viewed 8479 times
Changes for ISR v1.0.0:
  • Italian translation added.
    Empty tiles with fences added.
    Road tiles with fences added.
    New style fences used for road entry tile.
    Pre-built station for heavy freight added.
    Individual buildings and other parts of the freight station added as separate tiles.
    High security parking tile now shows waiting armoured trucks when cargo is present.
    Compatibility between high security parking and freight buildings improved.
    Fix #6756: Correct track type is now shown when the Metro Track Set replaces monorail or maglev tracks.

ISR v1.0.0 requires OpenTTD 1.2.0 or later.
ISR v1.0.0 does not support TTDPatch. TTDPatch players should continue to use ISR v0.8.2.

Note: ISR v1.0.0 is not compatible with savegames using earlier versions.

It is available for download from BaNaNaS and the OpenTTD in-game content downloader. :D
Image

slaca
Engineer
Engineer
Posts: 97
Joined: 14 Feb 2010 10:31

Re: [UNIV] ISR - Industrial Stations Renewal

Post by slaca » 24 Mar 2014 21:41

Nice job, but there are tiles, that I can't build. For examples Cranes in fixtures. I got an error message: Can'T build railway station here...
Am I the noob or is it a bug?

User avatar
FLHerne
Tycoon
Tycoon
Posts: 1536
Joined: 12 Jul 2011 12:09
Location: St Ives, Cambs, UK

Re: [UNIV] ISR - Industrial Stations Renewal

Post by FLHerne » 24 Mar 2014 22:16

slaca wrote:Nice job, but there are tiles, that I can't build. For examples Cranes in fixtures. I got an error message: Can'T build railway station here...
Am I the noob or is it a bug?
That usually happens if you try to build things the wrong size. See which size options are greyed out in the purchase window.
Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have a screenshot thread now...
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer buiding robots.
Author of an incredibly boring stickied post about NewGRFs.

slaca
Engineer
Engineer
Posts: 97
Joined: 14 Feb 2010 10:31

Re: [UNIV] ISR - Industrial Stations Renewal

Post by slaca » 24 Mar 2014 22:37

Thx, it works now.

User avatar
STD
Tycoon
Tycoon
Posts: 1757
Joined: 02 Jul 2012 14:53
Location: Russia, Samara

Re: [UNIV] ISR - Industrial Stations Renewal

Post by STD » 25 Mar 2014 06:36

Thank you for new version of ISR - Industrial Stations Renewal. Looks fantastic :)) .
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017

User avatar
Phreeze
Route Supervisor
Route Supervisor
Posts: 506
Joined: 12 Feb 2010 14:30
Location: Luxembourg

Re: [UNIV] ISR - Industrial Stations Renewal

Post by Phreeze » 28 Mar 2014 10:47

version 1.0.0 on page 100 ;)
my favorite GRF since ever,keep on the work :mrgreen:

MrRB
Engineer
Engineer
Posts: 29
Joined: 12 Aug 2012 13:58

Re: [UNIV] ISR - Industrial Stations Renewal

Post by MrRB » 12 Apr 2014 16:00

Hi everybody,

Can anyone shed a light on where I can get my road vehicles to load/unload at ISR/DWE station tiles?

I use the newest sets.


Thanks for the effort!

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11143
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [UNIV] ISR - Industrial Stations Renewal

Post by Voyager One » 12 Apr 2014 16:56

MrRB wrote:Can anyone shed a light on where I can get my road vehicles to load/unload at ISR/DWE station tiles?
Actually nowhere. You need to use those standard bus/truck stops. You can attach ISR/DWE tiles to those stops to make the bus/truck station look better but that's it.
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

User avatar
Snail
Tycoon
Tycoon
Posts: 1225
Joined: 28 Apr 2003 18:52
Contact:

Re: [UNIV] ISR - Industrial Stations Renewal

Post by Snail » 13 Apr 2014 00:24

mart3p wrote:I'd like to thank all the ISR translators who updated their languages so quickly. Also, ISR now has an Italian translation. This was started by Snail and has been completed by Voyager One. Thanks guys. :D
Nicely done!

The only things that should be changed are:

STR_NAME_WOOD_STAT --> "Stazione per carico legname" would be better. "Legname" gives the idea of raw logs.
STR_NAME_STEEL_MILL --> Better saying "Scalo merci per acciaieria".
STR_NAME_GRAIN_TANKS --> "Cisterne per grano"
STR_NAME_WOOD_TRACK --> "Banchine con legname"
STR_NAME_WOOD_NON_TRACK --> "Pila di legname"
STR_NAME_FORKLIFT_PLATFORM --> "Banchina con carrello elevatore"
STR_NAME_FORKLIFT_PLATFORM_G --> "Banchina con carrello elevatore (bassa)"
STR_NAME_CONTAINERS_CRANE --> "Container con gru"
STR_NAME_CONTAINERS_NON_TRACK --> "Container"
STR_NAME_CONT_STACKER --> "Stacker per container"
STR_NAME_PLANK_TRACK --> "Banchine con assi in legno"
STR_NAME_PLANK_NON_TRACK --> "Assi in legno
STR_NAME_SY_SWITCH_N --> "Scambio (N)"
STR_NAME_SY_SWITCH_S --> "Scambio (S)"

Also, I'm not really sure about the "cavalcavia" for "unloader". "Cavalcavia" is actually a bridge where two main highways cross each other (one passing on the bridge, one below).
Mart, could you please post a picture linked to STR_NAME_VALUABLES_UNLOADER, STR_NAME_UNLOADER_NON_TRACK, STR_NAME_FR_BUILDING_UNLOADER, or STR_NAME_FR_UNLOADER? That would help get the right idea.
The French Narrow Gauge Train Set is now released! Get it here

User avatar
mart3p
Tycoon
Tycoon
Posts: 1032
Joined: 31 Oct 2005 21:00
Location: UK

Re: [UNIV] ISR - Industrial Stations Renewal

Post by mart3p » 13 Apr 2014 07:31

Snail wrote:Nicely done!

The only things that should be changed are:...
Hi Snail, thanks for your input. :)
Snail wrote:Also, I'm not really sure about the "cavalcavia" for "unloader". "Cavalcavia" is actually a bridge where two main highways cross each other (one passing on the bridge, one below).
In English, "unloader" has been changed to "overpass", so "cavalcavia" may be ok.
Snail wrote:Mart, could you please post a picture linked to STR_NAME_VALUABLES_UNLOADER, STR_NAME_UNLOADER_NON_TRACK, STR_NAME_FR_BUILDING_UNLOADER, or STR_NAME_FR_UNLOADER? That would help get the right idea.
Here you go:
overpass_types.png
overpass_types.png (5.06 KiB) Viewed 7916 times

Code: Select all

1. STR_NAME_FR_BUILDING_UNLOADER  :Freight buildings with overpass
2. STR_NAME_FR_UNLOADER           :Overpass (high platforms)
3. STR_NAME_VALUABLES_UNLOADER    :Overpass (low platforms)
4. STR_NAME_UNLOADER_NON_TRACK    :Overpass (non-track)
Image

User avatar
Voyager One
Tycoon
Tycoon
Posts: 11143
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: [UNIV] ISR - Industrial Stations Renewal

Post by Voyager One » 13 Apr 2014 10:46

Snail wrote:The only things that should be changed are:
Thanks Snail, my Italian is a bit "rusty". Haven't really spoken it for years. :P

EDIT: All corrected with Snail's suggestions. Gee, I've just realized how many typing mistakes I've made... :lol: "Scabio" instead of "Scambio"... "Carrello" with one "r"... :P I should look better the next time... :lol:


EDIT2: Overpass could also be "passerella" (as a bridge basically for people) instead of "cavalcavia"...
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot], Google Adsense [Bot] and 8 guests